[b]Disclaimer:[/b] These patch notes aren't real.
[i]Notes from the desk of a Voidwalker[/i]
[b]Update 2.2 [/b]
-Enhancement Cores removed as Infusion cost, still required for Masterworking weapons and armor.
-Future War Cult, Dead Orbit, and New Monarchy reverted back to permanent vendors. Sell weapons and armor, hand out bounties and quests. Inventories update every season.
-Removed gunsmith materials and added Banshee's loot to an inventory that changes on the first reset of every month.
-Added (pretty costly) option to reroll exotic armor.
-Added ability to choose which stat boost a masterworked legendary weapon receives upon rerolling. Rerolling cost significantly increased as a result. Stat boost when first masterworking an item is still random.
-Lowered chances (no guarantees) of receiving duplicate exotics from potential rewards pool until all exotics are discovered. Slighty increased exotic drop rate.
-Fixed bugs, such as shaders not immediately applying, forge balls not being immediately picked up, etc.
-Updated Xur's inventory to be more alluring, but the new additions will be purchased for a new, extremely rare currency, exclusive to Xur, only received by accomplishing hidden and challenging in-game feats while he's visiting.
-Sparrow summoning tweaked to be instant, regardless of perks. Added more Sparrow perks. Exclusive perks like that of the raid sparrow will remain exclusive.
-Enhancement core bounties provide 2 cores instead of 1.
-Added additional landing zone in Dreaming City. Will not be a mid-point.
-Quests continue tracking through completion.
-Added 'Stats' tab in the Menu to check personal stats across different activities.
-Added option to select multiple items and delete all at once. This option applies to all player inventories as well as the postmaster and the vault.
-Added an option to apply shader to all armor pieces at once. For example, when hovering over a shader, hold square to dismantle or triangle to apply to all armor pieces. Process of mixing and matching shaders remains untouched.
-Reverted heavy ammo in PvP to that of the olden days: It only drops once per match, in the middle of the match, at two locations on opposite ends of the match, and is announced by Shaxx beforehand.
-Increased chances of receiving strike or raid specific loot upon each completion.
-Increased chances of powerful engrams providing a reward based off your lowest level weapon/armor slot.
-Sub class skill trees reverted back to being a customizable grid rather than predetermined options of 3 set styles. No perks removed or reworked.
-Return to "X" removed as quest step, unless final step.
-Trials of Osiris returns in its original form.
-Shatter added back as a variation of Nova Bomb.
-Removed all grenade launchers from secondary slot, except for Fighting Lion and Mountaintop.
-While in orbit, added option to launch immediately into a Forge with a fireteam or begin matchmaking.
-Reasonably buffed stuff that needed buffing, left everything else alone.
-Added First Light and other large maps back into rotation in all 6v6 game modes.
-Added new patrols and bounties, updated planetary vendors with exclusive weapons and armor that come with perks you'll actually like, updated quest steps while unlocking Forges to be more engaging and entertaining.
-Fixed hit detection and tweaked the PvP matchmaking algorithm to favor matches of teams against teams and solo players against solo players.
-Added customizable rules for matchmaking, such as "no shotguns" or "no primaries." Matches you with players who've enabled the same rules. Bounties and quest progress are disabled while customized rules are enabled.
-Added all missing D1 exotics into the game and tweaked them to remain balanced with existing exotics.
-Changed names of Weekly and Daily milestones to Journey and Hunt, respectively.
-Added additional vendors to the Farm: One traveling merchant who sells exotic and legendary class items for shards, one blacksmith who sells unique swords and bows with exclusive perks, one rogue Shadow of Yor who hands out exclusive weapon quests, a vendor that allows you to change your Guardians appearance with additional, in-depth customization features, and one mystery vendor.
-Eh, and for the hell of it, since this isnt real, we've added trading, limited to clanmates. Upon trading something, it goes back to being undiscovered in your collections making the trade truly a trade. Limited to exotic for exotic, legendary for legendary, etc. Along with the traded item for item, there are additional costs and a Value system.
[b]Edit:[/b] To any one saying this will result in stuff being handed it to us: Please. Get real. Getting rid of chores and inconvenient tasks only implemented to prolong playtime and replacing them with additional quests, patrols, bounties, etc., from additional sources while also significantly [i]increasing[/i] costs for certain items or features, [i]and[/i] including other challenging and meaningful additions of old/new content that prolong our grind not through ploys but through more purpose is [b]not[/b] having stuff handed to you.
I would much rather be grinding because these theoretical updates have introduced a version of replayability that allows me to consistently chase more meaningful goals, like assembling different loadouts of perfectly rolled & masterworked weapons and armor for each activity, rather than grinding because I have to unlock the second forge for a third time.
