Crafting doesn't matter. Player engagement sank during seasons with crafting regardless. Players didn't stick around
Into The Light had no crafting and caused player engagement to spike higher than all post Lightfall seasons. If the content is fun and there's tiers of loot to chase, player engagement goes up.
Current season, Heresy, has a higher player count than the two previous seasons and the player drop off wasn't as severe.
This is why Bungie knows they can pull back on crafting and ignore these posts. The numbers and player engagement data do not lie.
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Revenant didn’t have crafting and it had the lowest player count the game ever saw.
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A lot of reasons: 1. It sucked. Scorn suck. 2. Tonics were poorly implemented and were timed and had too many accessibility limitations. Tome of Want in comparison can be used anywhere at anytime and drops more rewards at a more consistent rate. 3. Weight gate. First there was denial and it was ignored and this soured a lot of players by the time they owned up to it and did something about it. You know player reaction and engagement is rocked when Bungie gives out god rolls for free 💀 4. Lack of additional rarity tiers to bolster the loot pool like Into the Light. 5. It sucked. Scorn suck.
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I think it is more to do with time gated exotic quest which also requires you to rank up taken slab. I do understand why they do it as they need players to be around when frontier drops. They however ignore the fact that many casual players hopping from game to game. Gamers like them prefer some sort of ending for seasonal content, would rather not dragged on in the grind and can play other games. Come back when new season drops. If Bungie prefers 'hardcore' approach, they will miss out the vast 'casual' player base. Unless small population of 'hardcore' also are 'whale' who can support them with MTX, D2 at the current state is unsustainable.
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This is why they're leaning toward a world tier system with the 5 weapon tiers so you're constantly making progress and getting better stuff and can see immediately what is an upgrade. Basically, so the player thought process is "okay so now I can do enough damage to that boss now or now I can dispel that one mechanic in an encounter." Taking the metroidvania/Terraria approach.
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The weapon tier system is nothing beyond adepts in terms of upgrades so a Tier 5 might just have +5 range over a Tier 4.
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Higher tiers will have enhanced barrels, mags, and will be compatible with exclusive fragile mods like the current, and when I hear mention of leaning into metroidvania elements, I'm thinking the mods might have special interactions with the environment and/or certain enemy types. Wishful thinking, but given how much they've been referencing that, it's the only thing I can think of. Otherwise, they shot themselves in the foot hyping it up.
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[quote]Higher tiers will have enhanced barrels, mags, and will be compatible with exclusive fragile mods like the current,[/quote] Fragile mods will definitely be game changers for weapons rather than the usual slapping on backup mag or ammo finder enhancement. The only change I think I'd like for fragile mods is that they are applicable to any weapon but are more effective on the newer weapons. [quote]and when I hear mention of leaning into metroidvania elements, I'm thinking the mods might have special interactions with the environment and/or certain enemy types.[/quote] I think Behemoth will be more of a metroidvania experience but Apollo from what they described seems to be the closest to a normal destiny experience though there is more choice on what major plot points you engage with first. Considering how they want expansions to be more replayable I dunno how they are will make a "non-linear character driven adventure" replayable outside the usual sorta world activity like Wellspring or Terminal Overload. [quote]Wishful thinking, but given how much they've been referencing that, it's the only thing I can think of. Otherwise, they shot themselves in the foot hyping it up.[/quote] They definitely had more concrete ideas for the armor while the weapon system reveal felt very much like just an idea the devs came up with very recently since it didn't really have any incentives. Like if a T4 to T5 weapon is just an enhanced barrel that gives +5 range then that isn't much incentive at least for PvE which would need better damage outputs. If they did something like the tier being a modifier on all parts of the weapon that'd be interesting so a T3 gun with Rampage would have less duration than a T4 and a T4 would have less duration than a T5. Would give big incentives to go for T5 over just going for bare minimum just to get the enhanced perks.
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They're hyping things up for something mediocre, it's their thing and see how often the hyped up things turn out to be something mediocre
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And armour reboot. They all sound logical and good. The only issue is all these new items are still from the old contents. For those who have been playing D2 for years, they are most likely burnout on most contents D2 has to offer currently. They are not in a good spot. Lack of resources to revamp old and dated playlists. Less players mean those non-matching 6 or even 3 players activities will suffer. They need a significant population bounce for frontier and I don't see how that will happen.
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I don't think so either to be honest. I'm just enjoying the ride until it's over.