You can make an activity exactly like a conquest if you want to. They’re not meant to be farmable. Just do GMs and soon Ultimate will be available.
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I still feel like they should be once per week instead of once per season. The 400-450 grind is genuinely awful and doing the two GM conquests once a week would make it way less annoying.
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[quote]I still feel like they should be once per week instead of once per season. The 400-450 grind is genuinely awful and doing the two GM conquests once a week would make it way less annoying.[/quote] That 400-450 is just timegating until ash and iron in a month. Then the cap gets raised and you level like normal again until 500. 500-550 doesn’t lock you out of tier 5s like 400-450.
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I know it's going to get easier once ash/iron comes out, but I still think the system just feels really bad right now. Giving us 2 once weekly activities to get big power bumps would definitely make the pre mid expansion update leveling feel a lot better
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[quote]I know it's going to get easier once ash/iron comes out, but I still think the system just feels really bad right now. Giving us 2 once weekly activities to get big power bumps would definitely make the pre mid expansion update leveling feel a lot better[/quote] Or they could just remove the timegating. I genuinely don’t understand the discussion around repeat runs of conquests. Again, they’re just portal activities where the devs set the modifiers for you so everyone has the same exact “challenge” activity to complete for guardian rank and conqueror. The big package of rewards is just an extra cherry. I agree that you should be able to run them again, but not for the rewards they give that first run.
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Yeah, removing the timegating, would be a great change. I don't think every run should give the huge package of super high value rewards. Just once a week. The game really lacks the "do this once a week for a big leveling bump" that it used to have with pinnacle drops. I think conquests and raids being a once a week large power boost would be a great way to speed up leveling which is honestly the biggest complaint I have with the game right now.
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[quote]Yeah, removing the timegating, would be a great change. I don't think every run should give the huge package of super high value rewards. Just once a week. The game really lacks the "do this once a week for a big leveling bump" that it used to have with pinnacle drops. I think conquests and raids being a once a week large power boost would be a great way to speed up leveling which is honestly the biggest complaint I have with the game right now.[/quote] Once a week at 500 would be no different than any other portal activity that has 3 bonus drops. Again, it makes no sense to add a weekly run to these. They’re regular portal activities just with set modifiers. A better speed boost to leveling is something that promotes playing different activities one after another instead of farming one activity. Anything that incentivizes more of the same repeat activity even if spaced weekly is bad. Run this specific version of whisper once a week is not appealing. The reason why anyone likes conquests is the big reward drop, not activity itself since it isn’t anything special. Even adding a once weekly bonus drops package to a random activity every week is a better idea. Or a weekly curated challenge that is actually different every week. Almost anything is better than having the same selection of conquests to run over and over.
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Honestly that just begs the question why conquests even exist in the first place.
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[quote]Honestly that just begs the question why conquests even exist in the first place.[/quote] When grandmaster first released, they gave the same rewards as master. The point of them was the conqueror title. You didn’t farm GMs back in season 10. Conquests are just like that. They’re used as tests to progress conqueror and guardian rank now. Having hard one off challenges is really fun. Another great example would be flawless menagerie triumphs, where you needed to do the hard mode bosses without anyone on the team dying.
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[quote]Another great example would be flawless menagerie triumphs, where you needed to do the hard mode bosses without anyone on the team dying.[/quote] The only issue with that is you didn't have to get that unless you were going for the triumph, and Menagerie was a farmable activity that [i]also[/i] allowed you to get that triumph. Now the Conquests don't give us a choice to farm them or do them as a skill expression.
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[quote] The only issue with that is you didn't have to get that unless you were going for the triumph, and Menagerie was a farmable activity that [i]also[/i] allowed you to get that triumph. Now the Conquests don't give us a choice to farm them or do them as a skill expression.[/quote] You only need to do conquests for the triumph. They have no unique loot. You wouldn’t attempt flawless menagerie boss runs on a normal run. If you want to farm a conquest; you can remake it in activity customization. Gameplay wise they are just regular activities where the devs picked the modifiers for you.
