I have a few ideas and would like to see others I ideas. I would just like to see more than the same five or so every time.
[b]Darkness[/b]- Guardians cannot create orbs of light.
[b]Anti Elemental Burn[/b]- Elemental damage only does half damage. "Anti Solar Burn"
[b]Gun Dampening[/b]- "Sniper Dampening- Snipers do half damage."
[b]Chain Gang[/b]- Guardians must stay in close proximity to each other or slowly lose health.
[b]Cowbell[/b]- Explosion damage does greater damage with much wider blast radius.
I have others but list yours below :)
[b]Edit 1[/b]: Thanks to Chepalis07 for another idea. Some people are saying that mine sound like a pain. Which is what I wanted lol.
But [b][u]how about the option for an increase in exotic drop rate and zero chance for materials for choosing the option to have harder mods.[/u][/b]
[b]Some of my favorites from other Guardians are[/b]:
[i][u]Every other person lol[/u][/i] a fun one first
[b]Cabal Birthday Party[/b]- Whenever a Cabal Legionary is killed by a head shot, confetti sprays out and all other Cabals stop and scream "Yaaay!"
[i][u]Vercingetorix07[/u][/i]
[b]Armored[/b]- Non-shielded enemies have increased Kinetic and Melee damage resistance.
[b]Vigilant[/b]- Enemies cannot be dealt precision damage
[i][u]superbunny420[/u][/i]
[b]Krptonite[/b]- Limit 3 supers per Guardian
[i][u]Kontii Slyfox[/u][/i]
[b]Guardians Light [/b]- Fireteam must stay in close proximity or Weight of Darkness will begin to stack.
[i][u]A Salty Bagel[/u][/i]
[b]Blind[/b]- No radar or indication of where damage came from.
[i][u]H3R0[/u][/i]
[b]Slow Medics[/b]- There is a timer before you can be resurrected.
[i][u]BenjaminM[/u][/i]
[b]Deadline[/b]- Limited time to complete Nightfall and enemies become stronger and tougher as time approaches zero.
[i][u]Zentier[/u][/i]
[b]Adaptive[/b] - Enemy shields change to resist incoming elemental damage (psion gets hit with void, changes to solar/arc shield)
[i][u]Return2Flesh[/u][/i] had a lot of good ones so...
[spoiler][quote]Hoard(only for hive strikes)- Triple thrall and cursed thrall spawns
Magnetic- All grenades ally and enemies have tracking added to them
Heavy Guns- Cannot lift the weapon and look down sights/ Hip fire only
Phalanx- Cabal Phalanx hoard in greater numbers (only for cabal strikes)
Big Bang- Grenades have double duration or blast radius but can only be thrown 1/4 distance
Hungering Strikes- Melee kills restore ammo, and ammo drop rates are 1/4 normal spawn
Lead Feet - No secondary jump
Friendly Fire- Can damage other guardians until shield breaks (cannot kill)
Wet Fuse- No Grenades, No Rockets (Guardian Only)
Cheap Shot- Enemy precision damage increased 50%
Rewired- Vex have no weak points
All Out of Gum- Enemies regain hp over time and required 2 or more guardians to kill at once (takes place of majors in the map, act like the public event mobs with faster regen)
Clean Sweep- Nightfall over when all enemies in darkness area are killed (even if boss is dead the game will continue)
Bad Circuit- No arc weapons can fire (Guardian only)
Wet Blanket- No solar weapons can fire (Guardian only)
Light Gaze- No void weapons can fire (guardian only)
Mellow Yellow- Majors and Ultra spawns are doubled
BOSS FIGHT - All enemies are significantly weaker. The strike boss has double damage and double HP[/quote][/spoiler]
[b]Edit 2[/b]: 100 comments yay! A lot of people seem to on board with this. I thought it was a great idea and glad I shared it :D
[b]Edit 3[/b]: Another day and glad this is still getting attention with over 250 comments now :D
[b]Edit 4[/b]: Glad people still show interest in this. Been sick so haven't had a chance until now to see other Guardians great ideas. Keep em coming folks or at least like the idea ;)
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Editado por Jorgelucasds: 3/4/2015 5:20:43 PM[u](No idea for the name):[/u] Guardians and Darkness can not use weapons. Only supers, granades and melee allowed
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5 RespostasI GOTTA HAVE MORE COWBELL! [spoiler]awesome idea. I loved cowbell in halo[/spoiler]
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I would love Cabal Birthday - back in the days of Grunt Birthday, I had to head shot every grunt I could find.
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[b]Rebound[/b]- type of shot [i]kinetic/solar/arc/void[/i] directed back at guardian/enemy.
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4 RespostasI posted this same type of thread a few days ago and saw almost no comments. Glad people are speaking up somewhere.
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Do you know what this post needs? More cowbell.
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5 Respostas[b]Adaptive[/b] - Enemy shields change to resist incoming elemental damage (psion gets hit with void, changes to solar/arc shield)
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Why not give them a penance stare from any range?
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2 RespostasAll this and i still get shards? No thanks
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Classic Halo anybody? [b]Black Eye[/b] - Shields only regenerate upon melee [b]Blind[/b] - Cannot see equipped weapons or crosshairs
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6 RespostasMidnight- Your fireteam is reset to the last checkpoint upon a death.
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Grunt Birthday Party!!! Ftw....Yaaaay ;)
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1 ResponderThe Blues-any weapon above rare-class deals half damage.
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Editado por Lewisevs: 2/26/2015 1:00:00 PMBleed out - if guardians aren't revived within a certain time limit it becomes impossible to revive them
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Bullshit thread
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Im glad you made this topic. Its somethin that has been on my mind lately.
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7 RespostasI love our ideas, but you did take two of them from the halo games. Cowbell was in halo, and instead of it being cabal birthday party, it was grunt birthday party (which was so satisfying). But don't get me wrong! I love the ideas for new skulls.
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God damn those are some good ideas
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Return to flesh had great ideas, but you can't make enemy specific modifiers, since they are chosen at random, some wouldn't apply.
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1 ResponderTo change things up even more. Everyone's modifiers are different from eachothers in the fire team
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Amazing ideas. Would love to see them.
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In the case of a large group it's spelled "horde." Great post though.
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Damn... Chain Gang sounds fooking AMAZING.
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Editado por kklathan8613: 2/25/2015 4:52:45 AM[b]Colorblind[/b] - All shields enemy and ally take double damage from all sources [b]Supercharged[/b] - Enemy shields only take damage from the same element [b]Chinashop[/b] - Enemies will enrage and charge at low health [b]Marksman[/b] - Enemies are significantly more accurate [b]Doomed[/b] - While in a darkness zone players must kill an enemy every 60 seconds or they will die [b]Plan A[/b] - Primary weapons only in a Darkness zone, but primary weapons do triple damage [b]Blackout[/b] - Fight with reduced visibility ( like the early part of the Oracle curse) [b]Leaky Pockets[/b] - reserve ammo slowly drains over time
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I do miss Cowbell.
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3 Respostas[b]Hungry Hungry Hippos:[/b] Higher rate of ammo drops, but enemies can pick up dropped ammo as well. [b]Kung Fu Fighting:[/b] Everyone (including enemy) is faster, jumps higher and hits softer, but no guns, grenades, special melees, or supers. [b]Michael Bay Special:[/b] Explosions. Explosions everywhere.