No it doesn't.
1. Bungie aren't going to split the playerbase into 2 modes.
2. You're lucky they even turned on solo que - let alone getting some freelance weeks.
3. Bungiws goal with freelance was for solo players to "dip thier toes" into the mode, not get your own playlist.
It's simple, want rep? Go solo. Want to chain wins? Make or find a team.
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Nah, it needs freelance champ! Just because some other players arent as good at pvp doesnt mean they should have to wade through elite players and get pub stomped! Where the elitist might feel good about it because his mom and dad didnt hug him enough, its not fun for the average player! We all paid the same price for the game, but by your logic, because they dont have the skill set or friends, they shouldnt be allowed to get the trials weapons! Gtfo with that kid
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No you paid for access if you aren’t able to go flawless that’s on you not bungie
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[quote]Nah, it needs freelance champ! Just because some other players arent as good at pvp doesnt mean they should have to wade through elite players and get pub stomped![/quote]It's endgame pvp, not a practice session. [quote]We all paid the same price for the game, but by your logic, because they dont have the skill set or friends, they shouldnt be allowed to get the trials weapons! Gtfo with that kid[/quote] You paid for ACCESS to content. Not guaranteed success at it, just like buying a dlc doesn't mean you get raid loot if you can't beat said raid.
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1./ It's already split, since a lot of people will either play in freelance or not play at all, so no effect. 2./ No we are not "lucky" - solo queue wasn't turned on for the solo player. Solo queue got turned on because the mode was dying and Bungie needed cannon fodder for the 3 stacks and the elites. 3./ See #2 Stop pretending that the playlist can survive on the toxic tryhards because clearly that's not what bungie thinks, however if that's what you really want let bungie know that they are wasting their time on all of these experiments, just revert the playlist to last year's configuration since that was apparently perfect, and put the effort instead into creating a game mode only for the non-elites, since trials apparently caters for the elites, it's only fair that "we" get something as well.
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You are correct
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[quote]1./ It's already split, since a lot of people will either play in freelance or not play at all, so no effect.[/quote] Not true at all, just because some people here on the forums don't enter trials solo doesn't mean most solo players don't. [quote]2./ No we are not "lucky" - solo queue wasn't turned on for the solo player. Solo queue got turned on because the mode was dying and Bungie needed cannon fodder for the 3 stacks and the elites.[/quote]Wrong, It was turned on so solo players could experience the mode, trials doesn't need solo players - D1 is proof of this despite it having 2 less platforms and no crossplay. [quote]Stop pretending that the playlist can survive on the toxic tryhards because clearly that's not what bungie thinks, however if that's what you really want let bungie know that they are wasting their time on all of these experiments, just revert the playlist to last year's configuration since that was apparently perfect[/quote] It can and historically provenly has been fine without solos. Had bungie changed the loot structure and nothing more this season trials would see population and been a success. [quote]and put the effort instead into creating a game mode only for the non-elites, since trials apparently caters for the elites, it's only fair that "we" get something as well.[/quote] There are plenty of gamemodes for non-elites, on fact I can only think of 3 that are for "elites" - master vog, gms and trials.
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> Not true at all, just because some people here on the forums don't enter trials solo doesn't mean most solo players don't. Said "a lot" never said anything about "most" since I don't have the data, however you seem to claim it's "most" so can you back that up please? > There are plenty of gamemodes for non-elites, on fact I can only think of 3 that are for "elites" - master vog, gms and trials. Nope, generally non-elites prefer SBMM and non-competitive modes. If I recall correctly bungie turned all those off because the elites were whining that they can't stomp low level players anymore. The reason for the above is because casual players actually like playing against people similar to their own skill, while the elites want to play against people below their skill level (very brave at that indeed) evidenced by their complains against SBMM...
