It’s not an add clear super.
It’s just not supposed to make your whole screen blow up.
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No one's asking for it to "make your whole screen blow up", just to be a viable as the other Supers, without having to rely entirely on an Exotic. On its own, it's not good for add clear, nor single target damage, and Stormcaller has no Aspects, Fragments, or any other innate way to buff it, not even with while Amplified. Why can't they at least add Jolt to it? Would that make it overpowered somehow? Does it really need nothing, just because it has Geomags? Why is everyone so against it getting even a small buff to its base function?
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All the supers “rely on exotics” to realize their full power. Because it requires the player to commit to a build. It’s not an oversight, it was the whole point of the overhaul. Bungie told us, but in typical fashion for this community, we either weren’t listening, or didn’t believe what we were told. Only to have Bungie do exactly what they said they would… The game has been returned to play more like D1, so people need to stop leaning in their supers for primary boss damage.
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Nova bomb and winter's wrath doesn't rely on exotics and both need a severe damage buff. Dawn chorus does nothing for dawnblade. Talking out your -blam!- again as per usual.
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Smh. I swear you guys want every ounce of difficulty drained from the game. Nova Bomb is already made easier to use with Skull of Dire Ahamkara.
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Nobody uses that since the super regen nerf. You think that insignificant DR is why people used to use skull? Warlocks don't have a single exotic that boosts super damage like the multiple exotics titan and hunter has and our base supers are absolute dogshit. Lmfao you are woefully ignorant about warlock and it shows in every post you make. Just admit you're wrong and have no argument. Accept it and realize that no, warlocks don't want all difficulty removed from the game. However, titans and hunters trivialize every aspect of the game and it's no problem at all. Warlocks can't even be viable outside of well and turrets without you all throwing a hissy fit.
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Nobody uses it because there has been no reason to play a void Warlock for the last 6 months because of the Light 3.0 overhaul and the seasonal mods. But Skull is still VERY useful in maximizing the uptime of this one-and-done super. Especially when you can pair it with weapons like Bad Juju and armor perks that accelerate the super cooldown. Oh, and accept it. The notion that the game has to be "balanced" and each class has to be equivalent in power in every aspectx of the game....is a PVP way of looking at things and doesn't really have a place in PVE or any RPG-like game. The differences and the challenge of managing them is part of the challenge, fun, and skill of playing the game. I swear, if some of you had to deal with how WEAK most magic users start out in most RPGs, you'd have a major meltdown that would go viral.
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That's where you couldn't be more wrong if you tried. Magic users in any RPG are the most OP things to play at end game or at the very least the most fun and not relegated to pure support. I'm always the witch, wizard, mage, warlock, celestial, sorcerer in every RPG I play and never have I been as underpowered as warlocks always are in this game. As mediocre as void is, its still better than solar and arc. And you have the nerve to mention bad juju like every other class can't use it with their much better one and done super exotics lmfao nobody uses bad juju, even with the catalyst, because it takes an exotic slot and deals negative damage. You must understand that when people complain about how far warlocks fall behind titans and hunters, we are talking about endgame pve. GMs, master raids/dungeons. Not strikes and seasonal trash content.
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I think you need to go back and re-read what I said….
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I think you need to stop being a bungie apologist and stop settling for these 3rd rate changes they keep giving warlocks.
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And you clearly have me mistaken for someone who answers to you. If you’re going to call someone out, actually know what it was they said. I’ve been playing action-RPGs, and other RPGs longer than many posters here have been alive. The game—and warlocks—are in a good spot right now. The problem is that Bungie kicked out a number of crutches out from under the player base, and didn’t prepare them for it. So now they are finding that the have to give much more thought to their builds (like a real RPG), and that they can’t rely on supers to burn down bosses, and have to give more thought to how they approach fights. Which I find much more fun and much more interesting. The only thing this game needs now is more loot, and overhauling the Champion and Progression systems. YMMV. But the fact that I’m not interested in playing Destiny as a hero shooter doesn’t mean I’m accepting anything third rate. I just have a very different notion of how this game should play than you do…and Bungie is tuning the game in the direction of how I want it to play I’m sorry that you don’t like it.
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Crutches? Lmfao warlocks have been div/well bishes before light 3.0 and nothing had changed after light 3.0. There is no build right now that can save the atrocity that is arc 3.0. You know absolutely nothing about how [i]real[/i] RPGs are played and you are in the minority of blind sheep that think warlocks and the game in general is in a good spot. I do believe it's time to take off the rose tinted glasses last you forever be content to be left in the dust behind titans and hunters.
