the title.
If the top 1% is complaining because they do not want to play a sweaty matches that often, then the bottom 50% or so are also complaining because they do not want to be farmed every match.
the solution is easy;
the end game modes "Trails" & "Survival" : SBMM Enabled. You can even add "Rumble" to the list of modes with the enabled SBMM. As for the rest of the modes you can mix it up for example ;
Control : disabled
Iron Banner : enabled .. etc you get the idea.
but to have it like this is not ideal, the lobbies are so badly imbalanced sometimes it's unplayable.
also, please use some of that cash you got from Sony to develop your own Dedicated Servers.
It's almost embarrassing that a "AAA" game such as destiny still runs on "Peer to Peer" technology.
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4 RespostasFirst off- Could someone point to the TWAB of how Destiny does matchmaking??? Everyone has an opinion, but I haven't seen anything in writing and I don't think the competitive mode is SBMM. As a matter of fact, I don't even think Destiny knows how they do matchmaking. Second off- WHY CAN'T YOU HAVE A CHOICE OF BOTH CBMM AND SBMM??? 2 years ago Rumble was SBMM and it worked great. Use the same code and add a button for YOUR PLAYERS/CUSTOMERS TO CHOOSE!!! This either/or choice that Destiny has us arguing about sucks for all of us.
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No rumble have SBMM would be awful
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6 RespostasTurn it on everywhere. Not having it in 2022 is a joke. If the top 1% doesn't like it, then maybe they should suck it up. They're clearly not the majority. Why does their opinion and experience matter more? There's 99% less of them.
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4 RespostasI mean, there is SBMM in some pvp modes, most notably Survival and if I'm not mistaken, it's in the Elimination playlist too. Al these people asking for SBMM, we have it already. Why not go play Survival for a bit and give it a try? And for those who say "bruh, I would but there's no insentice to play Survival" I mean, what's your incentive to play quickplay? Filling your post master? Survival has all the same weapon drops that quickplay has. Survival is better to level up if you're still chasing light level and you can also work for that there Unbroken title while you're at it. It's less chaotic due to it only being 3v3. Oh and you don't have to worry about fighting "stacked teams" either because it has a Freelance playlist too. What's the harm in trying?
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1 ResponderDon't care about Trials, it's not for me. I play control. I also play control. On some days I play control. At least I used to play control 4 years ago. If they made a 6x6 control playlist with SBMM I would play it daily.
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Editado por TheArtist: 5/8/2022 5:44:43 PMYes. Sixes should be SBMM. I think Trials is where it needs to be (+/- Freelance play list) as long as "Flawless" is part of the design.
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10 RespostasIf trials had a really optimised SBMM it is statistically impossible to go flawless. You can‘t go flawless with a 50% wintate. Generally speaking.
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Nope Sbmm in Trials will not work if you have it set up to be a 50/50 chance it would be close to impossible to go Flawless.
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Editado por SirHeadPoppington: 5/7/2022 3:37:28 PMIt already is in survival. Doesn't make sense for trials.
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Editado por True Shadow: 5/6/2022 8:04:26 PMThank you all for participating in the discussion. there are a lot of interesting ideas below, I wish someone from Bungie is reading this. there are no wrong and right answers to my question, but I suppose we can all agree at least on two things; 1 - this game is in a dire need to dedicated servers (not gonna happen unfortunately) 2- lobby balancing is a must. speaking of lobby balance; I seem to have the best experience when playing solo survival, most matches seems to be close and competitive at-least for my own skill (average). there are some flukes here and there, but I think it is the most fun I can have in crucible. so I decided to give this week's trials a go (solo). and Bungie did this; [url]https://imgur.com/a/lbESuZ4[/url] I mean according to the ELO score from destiny tracker, there was 99% chance for the other team to win LOL! they matched the overwhelming more skilled players together and matched the lower skilled players in the other side. of-course I was in the losing side.
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Editado por hate n payne: 5/5/2022 11:21:07 PMI am in favor of them addressing lobby balancing first in a sense of teams facing teams first. Second, I want team structure to be more structured evenly by stat and ELO distribution. Third, we need modes into playlists rather than modes as playlists.
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2 RespostasEditado por Morakx: 5/3/2022 4:35:56 PMFor the love of god. I am tired of all these SBMM posts. Literally noone making these sbmm pro posts has any idea of fps games. At all. This game is dead pvp wise. Call of duty is a million times more popular pvp wise and even they can't get sbmm right. D2 pvp is a tiny portion of a mainly pve loot based game. It is casual, the most casual video game on the market in fact. In what world do you expect, that a matchmaking algoryth that needs as many players as possible from every region on the planet to remotely work properly will work for a dead pvp portion of a pve game. We tried it, it sucked. Big time. We had 15+ minute queues for QUICKplay, average lobby ping was at 300, filled with asians and every single match was sweatier than a cs go major. Again for QUICKPLAY, a casual pvp mode in the most casual and unbalanced shooter on the market. Please, please use your brain.
