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7/5/2019 10:54:09 PM
2
4v4 was horrible at launch, just team shooting corridors. 6v6 is way more fun. They do need to make maps a bit bigger to compensate for all the long range weapons. Bows, Snipers, Scouts.. give us a proper map to use them on. We had a few in D1. D2 we have 2..and 1 is a redux of a D1 map. lol
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  • The reason it was horrible was that the only way to get something done was team shooting. Killing someone from way too long when it was introduced so whichever team has the best team shooting strategy or was better positioned won the game. Now that time to kill is less 4v4 doesn’t sound like a bad option because look at comp it’s doing pretty well besides some people disliking it because it can get pretty sweaty. The maps we have now is too small for the 6v6, Sure there is someone in every corner but the problem is that with the maps being so tight player collision is a problem. You try to do something and someone is in the way.

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  • I absolutely hate Comp because it's 4v4 Even with increased kill time it's just way to "team" oriented. It instinctively becomes sweaty and then the cry's for nerfs start. 6v6 is much more fast paced and allows for more 1v1 encounters vs the usual 1v4 or 1v3 in you encounter in a four player setting. Especially when playing solo with no forced chat. 6v6 Iron Banner is my absolute favorite PvP activity. QP is a mess cause of the matchmaking and Comp is a literal nighmare. I just really feel like bigger maps mixed in the rotation would solve allot of issues. Vs going back to 4v4 mini comp.

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