Before you get up in arms and misunderstand my point, let me explain.
The concept of charged with light is pretty interesting, along with working very well in pve activities without coming off as overpowered.
But, this doesn't hold true for pvp.
Let me set the stage.
You're in a trials game, 3-3. Teams are starting to get supers. Enemy pops their super but gets shot out of it. Good right? Wrong. The other 2 enemies are running charged with light builds, along with high energy fire. Now both of them are charged with light and have a permanent damage boost until they kill someone.
What do you do in this situation? Both will out TTK you, and if they're using Le Monarque (or any bow, Le Monarque is just the most popular), are able to 1 -blam!- you for little effort.
You can't run, as the damage boost never runs out, and even if you engage and bait them a little bit, they only use their charged with light stack after a kill.
With very little time and effort, along along with almost no downside, you can slap a charged with light build on almost anything, carrying around a 2x rampage damage boost in your pack pocket whenever a teammate pops their super.
Sure, it'll only last for a round, but it makes it exponentially easier to steamroll with just a singular super, regardless of if it gets a kill or not.
Make it so high energy fire has a set duration after doing damage. Or, in pvp only, make it have a duration like rampage does, having a damage boost until the timer runs out.
Edit: Seems like the main counterpoints people have are "you can use it too" and "it has tradeoffs."
Usage is far from the problem, everyone worth their salt uses it in pvp. Why? Because 90% of the mods are cheap. Bungie values High Energy Fire at the same cost as fusion rifle scavenger.
Another thing I'm seeing is that it adds build diversity. But it doesn't. Everyone uses the same charged with light mods, along with Kickstart mods. So if this is build diversity, then we might as well go back to d2 y1.
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8 RespostasEditado por whateverman7: 10/12/2021 7:39:26 PMNot true. While it might do 1 thing, it sacrifices over things, just like any other build. Side note: Bungie made everyone as close to equal as they could with initial d2 release. For the most part it just came down to who was better on the sticks since we all had the same perks on gear. People complained and called it boring cause they wanted to be different, have hero moments. Bungie provides that, and people then complain about unfairness, things being op. I've learned people don't care about balance, they just want to win lol.