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[quote]> Not true at all, just because some people here on the forums don't enter trials solo doesn't mean most solo players don't. Said "a lot" never said anything about "most" since I don't have the data, however you seem to claim it's "most" so can you back that up please?[/quote] Use [quo.te][/qu.ote] without periods on each side of your post to quote. I never claim most do, I said some players here not entering trials solo doesn't mean most don't, I don't know if most do but neither do you so you can let use this as an argument. [quote]> There are plenty of gamemodes for non-elites, on fact I can only think of 3 that are for "elites" - master vog, gms and trials. Nope, generally non-elites prefer SBMM and non-competitive modes. If I recall correctly bungie turned all those off because the elites were whining that they can't stomp low level players anymore. The reason for the above is because casual players actually like playing against people similar to their own skill, while the elites want to play against people below their skill level (very brave at that indeed) evidenced by their complains against SBMM...[/quote] You have full sbmm in comp and elimination....also you can't ask for sbmm and also a non-competitive atmosphere. If you are only playing your peers it will be competitive and sweaty close games
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Only modes that incentivise winning are competitive. You look at close games and call them sweaty, I call them enjoyable. They are only sweaty because you are trying to win. When you play a close game and just purely trying to enjoy playing they stop being sweaty, because you don't really care about winning or losing them, as long as you have a chance in the next gunfight coming your way. Most casual players love close games, and hate stompfests (both ways) and would take a "close" game any day of the week, because when they are playing similar skilled players they actually have a chance in those gunfights, and not being dominated 24/7.
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Again if you want close, sweaty games why aren't you playing competitive or elim? Both have full sbmm
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because I don't want to be competitive. You go into a competitive mode to win, it is unfair to the other players I get grouped up with (as a solo) for me go in there and not care about winning. They probably do care, and I don't want to put them in an disadvantageous position.
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[quote]because I don't want to be competitive. You go into a competitive mode to win, it is unfair to the other players I get grouped up with (as a solo) for me go in there and not care about winning. They probably do care, and I don't want to put them in an disadvantageous position.[/quote] Comp is sbmm, if you are going in solo you are matching other people there who obviously don't care about winning or they'd form a team, sorry but this sounds more like excuses for why you don't want to play the sbmm modes offered and instead think more modes need to be converted. That sounds extremely entitled to me, I'd prefer all modes be cbmm but you don't see me asking for them to be changed, I just play cb and finished
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Editado por madman: 12/1/2021 12:59:47 AMWho said anything about "converted"? I am asking for options, I never advocated taking anything away from you, so that's pretty much all about which one of us is being "entitled". What it sounds like to you matters to me very little to none, you asked me a question, I answered it honestly and truthfully. A common curtesy I like to extend to people I engage in a conversation with (maybe you could try it sometime). The fact that you don't like the answer is not my problem. Assuming that "everyone who goes into comp in the solo list doesn't care about winning because they would have a team otherwise" is extremely presumptuous (some might even say entitled view) so I am not even going to try to unpack that.
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Hopefully you will find the TWAB with their mention of solos being key or just read the quote I posted from it. This is a case of your opinion being demonstrably wrong. It is completely contrary to Bungie’s vision and efforts with the trials revamp. They view the mode as needing solos for the population to thrive. Might want to rethink your position.
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[quote]Hopefully you will find the TWAB with their mention of solos being key or just read the quote I posted from it.[/quote] Reread what you wrote: Solo players are key to making [u]the 2 goals bungie stated[/u] happen. Not the key to making TRIALS work. [quote]This is a case of your opinion being demonstrably wrong. It is completely contrary to Bungie’s vision and efforts with the trials revamp. They view the mode as needing solos for the population to thrive. Might want to rethink your position.[/quote] This statement is demonstrably false though, bungie mention 2 points that solos help 1. Making barrier of entry easier. 2. Making weaker teams have an easier time going flawless. For THESE 2 GOALS solo players are necessary. But [u]NOT for Trials itself[/u]
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Why? Because you don’t want one? Or is it really because you get exposed if they do make it permanent?
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[quote]Why? Because you don’t want one? Or is it really because you get exposed if they do make it permanent?[/quote] I wrote 3 reasons why, if you read the post you replied too you'll see
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“You” obviously don’t want one. And it’s obvious why. Don’t really care what Bungie reasoning is. Tell you this tho, if the numbers prove people want it after labs, it will be there. If not. Lucky you 👍.
