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Editado por RoamingHobo: 2/26/2015 4:56:13 PM
147

New modifiers for Nightfall

I have a few ideas and would like to see others I ideas. I would just like to see more than the same five or so every time. [b]Darkness[/b]- Guardians cannot create orbs of light. [b]Anti Elemental Burn[/b]- Elemental damage only does half damage. "Anti Solar Burn" [b]Gun Dampening[/b]- "Sniper Dampening- Snipers do half damage." [b]Chain Gang[/b]- Guardians must stay in close proximity to each other or slowly lose health. [b]Cowbell[/b]- Explosion damage does greater damage with much wider blast radius. I have others but list yours below :) [b]Edit 1[/b]: Thanks to Chepalis07 for another idea. Some people are saying that mine sound like a pain. Which is what I wanted lol. But [b][u]how about the option for an increase in exotic drop rate and zero chance for materials for choosing the option to have harder mods.[/u][/b] [b]Some of my favorites from other Guardians are[/b]: [i][u]Every other person lol[/u][/i] a fun one first [b]Cabal Birthday Party[/b]- Whenever a Cabal Legionary is killed by a head shot, confetti sprays out and all other Cabals stop and scream "Yaaay!" [i][u]Vercingetorix07[/u][/i] [b]Armored[/b]- Non-shielded enemies have increased Kinetic and Melee damage resistance. [b]Vigilant[/b]- Enemies cannot be dealt precision damage [i][u]superbunny420[/u][/i] [b]Krptonite[/b]- Limit 3 supers per Guardian [i][u]Kontii Slyfox[/u][/i] [b]Guardians Light [/b]- Fireteam must stay in close proximity or Weight of Darkness will begin to stack. [i][u]A Salty Bagel[/u][/i] [b]Blind[/b]- No radar or indication of where damage came from. [i][u]H3R0[/u][/i] [b]Slow Medics[/b]- There is a timer before you can be resurrected. [i][u]BenjaminM[/u][/i] [b]Deadline[/b]- Limited time to complete Nightfall and enemies become stronger and tougher as time approaches zero. [i][u]Zentier[/u][/i] [b]Adaptive[/b] - Enemy shields change to resist incoming elemental damage (psion gets hit with void, changes to solar/arc shield) [i][u]Return2Flesh[/u][/i] had a lot of good ones so... [spoiler][quote]Hoard(only for hive strikes)- Triple thrall and cursed thrall spawns Magnetic- All grenades ally and enemies have tracking added to them Heavy Guns- Cannot lift the weapon and look down sights/ Hip fire only Phalanx- Cabal Phalanx hoard in greater numbers (only for cabal strikes) Big Bang- Grenades have double duration or blast radius but can only be thrown 1/4 distance Hungering Strikes- Melee kills restore ammo, and ammo drop rates are 1/4 normal spawn Lead Feet - No secondary jump Friendly Fire- Can damage other guardians until shield breaks (cannot kill) Wet Fuse- No Grenades, No Rockets (Guardian Only) Cheap Shot- Enemy precision damage increased 50% Rewired- Vex have no weak points All Out of Gum- Enemies regain hp over time and required 2 or more guardians to kill at once (takes place of majors in the map, act like the public event mobs with faster regen) Clean Sweep- Nightfall over when all enemies in darkness area are killed (even if boss is dead the game will continue) Bad Circuit- No arc weapons can fire (Guardian only) Wet Blanket- No solar weapons can fire (Guardian only) Light Gaze- No void weapons can fire (guardian only) Mellow Yellow- Majors and Ultra spawns are doubled BOSS FIGHT - All enemies are significantly weaker. The strike boss has double damage and double HP[/quote][/spoiler] [b]Edit 2[/b]: 100 comments yay! A lot of people seem to on board with this. I thought it was a great idea and glad I shared it :D [b]Edit 3[/b]: Another day and glad this is still getting attention with over 250 comments now :D [b]Edit 4[/b]: Glad people still show interest in this. Been sick so haven't had a chance until now to see other Guardians great ideas. Keep em coming folks or at least like the idea ;)

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