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Editado por TheArtist: 11/9/2022 8:31:49 PMIt doesn’t need saving. What you’re describing is Bungie’s one-dimensional approach to end-game difficulty, and the fact that everything is designed around the ridiculously overpowered Well of Radiance. As long as it’s in the game nothing else will ever see any end-game use. It’s too powerful and to fricking easy to use: [i]Hey, stand here….[/i] That is not a problem with Arc. It’s just that you’re dealing with an extremely narrow part of the game specifically designed to punish the kind of aggressive play they designed arc to require. That’s not a sandbox problem. That’s a content design problem.
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You think well is overpowered when even before its nerf it was all too easy to get melted if you didn't plant it at just the right spot. All it offers is [i]some[/i] survivability. 25% bonus weapon damage is negligible. The only reason people demand it is because they're potatoes. Well isn't neccessary but it's the only thing most people want warlocks to use because we have next to nothing else to offer. Just because you're ok with that doesn't mean "warlocks are in a great spot".
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Only because Bungie started pushing back and breaking their own rules in an effort to manufacture some element of risk. How quickly people forget The Reckoning…
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How quickly you forget about the invis hunter spam people used to trivialize the bridge on a T3 reckoning.
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It wasn’t trivialized. You could still easily get knocked of that bridge to your death. Invisible or not. It was just terrible content. It was one-dimensional, and forced you to play with a very specific loadout and build because it was designed to counter the OP super-regen exotic armors. Where we were all basically running around with infinite supers.
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The enemies don't attack you while you're invisible so there was no getting blown off the bridge. Reckoning was a very poor example. You're really shooting yourself in the foot here.
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Editado por TheArtist: 11/10/2022 1:51:23 AMNo. It’s the perfect example of bad content that results from letting player power go unchecked. You want something that will feel good now but will severely damage the game in the long term. But you can’t see past the short term. #TragedyOfTheCommons. This is why devs have to step in at say, “NO” to gamers who will break games and destroy their long term enjoyment of a game chasing after short term enjoyment.
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That's bullshit and a half because the devs seem to have 0 trouble letting titans and hunters run amok in pve [i]and[/i] pvp. It's always the warlock that gets shafted and you're always defending that bullshit claiming "build crafting makes the game challenging and fun" when no build puts warlock on the level of titans and hunters and they don't even need to "build" for their bullshit. Just equip one aspect, one exotic, press one button, watch the game play itself. You have no problem when they can do it, but have a problem when warlocks ask for similar abilities or when we ask to bring titans and hunters down to our level or meet somewhere in the middle. You're full of sht always have been, always will be. You think warlocks have such great builds. Go solo Lightblade or Glassway GM with daybreak and Phoenix dive with heat rises and icarus dash and let me know how that goes for you. Do it with stormtrance, lightning surge, and arc soul let me know how that turns out. Do it with nova warp, child, and chaos accelerant, you may get slightly further maybe. Then go back with a hunter and a titan (if you have those).
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Still missing the point by a mile, and trying to impose a shooter mentality (balance) in a game genre that doesn’t work that way. Bungie is partially to blame for this because they refuse to be candid about the fact that the game’s pvp is incompatible with where they want to take the game in pve.
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Where have I ever mentioned pvp? I hate pvp in this game. Who missed the point here again? Come back when you pass remedial English and get some reading comprehension.
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Comparing the power levels of characters is a mindset born of pvp. Especially FPS pvp. RPGs don’t do that and it’s not the mindset of the average RPG gamer.
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It must hurt to be that wrong I'm so sorry that you're blinded by your narrow dogmatic view of true balance between the classes in [i]high end pve[/i]. However, this game is not an RPG. It never has been, it never will be. It's an action fps with abilities that fails to find balance between the 2. That doesn't mean that wanting the 3 classes to be comparable in strength applies to pvp only. Pvp shouldn't even be in this game.
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Editado por TheArtist: 11/10/2022 5:22:33 PMI don’t know. You tell me if it hurts…. Because the people whose game it is call it an RPG, and consider it one. Perhaps your issue is that you want to go to war with the people who created it, over what the nature of THEIR creation is…
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You very obviously never played an RPG. Destiny is [b][i][u]FIRST PERSON SHOOTER[/u][/i][/b]. I made sure to slowly spell it out for you so there's no confusion. Learn what a RPG and FPS is the next time you decide to talk out of your -blam!-.