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[quote]Don’t really care what Bungie reasoning is.[/quote] Ultimately what you seem to not care about is a huge impact on the game m8
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Yep huge impact to the game I mean player count shot up by hundreds of thousands and all it took was bungie making loot more accessible and letting solos queue in. You went from a node that was 50 to 70thounsand players a week for 5 seasons to a mode that hit just under 800k after the changes. You don't care about the player base dude your just worried about yourself. Having a solo side would make a difference except solos play solos and stacks play stacks.
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1. Bungie isn't interested is splitting the playerbase. 2. Bungies goal with enabling solo que was to let solos TRY the mode, not have thier own playlist made. 3. Solo players should be grateful they can even que in - acting more entitled past that is simply laughable
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Editado por Hank: 11/30/2021 6:30:42 PMYou’re correct Bungie wanted solos to dip their toes in. Thing is, they have and realized it’s not a good experience and went right back out. You are forgetting however, that Bungie also said solos were the key to making their trials changes work. They may not want to split the player base, but they have to do something or all their changes will be fruitless since solos are not interested in playing as constructed. Bungie can’t have it both ways. If solos are required, they have to make changes to appease solo players or the mode goes back to previous seasons population numbers and Bungie is back at square figuring out what to do with the mode. You are in no position to tell people how to engage with the mode. You are just a player, like everyone else. If you hadn’t noticed, more players are picking the third option which you left off your choices - stop playing until something changes. That happens to be the worst choice for everyone involved. I suspect the population numbers of the next freelance weekend will be pretty important to their metrics for charting a path forward.
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[quote]You’re correct Bungie wanted solos to dip their toes in. Thing is, they have and realized it’s not a good experience and went right back out.[/quote]Actually many solo players continue to play each week. [quote]You are forgetting however, that Bungie also said solos were the key to making their trials changes work. They may not want to split the player base, but they have to do something or all their changes will be fruitless since solos are not interested in playing as constructed.[/quote]Where did bungie say solos were the key to making thier trials changes work? [quote]Bungie can’t have it both ways. If solos are required, they have to make changes to appease solo players or the mode goes back to previous seasons population numbers and Bungie is back at square figuring out what to do with the mode. You are in no position to tell people how to engage with the mode. You are just a player, like everyone else. If you hadn’t noticed, more players are picking the third option which you left off your choices - stop playing until something changes. That happens to be the worst choice for everyone involved. I suspect the population numbers of the next freelance weekend will be pretty important to their metrics for charting a path forward.[/quote] Again solos aren't required, you forget that D1 trials was populated throughout its 3 years with no solo players and 2 less platforms then we have now and no crossplay. As for the solo players -blam!- to play? Let them go, if they aren't interested in competing in the node with everyone else let them stay out of endgame.
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Editado por Hank: 11/30/2021 11:31:40 PMWhat happened in D1 trials is not comparable to D2. At its lowest points, D1 trials never suffered the population decline that D2 has and continues to. Apples and oranges. D2 trials has not been able to support a sufficient enough population for Bungie’s liking or they would not have done the redesign this season, let alone their multiple tweaks every week trying to find a sweet spot. Still the population has dropped by 500,000 (760k down to 260k) since the first weekend. While there was some population drop to be expected, I would guess that losing 2/3 of the population from the first weekend to now was more drop than they wanted. That is 260k with some number of solos still playing. What would it look like without them at all?
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[quote]What happened in D1 trials is not comparable to D2. At its lowest points, D1 trials never suffered the population decline that D2 has and continues to. Apples and oranges.[/quote]It isn't apples to oranges lmao, it's the exact same mode. The ONLY difference between previous seasons trials and d1 trials was the loot system which everyone agrees needed to be changed for d2. That was ALL bungie needed to do. [quote]D2 trials has not been able to support a sufficient enough population for Bungie’s liking or they would not have done the redesign this season, let alone their multiple tweaks every week trying to find a sweet spot. Still the population has dropped by 500,000 (760k down to 260k) since the first weekend. While there was some population drop to be expected, I would guess that losing 2/3 of the population from the first weekend to now was more drop than they wanted.[/quote] No destiny content drop EVER keeps it players from initial weeks to later ones, 260,000 players out of the 580,000 pvp players that play daily are EXCELLENT numbers. [quote]That is 260k with some number of solos still playing. What would it look like without them at all?[/quote] Except yoy don't speak for the solos who continue playing, they choose to do so and are obviously fine with the current mm.