So if you didn't like one aspect of StarCraft but loved all the rest outside that aspect, the answer would be to play Mario Kart instead of encouraging the developer to consider your feedback and maybe make the game closer to enjoyable?
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Your analogy isn't really fitting. I didn't play Starcraft, but it would be like saying you enjoy all parts of Mario Kart, just not the items. Like the items basically make mario kart, mario kart. Without them, you can drag and drop any racing game in and just say you like racing games. Abilities and movment is what seperates destiny from any generic shooter.
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You know as well as me that the only difference between Mario Kart and Need for Speed isn't just the items. Nor is the only difference between Cod and Destiny that Destiny has abilities.
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Im sorry besides the visuals, what is COMPARATIVELY different of NFS to Mario Kart? And don't tell me the story lmfao.
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I'm not intimately familiar with NFS but presumably the mechanics of driving are different; the feel of varying speeds presumably aren't identical, the OOB mechanics probably differ, the maps surely differ, the game modes probably differ, and I have no idea why you would dismiss the visuals which are a big part of games as a medium. What other things can you think of that aren't identical between the two games? I'm sure there's quite a bit more for those more familiar with the franchises.