Taking story missions and turning them into strikes is unacceptable, and just plain lazy. Strikes should be an extension of the story, Uniquely made. Bungie needs to stop taking story missions and upping enemy health pools. This is one of the worst things you guys have done with D2.
Edit: Some people seem to be confused on what I am saying. I am not talking about strikes being a part of the story, like Shield Bros or Sepiks Prime from d1, that's fine. But taking Xol Will of the Thousand, A SINGLE PLAYER STORY MISSION and making it a strike is just lazy. And I dont care if it was intended as a strike first, if that was the case then make that mission a strike that must be done to complete the campaign. It would have been more satisfying and realistic since he's a worm god.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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35 RespostasYou mean like Omnigual? You mean like S.H.A.N.K? You mean like Malok? You mean like Dark Blade? You mean like LITERALLY ALMOST ALL STRIKES IN D1???