Listen I’m not totally for or against sunsetting the legendary weapons I have used for months and even years at this point. But Bungie, you need to understand one thing.
After sunsetting, if you continue to release similar guns with the same perks in the sandbox, this will be one of the biggest failures in Destiny history (You will be kissing your fan base goodbye). In this case players will just feel like they are grinding for the same guns they have already earned all over again.
We should expect from you bungie, that after sunsetting, there will be a new and diverse meta in PvE and PvP. New perks, and I mean [i]a ton[/i] of new perks in all archetypes, so that weapons feel fresh and modern. In order to take our minds off our old gear and to ensure we aren’t banging our heads grinding for the same rolls we farmed for back in season of the drifter, we need new perks never seen before in destiny history.
I’m thinking basically all vanilla D2 perks should be cut. Sorry, no outlaw, kill clip rampage etc. I’m ok if perks released in the past two seasons (vorpal, lead from gold, etc) are preserved because these perks have had shorter lifespan as. But only as long as there is a hefty pool of new perks.
Boys if you don’t want power creep and you don’t want to regrind the same weapons, this is the solution. It will take a lot of work and creativity from bungie. That’s the point. We need fresh content, stuff that we can talk about and be excited for, stuff that we can test the viability and fit into our builds like the good old days when perks felt fresh.
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Theyd still have to throw out the current lot of damage/reload god rolls for that solution to actually work though.
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I’m not feeling particularly creative right now 🤷♀️ However, [b]Perks!![/b] 1. Double Kills increase reload speed of partially reload mag. 2. Sprinting with gun in hand charges the gun, increases damage and/or adds AOE splash effect (set amount of sprint time required)(thinking like turning your primary into a hive boomer after sprinting a long time) 3. Using a class ability gives you a temporary period of infinite magazine size (restricted by reserves)(maybe cool on a shotgun or sniper) 4: Getting a precision kill temporarily slows nearby enemies (like firefly but adds slow effect instead of direct dmg) 5: Getting a melee kill temporarily buffs your weapons rate of fire to the next archetype (so a 750 smg would temporarily be buffed to 600 rpm) Not all perks have to be this complex, they just have to be [i]different.[/i] Edit I do not balance video games so And these perks will have to be balanced carefully around PvP that goes without saying.
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Want to really change the meta? Simply make energy weapons actually be different from kinetic weapons. Right now, the real difference between the first and second slot is that the second slot chews through shields faster. Other than that, and a few slot-specific perks (like Explosive Payload for kinetic, and Dragonfly for energy), there is no real difference in using a kinetic and an energy weapon. So, do something like Borderlands and drop the base damage of energy weapons and add DoT. This makes the player have to make a big decision on whether killing something faster is more important than doing more overall damage. Raw TTK goes out the window when the opponent is burning and can't heal and drops dead while you run away and hide. Likewise, other than the shield break explosion for matching energy, there is no real difference between elements. In other words, would people stop using Recluse if it were Arc or Solar instead of Void? So, add in real elemental resistances (not just shields) to enemies, forcing us to think about load outs a lot more, and making Kinetic a better option in some cases.
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Nice. Sound fun
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Exactly. We need new stuff... no more feeding frenzy outlaw kill clip multi kill kilo demolitionist rampage in sick of these PvE rolls.