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9/29/2020 3:50:30 AM
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People here complain about gnawing hunger, but...

Shotguns are just as big a problem in the crucible. It honestly seems like 80% of the players use a shotgun, because it’s easier to ape in this game instead of actually aiming a weapon. This post will get thumbed down into oblivion, because the odds are high that you’re one of those apes.

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  • Hey you're preaching to the choir here. I've been saying shotguns need to be ACTUALLY noticeably nerfed for over a year now BUT here's the bigger problem I see with autos right now...infinite ammo, team spamming, basically all ranges are effective, and ttk with the other 2 things combined equals wtf is this shit and why is it still a thing

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  • Downvoted v v v v v v v v v v v v v v v v v

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  • The shotgun meta is annoying and a little OP, but honestly it's one of those things that can't realistically be balanced in such a way that all sides are equal. Either shotgun are OP or they're trash. I believe it's more of a fault with many map designs. Too many places where a shotgun ape can catch someone by surprise or rapidly close the distance.

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    3 Respostas
    • Thankfully I haven't encountered shotguns as much as you, my issue at the moment is being sniped. All.The.Time.

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      • Anyone that complains about any weapon, will just complain about another weapon if it wasn't that weapon they're complaining about.

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      • Shotguns always seem to be an "issue" in crucible.

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      • Snipers ....... 🤷‍♂️ mountain top....... 🤦‍♂️ fusion rifles........🙄 literally everyone used a special weapon get over it.

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      • You're just bad, learn to back pedal, shotguns in this game are way too random to be considered in any shape of overpowered. Snipers on the other hand are recruit mode.

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      • Shotguns do not belong in video games. I cannot think of one game/one shotgun that was skillful but most importantly, FUN to use. It is a weapon put in games for the sole purpose of catering to cowards.

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        1 Responder
        • The most problematic shotguns are Felwinter's and Mindbender's for the most part, and there are lots of shotguns, so I consider them outliers like GH being an outlier for Autos. If those were ignored then shotguns are probably low used compared to other specials.

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        • Backpedaling helps.

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        • Editado por Lull9: 9/29/2020 5:02:25 AM
          You basically have 3 choices for a reliable special weapon. Fusions are kind of weird and niche. So then, short or long-range? Most people want to actively play the game with the ability to contest objectives at close range rather than camp and shotguns are easier to use as well. I'm personally not going to handicap myself by running double-primaries and I usually use a shotgun as much because I DON'T want to use a fusion or a sniper as I do because I truly want to use a shotgun for its own sake. It's silly to get whiny about it. It really isn't as much of a choice as you act like it is. And playing against all fusions or all snipers isn't fun either.

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        • Shotguns wouldn't be as much as a problem if fusion rifles didn't get nerfed.

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        • Editado por Wes: 9/29/2020 7:39:19 PM
          14
          Actually this post is getting thumbs down from me because you are [i]objectively wrong[/i]. Since you mentioned 80% of people using shtoguns, let's take a look (console stats below): 1. Snipers account for 6% more kills than shotguns in comp. Snipers are at 14-15% and shotguns are at 8-9%. 2. Shotguns are at 10% of kills in QP and snipers are at 8% of kills in QP. 3. If we look at across all platforms, sniper and shotgun usage are about the same in QP, but sniper usage is higher in comp. Gnawing Hunger accounts for more than 25% of all kills in any of those playlists. More than 30% in comp on PC. Gnawing Hunger has three times more kills than the top 3 shotguns combined. Snipers are performing better than shotguns in all competitive game modes on all platforms. Shotguns have been nerfed 3 times I believe. So the only thing in your post that you said was "shotguns" are just as bad is blatantly, objectively, false. And before you say "Usage doesn't equal strength", know that usage does equate to strength if there exists a [i]significant outlier[/i]. Gnawing Hunger is such. Shotguns are middle of the road or beneath snipers right now.

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          8 Respostas
          • Players that complain about gnawing hunger are bad at PvP. Yes it’s annoying going against a full team of noobs spraying all over but any 150 hand canon will outgun gnawing hunger. I’d say mountain top is by far the most annoying weapon in PvP right now. 2nd would be shotguns. This season especially when fusions supposedly got the same nerf as shotguns and it made them less effective but shotguns seemed to have gotten better. At least Felwinters and Astral. Last season you could counter shotties with sidearms but now I’ve noticed I get killed more than half the time because they close the gap way too fast and both those shotguns ohk from pretty far out way more than the six feet players claim. They need to take aim assist off shotguns. Almost every game in comp I get a player running Felwinters or astral and every single time I run past the player when we aren’t expecting they panic fire and the barrel isn’t aiming anywhere close to my direction and I get killed every time. That’s ridiculous! I’d you pay attention a lot of times the gun isn’t even aimed at you and they still get the kill.

