Here is the realty of the situation, that "top players" (really cheese/meta abusing players mostly) aren't saying.
The old system was great for many of these players, because here is the cold hard truth:
Old Trials was a joke of a mode, that only was relevant to a very small % of the community. Why? Because a mode that really only rewards flawless runs, is naturally going to reward the very top of the player base. They don't really want fair/balanced matches. They don't want to be competitive. They want to stomp the bottom tiers of players for the majority of their matches before they play 1 or 2 "even" matches. It was true in D1, and continues to be true in D2. This change is actually making the mode both more approachable AND more competitive. A win win!
So of course the new change is counter to that. It shouldn't have to be said, but your SECOND+ flawless card should be HARDER. The fact that flawless players are QQing that they now have to be more on point and competitive after going flawless... their true casual mentality is shining through.
The old system was a rich get richer system, that wasn't rooted in being "fair/competitive" at all. This new system is. Want to go flawless twice? Do what the competitive community has pretended to care about... rise to the challenge. Don't QQ about not being able to just stomp players to flawless 10 times a weekend. With maybe having a few "difficult" matches.
Seeing the lighthouse more then once a week should be hard. Hell, it should get increasingly more difficult. I honestly think the system needs to be tuned to increasingly match players based on how many times they have gone flawless. Matchmaking times SHOULD increase as you have proven to be a better player. Getting 2, 3, 4, 5, 6, 7, 8 visits to the lighthouse in a week SHOULD be increasingly more and more difficult.
However, it should also be tuned to reward the better players with more rank progress, and higher quality loot. Visiting the lighthouse on your 5th flawless card in the new system should have better QUALITY loot, or more drops.
In general the matchmaking changes are exactly what the mode needed, and now it just needs to be tuned a little bit to make the rewards/incentives to better match the time put in.
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40 RespostasI’m an average player, I play for flawless, got it then haven’t stepped foot in the playlist again. I can’t help my friends who haven’t been flawless because we match the top 1% players. These changes have killed replayability.