Oh wait I forgot we only use primaries in PVE. My bad.
English
#Destiny
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LMAO - What game are you talking about? Anthem?
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7 RespostasI really don't understand this. I kind of do, but do people not see what this Change is... pve in d1 was so freaking easy. One reason was because if you had a team of noobs all using primaries, it was kind of tedious and more difficult and might take like 10 minutes to kill a boss. But if you're team had all the right weapons, people were beating bosses in 30 seconds, you've seen the videos. This change should make it more difficult for the people who found pve easy. As for PvP, teams should not be 3 snipers, or 3 shotguns, and that being a meta. That makes no sense. A real balanced game, rewards a diverse team. I was personally not going to buy d2 if they kept special the same, as I do not like facing 3 snipers every single round in trials. They made it like halo, because halo is balanced. But still left the core gameplay like destiny. It will reward gun skill more now. D1 trials in a nutshell was... use whatever ohk or cheap tactics you can to win. Stickies, snipers, shotguns, supers, 3 self rez, 3 TG titan skaters, 3 blades with 6 skips each round... the list goes on and on. I don't know how people don't see this. I would not have played cod again and again, if every single person used the noob tube or quickscoped... That would have been a shitty game. Looks like they took a lot of the easy ohk tactics away. It will take more skill to win now.
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57 RespostasEditado por K1dP5ycho: 6/20/2017 1:30:59 PMWhat, you mean having the versatility of an extra primary to take down elemental shield enemies faster is a bad thing? Or how about having two weapons with lots of ammo for Boss DPS when your Rocket is out of ammo instead of just one when your Sniper AND Rocket is empty? What about having a Scout for medium to long range fighting, but when you get rushed you can bust out an Auto or SMG for close range? Does the concept of using two of your favourite Primary gun types bother you? If the answer to these questions is Yes, then you should totally tell me about how you've played the game, because it seems to me that your opinion is based around what you have seen and not what you have experienced. ^_^
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Cept for the occasional truth round.
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2 RespostasHaving read your title I was going to write ' I do not like to say this but even Datto in his video 'Destiny 2 A rant about ( No) Ranked Crucible' states that PvE was dumbed down to balance PvP. ' and then I read your last sentence. Lol Well played sir or madam, well played
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Editado por TheShadow-cali: 6/18/2017 7:36:24 AMHey now! This company gave us our ammo back, so you should be thanking them as you count how many times you have to reload your primary before something dies.
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10 Respostasi thought it would end with: "and then seing everything getting nerfed thanks to pvp".
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1 Responder??? the diversity is now limited to 2 options per subclass. the ability to mix and match your perks like in Destiny are going to be gone.
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3 RespostasI just love how the subclasses have only two preset skill trees... Definitely not a step backwards....
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2 RespostasAre you 6?
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[quote]Oh wait I forgot we only use primaries in PVE. My bad.[/quote]
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2 RespostasYou need to put up a sign man, I just totally cut myself on your edge.
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47 RespostasEditado por KitsuneSonow: 6/19/2017 2:29:13 AMGonna hate to ruin your fun but: There are currently 6 known types of primaries in Destiny 2: Scout Rifles, Auto Rifles, Pulse Rifles, Hand Cannons, Side arms, and sub-machine guns With putting one in each slot that is total of 36 unique combinations. Now, this is not even including the archetypes or unique weapons themselves, which makes that number even larger. Then there is weapon mods as well and not to mention the combination of heavy weapons that add on to this. That enables much more types of gameplay wouldn't it? Also, aren't the players always the one making up stupid requirement for PVE and kicking anyone that doesn't have said weapons? So where's the argument for "Diverse Playstyles" in D1? The ignorance of this post is absolutely astounding.... To put it into full perspective for you: In D2 we have: 6 types of Kinetic weapons (that we know of now) 6 types of Energy weapons (that we know of now) 7 types of Power Weapons (that we know of now). That is 252 different combination of just weapons types alone that you can have in D2. This doesn't include archetypes or individual weapons. In D1 we have: 4 standard types of primaries weapons (1 each of shotty, sniper, and fusion added here) 4 types of special weapons 3 Standard types of heavy (only 1 fusion rifle here) You can rarely if ever have the same of any two weapons equipped D1, but with just using standard weapons types alone you get maybe 40-50~ unique weapon pairings on type alone in D1 (Again not including archetypes/individual weapons) So...which one has less diversity now?
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8 RespostasYa this game is fun but when it comes to actual builds... Destiny is weak compared to games like Diablo3, Borderlands and WoW.
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1 ResponderI know right I want my ghorn and 500 heavy ammo synths so I can walk through the story with no effort. Game is ruined!
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1 ResponderWhat's a primary? I haven't heard about those in D2 yet.
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Better bump those new sunrise bountys from 30mins to 1hour with all this primary action going on in D2
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indeed I guess they moved the power ammo synth to Eververse
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This is not about fun. This is about balance.
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Don't forget no real customization of subclasses
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1 ResponderAnd sidearms! Get your facts right![spoiler]😢[/spoiler]
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there are no "primary" weapons in D2. just kenetic. energy. and power weapons.
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5 RespostasEditado por G0lden Hunt3r: 6/18/2017 1:26:32 AMIve always wanted to be able to use a scout AND handcannon. So this is AWESOME.
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2 RespostasNo such thing as primary weapons in Destiny 2.
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Someone already destroyed this post, so I won't bother.