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10/26/2021 5:09:26 PM
20

Time to talk about: Shotguns.

Bungie…. For the love of God! Shotguns are the most overpowered weapon archetype in this whole game. Coupled with the TTK it’s almost nearly impossible to counter. This weird “slide, shotgun, follow up with a melee” meta is probably the most ridiculous mechanic out of this game. It’s not that shotguns in general need a nerf, but the effective range needs to be lowered substantially. Shotties are WAY too inconsistent [b]ESPECIALLY The Chaperone[/b] Hear me, destiny community. Im not saying nerf it, I’m simply saying the range needs to be adjusted. If you are someone who doesn’t have God rolled weapons or EVEN if you do The TTK in the game alone coupled with shotgun apes really makes for an undeniably frustrating experience. I think a couple of ideas that [b][i] May [/i][/b] help is: 1. Lower the mobility of shotgun users slightly. What this looks like: * Sliding on a cool down * Sliding travel length reduced 10% * slightly Widen pellet spread and add a ‘bloom’ effect on hip fired slug shotguns * don’t nerf shotgun range at all with these changes. 2. Drastically reduce the effective range of [b][u]ALL[/u][/b] shotguns so that they are all considered actual close combat. * All shotguns get an intrinsic perk of mobility increase (7sec) * No slide cooldown * No change to pellet spread or addition of ‘bloom’ * [u][b]CHANGES SHOULD BE MADE IN INCRIMENTS TO ABOID UNBALANCING SHOTGUNS.[/u][/b] 3. Lower TTK and slightly balance all weapon archetypes to allow for actual competition (not just for shotguns, this includes hand cannons, 600 rifles, etc.) There’s several times where I get out shot with a shotgun while using an SMG, mind you in what’s supposed to be “effective” SMG range. Just a thought?… But I think something needs to be done with shotguns, more and more I’m seeing people use them, mainly the chaperone and then get “easy” kills because shotguns just can be effectively countered with any other weapon outside of a better rolled shotty.

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