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Comp, elim and I believe rumble are SBMM still while everything else is cbmm
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Neither of the two bother me, what would be amazing is to have dedicated servers and to stop being put into matches in progress lol
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Editado por Ambien Knight: 5/2/2022 6:52:47 AMI’m honestly for SBMM or CBMM. I simply think all players, regardless of skill, should have an avenue to get content paid for. Ex. Trials flawless earns the adepts+ incentives such as emblems, mementos, titles, etc. as Skill based and short time in game. Alternatively, a player who completes 50 games win or lose at extended play time gets the adept but not the incentives. Basically paid content shouldn’t be locked behind elitism and gatekeeping. All free content rewards the same gear and weapons regardless of win/loss upon completion. It’s kind of bogus that paid content (which should prioritize over ftp) doesn’t use that model for all activities.
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I’ve been playing sweats everyday every match so sbmm would actually make it easier for me
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Editado por hate n payne: 5/3/2022 10:52:56 AMI like how SBMM felt and thats it. CBMM wouldn’t be so bad if the lobby balancing preferences were much more strict. Stacks against stacks is the first solution that should happen. Team structure overall needs to be similar. 3 players in one group with 2 player in a group and a random solo player need to face players in similar structure or players of similar stat. Secondly, the maps, modes, playlists and weapons need to match for near perfect synergy within each other. You cannot continue to fix the broken or oppressive stuff for balance while negating the underwhelming especially when the broken or oppressive has everything to do with poor testing. Use the “Grey” feature or mechanic to handle oppressive and broken concepts until you can properly address them. Address the underwhelming and underused components slowly throughout the year until they are viable. This same concept can be applied to “Grey” out components. All modes need to be thrown into their respective playlist. There should not be a rotation of modes as playlists but the playlists should rotate the modes and maps as a voting selection from the players while the que is happening. This would provide information to the players on who they are facing and what weapons to use for the map.
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There should be a combo of both. Cb to get the lobby together, and sb when creating the teams in said lobby. That way there is less lag(cb) and teams are more balanced(sb). Currently, they only use cb to get lobbies together, but there is nothing to create balanced teams in the lobbies. Hence why 1 team may have 5 of the best players in that lobby on it, and the other team has 5 of the worst.
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Editado por JazzyPaladin477: 5/2/2022 11:58:59 PMSbmm does not belong in competitive modes. Whatever the heck we have now does not belong in casual modes. The whole system is -blam!- beyond belief right now. “If you are tired of getting stomped in casual quickplay then go play in sweaty competitive modes, Its a more casual friendly experience”. excuse me what? How did we get here?
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4 RespostasEditado por Demon_XXVII: 5/2/2022 5:17:54 PMElimination & Comp (inc Freelance) are the purest modes in PvP due to their SBMM (and both should have a shared vendor ranking system away from the food fight that is 6vs6) Iron Banner should also be returned back to SBMM & light enabled (Make IB the true end game PvP mode it was in D1) Utilise IB armour & weapons (4+ Pieces of Armour & 2+ Weapons) gives IB buffs & damage protection/buffs against non IB weapons Making creating an IB armour/weapon loadout worthwhile (and the weapons desirable) Trials has the score card & flawless pool active Maybe Freelance Trials should be a permanent thing Also Ideas How about [b]Trials Rumble [/b] with SBMM A true winner takes all game 7 rounds = 1 match, 7 matches = 1 Trials win Strict Solo queue, top 2 players advance based on actual performance & KD, more (rank progression for 1st), engrams, cosmetic loot etc 3rd gets ranking points/engram 4th-6th get ranking & just have to improve to reach 3rd place Bounties carry ranking & loot reward (truly unique Trials ornaments/shaders/auras/fanfares & bragging rights for Rumble Lighthouse winners) Let’s see how the streamers like it when Frostbolt is having to actually match up against ZK, SirD, Aztecross or whichever 4.0kd ninja is out there in prey stalking And it’s all about actual pride & individual skill/aim/positional play
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idk if the top players are that botherd by playing sweats maybe be less sweaty themselves, not saying play worse on purpose but meta hump less use less common shiz etc, can't really feel bad for them when what they are really saying is let me farm stats of weaker players. For me it's should 1 sweat have less fun or the 5 people he's farming?
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I agree sbmm should be in trials and comp, sweats want to treat this game like a e-sport then it should function like a e-sport
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1 ResponderEditado por Dagoth Ur: 5/3/2022 2:30:01 AMHow are you suppose to beat 7 equally skilled teams in a row? The odds are so low. You need noobs for that game mode to function Think the card based matchmaking just needs to be stricter
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3 RespostasNo, it creates the worst gameplay in the history of destiny
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The game already has constant lag issues due to crossplay, low playerbase, and poor geolocation in matchmaking, add SBMM on top of that and every single game will be unplayable due to lag and queue times will increase exponentially. It didn’t work when more people were playing, it will not work now.