They look fun to face, and don’t artificially increase difficulty (forcing players to change how they approach the game is what difficulty should be. Not just making things hit harder and take more damage.)
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The problem is how to properly introduce them since players may not know about them before they are in the game.
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Since they're an activity modifier they'll probably be explained when you hover over the modifier tooltip in the director.
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That would be one way to do it.
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So people can’t just learn? I mean, not everything needs to have a guide. Not everything needs foreknowledge. Where is the magic of personally discovering something for the first time.
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Well if you suddenly come up on an enemy with a white shield that keeps saying immune there isn't really any indication that you should punch it as it would seem like your standard immunity shield. Most of the ones look intuitive, but as sad as I am to admit it; there are many people who struggle to understand seemingly intuitive things. Adding a melee icon to the shield should help, along with giving a better indication for colorblind people.
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A great way, I'm thinking... to differentiate normal and legend patrol spaces without requiring the traditional champion affinity requirements.