[b]TLDR[/b]: Random compilation of hypothetical changes based on personal experiences and general community requests - meant as nothing more than a method of initiating a logical discussion on the current status of the game.
English
#destiny2
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6 RespostasEverything except trading. Trading doesn't have a place in this game and will devalue everything. Locking it to in-clan trading won't help either. People will just join a clan, make a trade, leave clan, join another, make a trade, and so on.
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You had me until you talked about grenade launchers in the secondary. More skillful to use than both fusions and shotguns, and yet people bitch about them. Seriously, people, use them for a while before you complain....
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They aren’t going to bring back trials of Osiris. After curse I don’t want to see him again unless they fix that shitty dlc.
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Glass Needles would be great for exotic armor rerolling
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[i][b]“The Community Wishlist of your dreams.”[/b][/i]
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Would be awesome! It’d be Christmas all over again
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I just wish this stuff would actually happen or that modders could go and fix this game like they do Bethesda's crap.
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Note from a Warlock main chaos reach. To warlock Voidwalker: I hope this happens but most likely the community manager wont respond to that.
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Would be nice, but even a reply from a Community Manager would be unlikely.
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This patch would only benefit the game, I can see no negatives, 99% of the player base would be happy. They won't do it though, they seem hell bent on slowing our progression with the stupid need for cores, and drip feeding us things we asked for months and months ago, even then they do a half arsed job, just like the exotic duplicate fix.
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I don’t see any issue with masterwork cores but everything else looks okay. It’s about time all grenade launchers go into the heavy slot for pvp as well.
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2 RespostasI would still go rally a flag for forges. Leave old d1 exotics in d1 and continue to make new exotics, tired of rehashed loot makes for poor design.
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1 ResponderMe- Agreed fully. Bungie- “Sooooo...nerf fusion rifles? Got it.”
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1 ResponderI’m throwing money at my screen!!
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This would be awesome. Upvoting.
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Good post. These are reasonable, legitimate quality of life improvements that could be made.
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Editado por Rappo000: 12/28/2018 9:44:49 PMTLDR: Make this game even easier than it already is thanks Lol just imagine advocating for laggy SBMM lol
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9 RespostasTLDR: The OP plays this game so damn much that extremely minor gripes have accumulated into something that significantly affects his mood. TLDR2: The OP needs a 12 step program to get off a video game. TLDR3: Video games rot your brain
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9 RespostasSome of these are really good, others are really stupid
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47 Respostas[quote]-Enhancement Cores removed as Infusion cost, still required for Masterworking weapons and armor.[/quote] Cuz doing lame grind-chores to get a gun I don't like is fine.....but doing lame grind-chores to make a gun I do like better....is dumb. [quote]-Future War Cult, Dead Orbit, and New Monarchy reverted back to permanent vendors. Sell weapons and armor, hand out bounties and quests.[/quote] More chores please. But only if the chores DON'T give out enhancement cores. See above. [quote]-Removed gunsmith materials and added Banshee's loot to an inventory that changes on the first reset of every month.[/quote] More chores please, but only if the chores DON'T give out enhancement cores. See above. [quote]-Added (costly) option to reroll exotic armor.[/quote] This is made for people deluded into thinking that the "rolls" make a damn bit of difference to anything. [quote]-Added ability to choose which stat boost a masterworked legendary weapon receives upon rerolling. Rerolling cost increased as a result. Stat boost when first masterworking an item is still random. [/quote] when I play monopoly, my mom always lets me land on whatever space I want, whenever I want. And I think video games should do the same. [quote]-Removed owned exotics from potential rewards pool. Slighty increased exotic drop rate.[/quote] When I gamble, I only want to win the prizes that I want. [quote]-Fixed UI bugs, such as shaders not immediately applying, items not being immediately picked up, etc. [/quote] Cmon bungie...I could have collected like 9 more baryon boughs this month if I didn't have to deal with this annoying crap. [quote]-Forsaken exotics added to Fated Engrams; cost of engrams increased as a result. Further updated Xur's inventory to be more enticing. [/quote] More enticing inventory....translation: please make it easier to pay to win. [quote]-Sparrow summoning tweaked to be instant, regardless of perks. Added more Sparrow perks. [/quote] Sorry abotu this one bungie.....I'm an idiot who thinks sparrows should still be in the game at all. [quote]-Enhancement core bounties provide 2 cores instead of 1. [/quote] Are you getting this bungie.....stupid chores are fine as long as they don't give out enhancement cores. And if a chores does give out cores.....I want more. Because working for things I want offends me. [quote]-Added additional landing zone in Dreaming City.