Honestly, Bungie at this point should be investing resources into a complete overhaul of the game piece by piece, as World of Warcraft has done. Seriously, look at the 04 release wow game play videos to the current day as it supports dx12 + ray traceing,
You can play literally any slice of the game or expansion content you want, it is all basically there. Want to hit an old raid or dungeon or quest chain, you can, well I would say at least 90% of it. As the old parts gets story/content updates to fit the new narrative, but it is a light touch compared to cutting out purchased content. Anyway, it is honestly the best path forward is to commit to this as it will resolve the technical debt they have incurred, this would also remove the need for vaulting any story content as every bit is important.
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[quote]Honestly, Bungie at this point should be investing resources into a complete overhaul of the game piece by piece, as World of Warcraft has done.[/quote] Dude, are you out of your mind? I play World of Warcraft and World of Warcraft IS IN AN EVEN WORSE STATE than Destiny 2 ever will be. Every season gear becomes retired. After a Year all activities become retired to most degree (unless timewalking comes along). The last world revamp was in Cataclysm. That's like 10 years ago at least. Also, World of Warcraft has less graphics that take up space. That's why they can keep so much content. Models are less detailed, armor are less detailed. I rather have sunsetting of activities at some point than a -blam!- looking game that aged horribly over the years. When I look at world of warcraft I can literally SEE how old the game is.
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No, however, as you asked in what paraversal universe do you exist in, you brought up some things, so here are answers wow's weekly server maintenance does not break the game or an announced feature patch break the game, or require removal of purchased of content for the the game to grow for 18 years d2 is on year 5 GFX Let's start here 2004 WoW Launch game play trailer supported on Windows 98 Direct x 9.0c 32bit https://www.youtube.com/watch?v=HXYPC2yon-w 2020 WoW Shadow Lands game play trailer Windows 10 64 bit Direct x 12 with all the advanced GFX options including ray tracing https://www.youtube.com/watch?v=JwuLt1kBtyc The visual difference between the game play visuals is night and day, also the quality of life game play systems that were introduced from 2004 to 2020 are too many to list but from matchmaking in game for all content via an in game queue system or group finder for pve/pvp content oh, day one release, World of Warcraft Shadowlands was the fastest-selling PC game in history 20 years after it launched 3.7 mil PC only. This record was held by Diablo 3 sold 3.5 mil day one for 12 years 3 weeks after wow broke d3's record it was topped by Cyberpunk 2077 8 days later 4.72 mil day one PC only https://www.forbes.com/sites/erikkain/2020/12/11/the-two-fastest-selling-pc-games-of-all-time-launched-within-3-weeks-of-each-other-in-2020/?sh=2f0f4268144a D2 Witch Queen over 1 mil this is literally all i could find on sales numbers as other games came out in February and sold more than it did https://twitter.com/DestinyTheGame/status/1488520018170101760 Questions and issues brought up answered have a good one
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Editado por Talia Sendua: 5/25/2022 11:25:25 AM[quote]you brought up some things, so here are answers[/quote] My statements were NO questions, man. Idc what you wrote (I read it btw.) It doesn't have anything to do with my comment. WoW is stylized artstyle. Destiny 1 and 2 are both photorealism oriented. So you can't compare them in the first place. The difference is that Destiny 1 is the older game and has also the older graphics (which are still better in model detail and quality than anything WoW Shadowlands did offer at all). Blizzard still uses in WoW the old "copy-paste and refit" method to make all human male models of armor (which is the base model for armor creation at the studio) and stretches/fits them to the other (allied) races in the Warcraft universe. They even still use flat-mesh chest piece textures instead of making an actual model. People pay around 150$ per year for that game to even play it and still get -blam!- quality delivered, compared to what they could get for that money in other games. Aside of that, I can't see in Destiny 1 and 2 how the graphics shifted over time, because Bungie focuses more on "visual continuity" than Blizzard does in WoW. Have you seen WoW classic areas in the open world that still look as like 17-18 years ago and then went into a new zone like Boralus, being like "yeah, this immersion break in visual continuity is fine"? Destiny 1 and 2 don't have that BS. And on another note, sure, WoW is 18 years old by now. Destiny is (as a complete franchise) 8 years old now, with very minor differences in the visuals, unlike WoW that is mainly focused to run on most potato systems these days. The target audiences are totally different. In fact, Blizzard should rather take some of Bungies features and use them in WoW, like armor perks/traits being in general there, better armor and weapon models (for each race individually!), less re-skinned armor pieces (they use the same preset since Legion for blue armor FFS!), more loot in general (playing a mythic key for 25-45mins and getting only Anima sucks!) and especially being able to colorize armor! It doesn't matter how many sold copies WoW SL made, the content delivered is overall generic and very boring. Daily grind and rares are boring. Loot is boring (unlike N'Zoth corruptions which had at least some traits to them) and the lore quality got butchered in SL because of the Jailer. We can only hope that Dragonflight fixes a lot of the problems, but fact is that people did ignore Blizzards flaws with WoW design for years and now that people finally realize the problems they put in the work to fix it instead of doing it right after Legion was over.
