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6/15/2022 8:38:27 PM
21

Duality shows the lack of play testing or care by Bungie

From the momentum of the pushback by enemies into walls that kill you, bugs with the bells killing you when standing too close to them when trying to go into the nightmare realm to needing to run a sword because of the frequent chance of being thrown deep into the void off the map- this dungeon shows the lack of play testing or willingness to fix clear issues within paid content. Now I get it, there are a lot of things to resolve in this game. But we legit paid for this dungeon and they’ve only covered the major bugs from the week one. They’ve barely put effort into making this a fun experience to run. When a dungeon feels like a chore to complete, you know you’ve done poorly in its execution. I personally think that you could fix the issues mentioned before, have the shades become more aggressive rather than hiding/waiting when at a distance during the nightmare phase, drop the amount of adds spawning in the second and third encounter by 2-4 (currently, second room drops in 14 per wave), fix the backs of the Bell Guards so grenade kills don’t make them explode and obliterate you from insane distances and finally- slow down Caital in the damage phase would go a long way. Snipers shouldn’t respawn or stack during damage phase either. This rewards you for taking the time to clear them rather than just saying “screw them, they come back anyway”. Designing this dungeon to make Solar 3.0 shine is going to make this dungeon age terribly if it doesn’t start getting some polish to it. The aesthetic is PHENOMENAL yet the execution and mechanics are below average.

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  • I disagree. I have ran it start to finish 4-5 times and never encountered thing once. Also if you are being thrown off the map by an enemy you are simply too damn close to that enemy. The only time this happens is if you are so close to the enemy they can malee you, punching you into the abyss. Why you play so close to an enemy is probably why you encounter this and I don't. Keep a distance from enemies in general, not just to not get thrown but to simply die less.

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