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Destiny 2

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Editado por MightBeSpidey: 4/26/2019 10:43:31 PM
100

The problem never was the TTK of Luna and Not Forgotten

The real problem is highlighted by Luna and Not Forgotten. The biggest problem with why Luna and NF are so good, is because they belong to the Precision Frame HC Archetype. For those who are blissfully unaware of what bloom is, I'll give a quick rundown. There is basically a "cone" coming from the barrel of your gun. The bullet you shoot can have a path of travel anywhere in that cone. Consecutive shots fired off in rapid succession (without letting the reticle reset) increase the size of the "cone". There is more to it, but this is the basic concept. Bloom adds unnecessary RNG to gunfights. The reason why precision frame HCs are so good, is that they have minimal bloom, loads of aim assist on controller, and amazing in air accuracy (IAA is almost perfect on 180s). All other HC archetypes suffer from more bloom, as well as jarring recoil patterns. The effect of these recoil patterns are amplified with the low field of view on console. Long story short, the real problem is the mechanics of Hand Cannons, not the TTK of Luna's Howl and Not Forgotten. Want to know why Luna and NF aren't as widely used on PC? Bloom doesn't affect mouse and keyboard. That is why you see far more Aces, Last words, Kindled Orchids, etc. on PC. Don't get me wrong, Luna and NF are still good on PC, but you aren't handicapping yourself if you don't use them, due to the lack of bloom on M and K opening up other options. Since Luna and NF are going to remain Precision Frames, they will still dominate the meta. Lowering the rate of fire of Luna's Howl and Not Forgotten is only fixing a symptom, not treating the disease. These two weapons will continue to dominate the controller meta (as they will be Precision Hand Cannons still, just with a 150 Rate of Fire and Impact) until the entire hand cannon weapon class gets a re-work. TL;DR: The mechanics of Hand Cannons on controller is the real problem. Bloom needs to be reworked, as it introduces too much RNG in gunfights, and is the main reason 110s, 140s, and 150s don't "feel as good" on a controller (with a few exceptions such as Spare Rations). Recoil on non-precision hand cannons needs an overhaul as well. Please upvote so that the whole Hand Cannon weapon class might get the breath of life it needs to open up options besides precision frames! Edit: Also rip the only primaries that could deal with supers with some effectiveness

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