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publicado originalmente em: Oscillation Needs Removed Immediately
10/16/2024 6:35:58 PM
9
I think Oscillation largely falls down due to its [b]specificity[/b]. Having two small sets of weapons types (Scouts, Pulses and GLs vs SMGs and Shotguns) that play off of each other with this Modifier while leaving every other Primary and Special ammo weapon with a damage penalty (luckily Heavy weapons are exempt from this mechanic) makes Oscillation far too restrictive in my opinion. I feel they could improve the Modifier greatly by simplifying it to “Dealing damage with [b]Kinetic Slot weapons[/b] gradually reduces their damage while increasing the damage of [b]Energy Slot weapons[/b], and vice versa”. And if the devs feel that [i]some[/i] level of restriction on loadouts is absolutely necessary to the identity of the modifier then I believe something like “Dealing damage with [b]Primary ammo weapons[/b] gradually reduces their damage while increasing the damage of [b]Special ammo weapons[/b], and vice versa” would be a more palatable version than the Modifier as it currently exists. (΄◉◞౪◟◉`)
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