I feel like the game actually has difficulty setting now like every single other video.
Before there was no difference between normal, hero, legend, master and grandmaster since you could easily out level the ads. After a while the difficulty choices turned into normal, normal, normal, normal and grandmaster. This was not fun, it was boring.
Now the difficulty scaler actually scales the difficulty, which gives me more choices in how to play.
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Your level had nothing to do with the game feeling easy it was abilities and weapons, level had never played a factor in this game unless you played under level.
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Up to master level nf the "difficulty" mattered next to nothing. The only difference between hero and legend was the numbers of champs because we were always op'd that much that actual pl of the activity didn't matter.
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Editado por waterpolo1: 8/14/2023 9:12:24 PMBeing under leveled makes it harder. Being at level makes it normal. Being over leveled makes it easy. You are right, with the right build crafting can make the increased difficulties feel easy. With that said, Light Level directly contributes to how much damage you inflict and how much damage you are able to take. By being over leveled you are canceling out the challenge brought by the difficulty you picked without having to think much about your build. Being over leveled and having a good build just made everything way too easy.
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I've played level game since I picked up my first video game you know what I learned level games actually work there level. Destiny's level system doesn't do anything once you reach power, being 1800 running a 1600 benefits in no way. Same damage given same damage taken.
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https://gamestoday.info/ps4/destiny-2/power-level-and-damage-scaling-tldr-at-the-bottom/ The advantages stopes after you reach +20 power recommended level. Bigger nerds than me have been doing the math on this for years. [quote]Destiny's level system doesn't do anything once you reach power, being 1800 running a 1600 benefits in no way. Same damage given same damage taken.[/quote] From light level alone, you are doing about 20% more damage and receiving about 20% less damage than if you were a 1600 activity as a 1600. The power bonuses cap at +20 recommended. If you ran a 1800 activity at 1820 before Light Fall it would feel like running a 1600.
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My experience and countless videos say otherwise. I've run numerous dungeons at power and higher and done the exact same damage with the exact same weapons. Hell all the videos you see show the same thing unless they use a damage boosting ability or perk the damage is the same.
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And in my experience and countless videos and charts show that there is a benefit to damage and health when you out level the ads. Not only in PvE put also in PvP when power advantages are turned on. It has been like this since vanilla D1 and i have not seen a hot fix or patch notes where this had been removed. I even linked a chart, with a video of the dude doing the damage test as his power level goes up. With no mods, artifact levels, or damage perks on a weapon skills. While at 1600 light level, my 1600 Ballyhoo did 3052base/5328crit on a orange Capitan. At 1612 light level, my 1600 ballyhoo did 3354base/5861crit.
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i actually thought the tier system was pretty okay before. legend was the first taste of difficulty and got easier with experience, master was significantly harder and gave you a taste of the gm level and then gms were great