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            33 Respostas
            • Don't let enemies get close to you. It's going to happen once in a while sure, but if you get killed by an ape several times each match, maybe keep an eye on that radar.

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            • It could be worse.

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            • I can’t cross you out from 30yards away with a shotgun sir.

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            • This is why the more recent buffs to certain weapons (sidearms, autos) are a good thing. Even though 600 autos are very (too?) powerful its better than like back when people would just jump at you in a straight line unloading a shotgun and using it basically like it was a sidearm. Shotguneering is a skill but it shouldn't dominate the sandbox like it has in the past. Honestly I think they've done a pretty good job overall with how primaries are balanced among each other. 600 autos should come down a bit, scouts should come way up, put pulses and handcannons back to how they were, remove Titans, and the game will be in a great place.

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            • Boy shotguns are not overpowered, just backpedal with a sidearm or use a shotty yourself. I reccomend fools remedy or last hope or last dance since those wont be sunset. For shottys, felwinters astral or CQC

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            • I’m not fussed about any weapon class. Somethings got to kill you. GH is a very good gun and anyone can get a good roll. Seems fair to me. Having said that you should no more be able to one shot someone with a sniper from 10ft than kill with a shotgun from 100ft. Snipers should not work at all inside a certain range (although I heard short zoom scopes are going). I guess the challenge is the range v damage v rate of fire balance. Shotguns, sidearms, subs, AR’s, pulse rifle, scouts and snipers (not to mention fusions and grenade launchers and Arbelast). AR’s, especially GH, can match subs at close range and pulse and scout rifles at almost any distance the current maps allow. Hand canons do pretty much the same - depending on your choice and roll. A while ago some HC’s had the edge, now some AR’s do - especially for players who are not awesome at hitting all head shots. GH is more a gun for the prolls. When Luna’s ruled it took some serious effort to get, same with pre- nerf Recluse. There are almost too many weapon classes and too much variation within weapon classes for them all to have their niche, in the end there are simply good guns and not so good ones. There’s too much focus on the whole class of weapon when that’s pretty irrelevant.

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            • I think in addition to other things people bring up here, body shot damage (non crits) are very punishing in this game. Unless you’re a godly PvP player who has a really good aim - you’re screwed when using a primary against shotguns or other specials (except snipers).

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            • Nah. Shotguns themselves are in a pretty decent place. The problem is most primaries don’t kill fast enough and in this game multiple classes can close the distance pretty fast. Best solution is to bring down the ttk of some of the other weapons. I think the 0.7 ttk time for autos is just the right time, so what can we do to bring more than just auto’s down to that ttk? Higher Rof Sidearms could probably use a non-crit damage buff when target is within 5m. Maybe inside 5m body shot ttk is 0.7s. This would deter shotties some. For Omolon adaptives? Precision sidearms and adaptive I’d like to see an increase in range and stability (17m before fall off? Large stability increase for precision frames only). Let precisions act as a quicker ttk intermediate between HC and shotties. There ttk isn’t bad but their range is bad that it is better using a 450 rpm Suros. For all sidearms, reload buff when enemy is within 5m. High impact HC could probably use either a large range buff to differentiate them from other better HC or a damage buff. SMG could use a stability buff and increased crit damage within 10. Bring down their optimal ttk to around 0.6s if all crits within 10m. Again would deter some shotty and allow for some choice between auto and SMG. Scouts I wouldn’t mind see the inverse, increased damage when at 30m+ allow 150s to 2 crit and 1 body. For faster RoF maybe more lower zoom scopes and for 200 rpm maybe intrinsic snapshot? Just spit balling.

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            • 1. The sandbox is tuned in a way such that PVP winds up having very narrow, rigid metas....so its very difficult to be successful unless you either run the meta or have a sizeable skill gap between yoursefl and the player you're up against. So the metas get stale very quickly. 2. Shooter gamers always complain about the meta and insist that its a "no skill" way to play....because fragile egos don't want to admit that they aren't as good as they think they are. 3. The Map designs in the game are very non-creative...and very repetitive. So once you find the most effective load out for short-to-mid-range fights----the meta----there is very little reason to change your loadout from match to match. Which is also why metas in this game get very stale, very quickly.

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            • Editado por Freak: 9/30/2020 11:46:06 AM
              LoL what? https://guardian.gg/2/weapon-stats/2/73/0/2020-08-30/2020-09-30 Gnawing Hunger is at 25-30% usage rate per match the closest shottie? Is Mindbenders is 4% It’s not close. And just so we’re clear spamming a 600 auto isn’t really aiming either. The body dmg needs a serious adjustment. And go go ahead and look me up. My most used weapon? Is a Primary....

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              3 Respostas
              • Editado por Zizin: 9/30/2020 8:04:42 AM
                Let me teach you a special tactic I use to counter shot guns... Ready? Grab a pen and paper.. And pay close attention now... Here goes... [spoiler]No PVP = No problem[/spoiler]

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