How slow is it exactly?
I apologize I haven’t played warlock in a while
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Hunters get off 10 melees in the time a Warlock can do 7. Titans are around 9:7. Last I remember.
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Titans and hunters have the same melee speed from all of what I've seen.
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It appears we have common enemy then. Hunters are trying to steal the punchy boi status thanks to arcstrider and liars handshake
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I believe it is effectively stolen. Seems more like a recovery op than a preservation of assets op.
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Agreed. Although it isn’t as bad as it was pre-ShadowKeep, something needs to be done
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I think I saw somebody say the recovery time on it is .8 compared to .6 on other classes. Don't know if the numbers are correct though. The speed is just slow enough to miss the trade kill in a melee fight. What I don't understand, is why are warlocks getting that close without a shotgun?
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Melee battles are rarely planned.
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In a game where you have a reliable radar and the ability to choose classes and weapons to adapt to certain ranges? I don't know man
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Editado por RussellMania: 11/24/2019 5:43:40 AMTrying to double-melee someone that sees you coming is a guaranteed death. That’s why it’s almost always done in chaotic, unplanned situations.
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Slower than titan and hunter with no tradeoffs.
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Doesn’t the arc subclass have an extended range?
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[quote]Doesn’t the arc subclass have an extended range?[/quote] Thunderstrike has a slightly longer range. It's nothing to get worked up about. Ball Lightning is the furthest melee in D1 or D2 but is a projectile (not hitscan) and doesn't have aim assist like normal melees do. It's terrible and that's why you don't see anyone using it.
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only on the ability charge and nothing else
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I'm talking about a non charged melee.
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You make a valid point. I hope that you guys get a buff.
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https://m.imgur.com/gallery/Oru3IDs Watch this
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[b]JUST[/b] slow enough to ensure you're failure of nearly any close quarter melee fight, offensive or defensive. I've experienced it too much as an aggressive Warlock. :(