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publicado originalmente em: Nerf Hand cannons in pvp.
6/16/2025 1:50:28 PM
5
I don't like Handcannons, and think they are hard to counter, especially when it comes to things like peaking But I would be a hypocrite to use that terrible word, I don't believe in nerfing period, you should balance, not cut down everything good Leave Handcannons alone, and buff SMG's and Autos!!!
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  • Autos do not need buffs...

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  • Autos are least forgiving weapon in PvP at the moment. They need to give back some of the bodyshot damage or give them something because it is really hard to hit optimal TTK on an auto and compete with HC… and they cover the same ranges.

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  • Autos are absolutely not hard to use, as someone who spent the majority of my time in Pvp using handcannons, every time i put on an auto rifle, my stats and the level of the people I can play against vastly improve. Like going from a 1.8 to a 3.2 in trials. All it takes is a tiny bit of coordination and autos have no recoil (the thing that they have to stop them from being too strong)

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  • If this were true you would see them all over 6’s and trials… but you don’t. Movement is such that dueling with an auto is garbage. Consistently competitive they are not because they will always lose to peak shooting. Just some random times wear one or another steps out of band (hard light, gnawing hunger, summoner) but otherwise forgettable.

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  • They have been usable in pretty much every meta this game has had in PvP, but they aren't strong enough to be the best. Just because they aren't the best, doesn't mean that they need to be buffed... We've been over this, just because something isn't being used the most, that doesn't mean it's bad! Yes, they are bad when peakshotting, but they also kill faster than handcannons and scouts when you aren't. They are easy to use, kill pretty fast, and aren't OP, why would you change them at all?

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