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Editado por xbroggiex: 8/11/2025 12:36:38 AM[quote]When grandmaster first released, they gave the same rewards as master. The point of them was the conqueror title. You didn’t farm GMs back in season 10.[/quote] I didn't bother with GMs till they added unique rewards. Its something that is needed to give relevancy, otherwise why bother? [quote]Conquests are just like that. They’re used as tests to progress conqueror and guardian rank now. Having hard one off challenges is really fun. Another great example would be flawless menagerie triumphs, where you needed to do the hard mode bosses without anyone on the team dying.[/quote] It would be even better with unique rewards and maybe modifiers. But as it stands they are just inferior to older GM system. One of the biggest mistakes of EoF was moving away from activity specific pools and just slapping in generic Solo/Fireteam ops and then pinnacle ops pools. Before you'd run Onslaught because it would give you unique BRAVE weapons and now it just drops the same crap as every other fireteam ops. I wouldn't be surprised if in Ash and Iron the new activity is dropping the same stuff every other fireteam ops does.
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[quote] I didn't bother with GMs till they added unique rewards. Its something that is needed to give relevancy, otherwise why bother? It would be even better with unique rewards and maybe modifiers. But as it stands they are just inferior to older GM system. One of the biggest mistakes of EoF was moving away from activity specific pools and just slapping in generic Solo/Fireteam ops and then pinnacle ops pools. Before you'd run Onslaught because it would give you unique BRAVE weapons and now it just drops the same crap as every other fireteam ops.[/quote] Unique rewards would be great, especially for the harder ones. I do think giving you 4 powerful plus one tier drops is pretty solid right now though. The old GM system is comparable to just running any fireteams ops activity on GM or higher. Guaranteed drop of a certain tier. The only difference is that there are multiple weapons and armor pieces you can get. I kinda agree with the lack of reward pools, but I think that’s just an issue with putting too many things in the fireteam ops category. I also think solo ops should have its own loot pool separate from fireteam ops.
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[quote]Unique rewards would be great, especially for the harder ones. I do think giving you 4 powerful plus one tier drops is pretty solid right now though.[/quote] Though the rewards they drop now won't be relevant in a month when I can get the same tier of reward in any activity, its why they added unique rewards to Grandmasters because it gave incentive to run them and also farm them for weapon rolls. [quote]The old GM system is comparable to just running any fireteams ops activity on GM or higher. Guaranteed drop of a certain tier. The only difference is that there are multiple weapons and armor pieces you can get.[/quote] Not really in the old GM system you'd have much more time per activity to complete before rez tokens were taken and again unique loot tied to that specific playlist that was GMs. Currently I get nothing different from playing Onslaught on GM or Battleground Delve on GM. [quote]I kinda agree with the lack of reward pools, but I think that’s just an issue with putting too many things in the fireteam ops category. I also think solo ops should have its own loot pool separate from fireteam ops.[/quote] They need a more robust system to update legacy loot to the new system so that when they do introduce a legacy activity like Coil the weapons that were part of Wish would drop from it and would be within the new tiered system. They don't even need to necessarily update perks because of the new gear bonus they'll be relevant and good on their own. Right now playing Coil while it was fun to replay it I didn't do it more than once because there wasn't a reward incentive for doing so.
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[quote] Though the rewards they drop now won't be relevant in a month when I can get the same tier of reward in any activity, its why they added unique rewards to Grandmasters because it gave incentive to run them and also farm them for weapon rolls. Not really in the old GM system you'd have much more time per activity to complete before rez tokens were taken and again unique loot tied to that specific playlist that was GMs. Currently I get nothing different from playing Onslaught on GM or Battleground Delve on GM. They need a more robust system to update legacy loot to the new system so that when they do introduce a legacy activity like Coil the weapons that were part of Wish would drop from it and would be within the new tiered system. They don't even need to necessarily update perks because of the new gear bonus they'll be relevant and good on their own. Right now playing Coil while it was fun to replay it I didn't do it more than once because there wasn't a reward incentive for doing so.[/quote] The rewards are just a big boost to leveling as you progress your ranks and title. Hence why it doesn’t make sense to make these non-unique activities farmable. All you would do is make them the best way of leveling. If you get rid of that big reward package to make them farmable, they just become regular activities. The old GM system only had strikes and battlegrounds as GMs. The issue with onslaught right now is lack of reward quantity, not quality.
