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Editado por You: 4/6/2021 1:08:10 AM
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Tired of overload-stagger not working as expected in solo master lost sectors

I'm fed up with wasting time with champion mobs where the counter mechanic DOES NOT WORK. This isn't fun, full stop. This makes for a very bad time and makes me not want to continue supporting Bungie. If there's some secret here that players should know, especially in solo mode, then please make it more obvious. EDIT: Appears I am not alone here. Looking through other posts, it looks like many have similar frustrating with the bugger nature of Overload champions as solo players as well as some commonality with teleporting mobs. I have personally had way too many cases where a mob I'm targeting randomly blips (no teleport-follow animation) or has clipped through physical structures where I can't affect the mob but the mob can affect me. I've also had several cases where the mobs WILL HEAL WHILE THEY ARE STUNNED.. or I'll hear the stun sound effect and the mob continues to run around..". A short list of other reports: - "BUG Overload Champions .. not stunning, etc.. " https://www.bungie.net/en/Forums/Post/257640289 - "..immortal overload champions.." https://www.bungie.net/pt/Forums/Post/258528383 - "..near-instant heal after stun.." https://www.bungie.net/en/Forums/Post/257832478 - "..too long to stun in solo play.." https://www.bungie.net/en/Forums/Post/257732691 - "..healing faster than I can stun.." https://www.bungie.net/en/Forums/Post/258342713 - "..can't get past first overload champion due to excessive teleporting.." https://www.bungie.net/en/Forums/Post/258481492 - "..teleport frequency.." https://www.bungie.net/en/Forums/Post/257734498 - "..can't stagger before heal.." https://www.bungie.net/en/Forums/Post/257781542 - "..re-staggering immunity, healing during stagger.." https://www.bungie.net/en/Forums/Post/258006308 - "..teleporting/healing.. mods not working.." https://www.bungie.net/en/Forums/Post/258281170 - "..too rapid health regen.." https://www.bungie.net/en/Forums/Post/258051143 - "..healing while stunned.." https://www.bungie.net/en/Forums/Post/258599944 - "..can't stun second time before health regen.." https://www.bungie.net/en/Forums/Post/258311159 - "..healing while stunned.." https://www.bungie.net/en/Forums/Post/257884131 - "..mod not working.." https://www.bungie.net/en/Forums/Post/255534700 - "..healing during stun.." https://www.bungie.net/en/Forums/Post/258635477 - "..general frustration.." https://www.bungie.net/en/Forums/Post/256201731 - "..fallen captain overload champion doesn't stun, teleports too much.." https://www.bungie.net/en/Forums/Post/255532560 - "..healing while frozen.." https://www.bungie.net/en/Forums/Post/257982990 - "..general frustration, healing before second stagger.." https://www.bungie.net/en/Forums/Post/258060710 - "..general frustration.." https://www.bungie.net/en/Forums/Post/257819877 - "..healing while frozen.." https://www.bungie.net/en/Forums/Post/257995139 - "..general frustration, overload mod not working consistently.." https://www.bungie.net/en/Forums/Post/257882236 EDIT #2: I'm just going to stop using non-sword overload mods, specifically for soloing master lost sectors. It's not worth the headache. EDIT #3: Thanks for those adding constructive feedback here. General consensus leans toward the following summary from responses: - Swords are #1 in reliability, but mainly due to burst dmg immediately following the stun - Bows are #2 in reliability, but only certain ones in combination with some other burst damage (ex: bow + buff? + rocket launcher) - SMGs are just about useless for the stronger overload/teleporting mobs, dont bother - Divinity Exotic is seen as reliable (built-in mod), but is restricted to non-solo players (raid + farming the raid) - De-syncs are common and seen typically with the highly mobile/teleport champions (Stun sound, but no stun, gg) - (Of note?) Console players (arguably) seem to see less issues, especially when paired with bows vs pc(?) I'm a PC player, currently 1303.625 (not including +20 artifact). For yesterday's 1330 I re-did a Warlock-Void build with Black Talon, giving up on SMG/bow overload. The ranged sword-attack and burst damage helped to (mostly) avoid getting one-shot by the Minotaurs and farm the M-LS. Build details [E15]. Load-out summary (Voidburn+Overload+Barrier): Escape Velocity - Submachine Gun (Grave Robber, Osmosis + Major Spec) Royal Chase - Scout Rifle (Auto-loading Holster, Multikill Clip + Major Spec) Black Talon - Exotic Sword (Masterworked) Exotic armor: Ophidian Aspect - Exotic Gauntlets (Cobra Totemic: Imp wep ready, reload, & melee range.) [E15] https://www.bungie.net/en/Forums/Post/258660158 Some personal takes, written as user-story input: - "As A Player, in a solo master lost sector, I Should Be Able To.." use linear fusion rifles in place of swords or rocket launchers options, so that I have some additional variety in my challenge encounter-clearing builds - AAP..ISBAT pair an overload counter mod with a linear fusion rifle, so that I have some variety in ranged overload options - AAP..ISBAT rely on the SMG overload mod working intuitively with SMG weapons, so that I can save money.. on the inevitable damage caused from throwing my PC across the room if the counter fails to engage repeatedly cheers, and thanks.

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