JavaScript is required to use Bungie.net

Destiny 2

Discuta tudo sobre Destiny 2.
7/26/2023 12:00:33 AM
15

Bungie just deleted Stasis from the game LOL

Bungie, I have a very serious question here. Why? Who in their right mind looked at these changes and said, "Yep that's what we need to do". After the last hotfix, stasis might as well been deleted from the game with how big of a nerf it got. I am struggling to understand why you would do this right now. To get everyone up to speed: The Whisper of Rime fragment gives an over-shield when you collect a stasis shard. If you are not in full health, then it heals you instead. Bungie reduced the total over-shield health from 100 hp to 50 hp and reduced the amount of over-shield/health given by a stasis shard from 12.5 hp to 5 hp. They also say non-players deal 50% damage to stasis over-shield. I hope it means 50% less damage and not 50% more but, at this point, I wouldn't be surprised if it was 50% more LOL. What was the reason behind nerfing something to this degree? No one knows. If we take the angle of "PvP players complained about it", then it makes no sense whatsoever. I rarely see any Behemoth Titan or Revenant Hunters. The only stasis users I see are Shadebinder warlocks with their cold snaps. While warlocks can create shards by freezing targets, this was never done. They usually ran Iceflare bolts (one that lets you chain freezes) with either bleak watcher (the turrent) or frost pulse (freeze rift). The very few Revenant Hunters that exist, don't rely on stasis shards either as they run the freeze dodge with the touch of winter. It's Titans -blam!- on stasis shards, and we rarely see them anymore. Even if the overshield was broken (which it isn't), the subclass as a whole is below average in PvP. Then why nerf it even further? Why can't behemoth titans have one or two strong points like the warlock with their super and cold snap? The only thing this change will do is drive more Titans to use Arc Titan. I don't think you want that as Arc Titan is a problem in PvP. So, with that, nerfing it in PvP makes no sense. Now why nerf it in PvE? Was Stasis overperforming to a point where other subclasses couldn't compete? NOPE. In fact, with the seasonal artifact mods right now it's the exact opposite! There is no reason to use stasis at all. Even without artifact mods, stasis needs a buff to keep up with Light 3.0 and Strand. This nerf basically took away all the healing options for this sub-class. If you are a behemoth the nerf is especially hard as Hoarfrost-z was basically carrying this whole subclass. Now with its healing options stripped away, I see no reason to use this over void, solar, arc, or strand. I can see Stasis warlock being ok as they didn't rely on Stasis shards but, hunters who don't have access to healing rift will also greatly feel this nerf. While writing this and typing stasis shards over and over again, I realized that Bungie's latest exotic is literally all about stasis shards. So, this nerf not only deleted stasis but, also their latest exotic LOL. These nerf need to be reverted asap. Otherwise, I don't see stasis being any good. This also makes me worried about strand. Will you do this to strand once the next darkness subclass comes out with the final shape? I hope you don't take that route. Lastly, If you want PvP to be better then maybe try making new maps and nerfing arc titan first. Stasis shouldn't even be looked at right now.

Postando no idioma:

 

Comporte-se. Revise o nosso código de conduta antes de enviar a sua postagem. Cancelar Editar Criar esquadrão Publicar

Exibir tópico completo
Você não tem autorização para ver esse conteúdo.
;
preload icon
preload icon
preload icon