*** copied and edited from another post and moved to the right place ***
Overall, the changes listed this week and last week finally give me a glimmer of hope that pvp is heading in the right direction. Hopefully, they result in the pvp population increasing, but as with everything......we'll see.
The ability to adjust radar opacity is a huge win. Being able to see the radar on some maps is near impossible due to the way the lighting works, so hopefully, this change helps to address that issue.
A couple of things that would be good to get some clarity on.
1) Matchmaking Systems
Under the CBMM update it states, "46% of open skill matches started with skill deltas of more than 1000."
Earlier in the TWID, it confirms, "At deltas larger than 1000, there will likely be one or more players who get few or no kills the entire game, while contributing double-digit deaths We can refer to this as the “stomp zone.”
So, if I'm interpreting this right, 46% of games in CBMM playlists are stomps, which essentially means the outcome is decided before a bullet is even fired. Bungie didnt actually state what they'd ideally like the %'s to be or whether they were happy with outcome of the different matchmaking systems, but to have just under half of games decided before they even start, feels way too high, especially when the stated goal is to encourage and retain a higher player population.
It also confirms matchmaking systems dont force a 1 k/d or 50% win ratio. I actually believe they arent intentionally designed to force these outcomes, but you see this alot from players that typically sit in the middle of the skill bell curve, so is it an unintentional outcome of matchmaking systems, the ineffecitve lobby balancing systems, a combination of the two, or just a pure coincidence?
2) Lobby Balancing
Any clarity on which playlist(s) the different snake draft lobby balancer configurations are being tested? Lobby balancing feels even worse at the moment, but I can't decide on whether it's worse due to the low player population, something off with a test snake draft lobby balancer that's not working as intended, or something else.
3) Cheating / 3rd Party Hardware
The only disappointing thing with the TWIDs was the lack of any comment on these subjects. Clarity on what you're doing to address these, or at the very least being seen to take action on combating cheating would go a huge way to retain players.
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I’m willing to bet some Uber goober dev at bungie uses Cronus/xim