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Editado por mAxius: 5/25/2022 11:49:29 PMTo the OP 8Bit apologies we have side tracked this completely. Blanket statements' need to be answered, you made quite a few. so I did address them On to the fun, both games are cut from the same cloth that was woven with the very 1st generation of online games in the 90's the d1 game does not matter unless we are talking engine technical debt that is a rabbit hole we don't need to fall down, here we are talking about d2 "WoW is designed to run on a potato" No, neither game runs on a potato, silly, Though I would say the D2 is a bit worse as it runs on 2013 8th gen console hardware, the cpu is an AMD 8 core jaguar cpu clocks 1.6+ ghz GPU wise, Xbox's was 1.310 TFLOPS part, this puts it close to a Radeon HD 7770 GHz Edition at 1.300 TFLOPS, that is 100 below the 1.400 TFLOPS of a NV GTX 650 Ti PS4's was a 1.843 TFLOPS part this puts it close to a Radeon HD 7850 at 1.761 TFLOPS and 100 below NV gtx 660. at 1.981 TFLOPS as it was custom, no one knows exactly what features are in the GPU as no real spec sheet has surfaced Now that that is out then way. PC Minimum Requirements time D2's PC https://help.bungie.net/hc/en-us/articles/360048721052-Destiny-2-on-PC-System-Requirements WoW's, PC https://us.battle.net/support/en/article/76459 Essentially, wow has had 18 years of up and downs. One of the big upsides is the social aspect, Via text chat before systems were put in the game this is how people used to get groups together talk in guild trade items for currency zone defense from other faction literally it all flowed through this https://wowpedia.fandom.com/wiki/Chat you felt you were in a game with others not solo playing with literally no in game social chat even though it exists. /local in the tower or a zone is a graveyard at midnight matchmaking eventually came for literally any content via in game systems, you never really had to go outside the game to manage your character, if you needed more than basic UI I bet there is an add-on for that that assist you doing what you need to do and you can visit any old content you wish. However, wow's greatest sin is similar to Destiny's DCV, but less severe, is the level Squish and its separation of content by expansions. But hey you can play wow vanilla, wow the burning crusade, and soon wow Wrath of the Lich King. anyway's have a good one-man now, shall we go and explore the Leviathan?
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[quote]Essentially, wow has had 18 years of up and downs. One of the big upsides is matchmaking for literally any content via in game systems, you never really had to go outside the game to manage your character, if you needed more than basic UI I bet there is an add-on for that that assist you doing what you need to do and you can visit any old content you wish.[/quote] 1. If you need an addon to be able to play the game it is bad design. The WoW Team already admitted in an interview with Asmongold that they sometimes had to design encounters with specific addons in mind, making the experience for players without those particular addons worse. Regarding the UI, they are FINALLY reworking the UI after years to a standard that FF14 and SWTOR have since years. So another point of "not up to date" for the checklist. 2. Yes, you can visit old content but said old content becomes with every expansion more and more easier and irrelevant. Gear from Ice Crown Citadel will never matter again in WoW SL for example. Meanwhile in Destiny 2 all our Raid Gear from Last Wish still matters in Vow of the Disciple, unlike in WoW, where gear becomes irrelevant after 1 damn season (which do take by now TWICE as long as a Destiny season). [quote]But hey you can play wow vanilla, wow the burning crusade, and soon wow Wrath of the Lich King.[/quote] Even if Destiny 2 would have "classic" servers for content, would you like to have Bungie waste time creating an own launcher or to download 80 GB extra data as a separate game on your PC/Console just to play some content that players would shift away from anyways due to newer stuff being released? Would you rather have to wait hours upon hours just to play 1 crucible game? Because that is how Destiny 1 is atm. And D1 is basically a "classic" game in comparison to Destiny 2. Very few people play it anymore, maybe just a few ten-thousand. But the majority of Destiny players will stick to D2, even if there were D2 "classic games". Most players want to move forward with the content and DLCs, not stay 10 years in the past like some old Halo daddy crying that Xbox 360 Servers got shut down for Halo 2.