[/quote] THE WHOLE GOD DAMN MAP SHOULD BE A LANDING ZONE. *MOVE CURSOR* > *PUSH BUTTON* > GO THERE. [quote] -Quests continue tracking through completion.[/quote] Because there is no way I would ever want to change what I'm working on mid-quest. [quote] -Added 'Stats' tab in the Menu to check personal stats across different activities.[/quote] While your'e at it bungie.....make stats matter. [quote] -Added option to select multiple items and delete all at once. This option applies to all player inventories as well as the postmaster and the vault.[/quote] Yes Bungie.....everey time I delete something, I think of the hour I spent getting it, and how I'll never get that time back. If I could do it all at once, it would lessen that pain. [quote] -Added an option to apply shader to all armor pieces at once. For example, when hovering over a shader, hold square to dismantle or triangle to apply to all armor pieces.[/quote] Coloring is hard!!! [quote]-Reverted heavy ammo in PvP to that of the olden days: It only drops once per match, in the middle of the match, at two locations on opposite ends of the match, and is announced by Shaxx beforehand. [/quote] Finding heavy ammo is something else to think about while I'm playing. And I don't like thinking while I'm playing. [quote]-Increased chances of receiving strike or raid specific loot upon each completion.[/quote] I like my garbage pre-sorted, thank you. [quote] -Increased chances of powerful engrams providing a reward based off your lowest level weapon/armor slot. [/quote] If that reward is a scrapper bounty that makes me chase cores....I'll be mad. [quote]-Sub class skill trees reverted back to being a customizable grid rather than options of 3 set styles. No perks removed or reworked.[/quote] When are you gonna make menus that just read my mind Bungie? I liek that the game is deeply customizeable.....but I dont' like pushing buttons. [quote] -Return to "X" removed as quest step, unless final step.[/quote] I like pointless chores.....let's just be more subtle about it. [quote] -Mayhem, Rift, and Supremacy added as permanent modes.[/quote] Because I'm a baby and if you take something away from me, I'll automatically want it. No matter how terrible it is. [quote]-Shatter added back as a variation of Nova Bomb.[/quote] Put the automatic-win button back please. The game is too hard without it. [quote] -Removed all grenade launchers from secondary slot. [/quote] Yeah, too many grenades makes the game too hard. [quote]-While in orbit, added option to launch immediately into a Forge with a fireteam or begin matchmaking[/quote] I need more time for my chores! [quote]-Reasonably buffed stuff that needed buffing, left everything else alone. [/quote] Please make only the guns I like better. The guns other people like can stay the same. [quote]-Added First Light and other large maps back into rotation in all crucible playlists[/quote]. I need more hiding places because I'm terrible at pvp. [quote]-Added new patrols and bounties, updated planetary vendors with exclusive weapons and armor that come with perks you'll actually like, updated quest steps while unlocking Forges to be more engaging and entertaining. [/quote] More chores please!! [quote]-Fixed hit detection, added skilled based match making, and tweaked the algorithm to favor matches of teams against teams and solo players against solo players. [/quote] The game is too hard! make it easier! I dont' like it when I shoot and miss. that makes me sad. [quote]-Added customizable rules for matchmaking, such as "no shotguns" or "no primaries." Matches you with players who've enabled the same rules. Bounties are disabled with customized rules.[/quote] People should only be allowed to use the weapons that I know how to defend against. [quote]-Added all missing D1 exotics into the game and tweaked them to remain balanced with existing exotics. [/quote] When I stopped playing D1, I lost all my toys. I know you bought me lots of new toys...but i want both new and old toys, because Im a baby. [quote]-Changed names of Weekly and Daily milestones to Journey and Hunt, respectively. [/quote] We know its just a fancy label for "pointless chores", but it would make me feel less like a loser if I was "HUNTING" or on a "JOURNEY". [quote]-Added additional vendors to the Farm: One traveling merchant who sells exotic and legendary class items for shards, one blacksmith who sells unique swords and bows with exclusive perks, one rogue Shadow of Yor who hands out exclusive weapon quests, a vendor that allows you to change your Guardians appearance with additional, in-depth customization features, and one mystery vendor.[/quote] Now I'm just making crap up [quote] -Eh, and for the hell of it, since this isnt real, we've added trading, limited to clanmates. Upon trading something, it goes back to being undiscovered in your collections making the trade truly a trade. Limited to exotic for exotic, legendary for legendary, etc. Along with the traded item for item, there are additional costs and a Value system.[/quote] My mom says I'm too old for pokemon cards :(
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1 Responder-And dedicated servers. We’ve heard that those are actually useful and make people happy, so we’ll be adding them soon.