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Sure, you can make the activity on the same difficulty level as a Conquest, but you don't get any good gear from it. Ultimate is still a month out since it drops with Ash and Iron.
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[quote]Sure, you can make the activity on the same difficulty level as a Conquest, but you don't get any good gear from it. Ultimate is still a month out since it drops with Ash and Iron.[/quote] Conquests do not have any exclusive rewards. They just drop 4 plus 1 tier drops. It’s 29 days until ash and iron. It brings more conquests and farmable tier 5s. Why would I ever do a different activity if I could just farm whisper and get four drops every time? And if you lower the drops, you just have a normal activity. They’re only that rewarding because they’re one off.
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[quote]Why would I ever do a different activity if I could just farm whisper and get four drops every time? And if you lower the drops, you just have a normal activity. They’re only that rewarding because they’re one off.[/quote] Another person suggested that they make them once a week which I agree with. But to answer your question, people will always run the most optimal activity, but myself, and many others, are sick of farming the same mission over and over again for 1 or 2 drops. Caldera and K1 Logistics are so boring to run at this point and I just want to see more variety. I get what you're saying though, and that definitely would be the meta activity to run in that case. That's why the I agree with the once a week suggestion, or preferably, give us a rotating activity that takes 20 - 30 minutes to complete, is difficult, and rewards 4 high tier drops at the end. That's what we had with old GM's and they were great because we could farm out mats or good weapons from them. [quote]Conquests do not have any exclusive rewards. They just drop 4 plus 1 tier drops.[/quote] I never said they did. I said that you can make an activity the same difficulty as a conquest but you don't get the same quality of loot.
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Editado por Bore: 8/11/2025 12:40:38 AM[quote] Another person suggested that they make them once a week which I agree with. But to answer your question, people will always run the most optimal activity, but myself, and many others, are sick of farming the same mission over and over again for 1 or 2 drops. Caldera and K1 Logistics are so boring to run at this point and I just want to see more variety. I get what you're saying though, and that definitely would be the meta activity to run in that case. That's why the I agree with the once a week suggestion, or preferably, give us a rotating activity that takes 20 - 30 minutes to complete, is difficult, and rewards 4 high tier drops at the end. That's what we had with old GM's and they were great because we could farm out mats or good weapons from them. I never said they did. I said that you can make an activity the same difficulty as a conquest but you don't get the same quality of loot.[/quote] There’s a lot better solutions to that than replacing one activity with another. Create some sort of bonus given to player rewards when playing multiple different activities instead of the same activity. In terms of activity quality, GMs were at their best the first two seasons they released them. They made them easier when they started designing them for farmabikity. The equivalent to an old GM is just a GM fireteam ops activity. Soon ultimate will overtake that and be even more rewarding with tier 5s guaranteed. The point of conquests is to give you gig on time reward drop that one tier above what that level normally gives you. They’re meant to be more rewarding with everything else. In this game, how rewarding something is relative to everything else.
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Editado por Squizzy: 8/11/2025 12:29:32 AM[quote]There’s a lot better solutions to that than replacing one activity with another. Create some sort of bonus given to player rewards when playing multiple different activities instead of the same activity.[/quote] Another good suggestion that they should consider implementing. Farming the same activity over and over leads to burnout, but right now we don't have any other activities that are worth farming. And I understand that we're getting Ultimates in the future, but the time gating is also sooooo annoying. I can't stand being locked behind a wall just because Bungie says so, but it's been like that for years and sadly they won't change it anytime soon. That all is still a month out though so we're stuck with Caldera and K1 Logistics until then.
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[quote] Another good suggestion that they should consider implementing. Farming the same activity over and over leads to burnout, but right now we don't have any other activities that are worth farming. And I understand that we're getting Ultimates in the future, but the time gating is also sooooo annoying. I can't stand being locked behind a wall just because Bungie says so, but it's been like that for years and sadly they won't change it anytime soon. That all is still a month out though so we're stuck with Caldera and K1 Logistics until then.[/quote] Oh I agree. I don’t like the timegate at all. Hated it when they timegated GMs too. It is okay now, but having this repeat every 6 months is gonna suck.