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publicado originalmente em: SBMM - All of Crucible
7/4/2021 7:11:48 PM
30
Wants sbmm.... Never plays the Playlist with sbmm... Rarely plays pvp.... Yes Bungie please listen to the patrol farmer casual. Let's go back to the 100k CoO pvp numbers.
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  • Maybe because 3v3 is shit and theres only one 6v6 play list and -blam!-ing 4 3v3; catering to the minority 3v3 crowd.

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  • 6
    [quote] Let's go back to the 100k CoO pvp numbers.[/quote] I love this. Ppl pretend it’s the SBMM that killed the game. Not the lack of loot, random rolls, special weapons, the 4 man teams, the 1+ second ttks, the slow movement, team shot meta that took place across the map, camping, terrible supers, weak abilities, long cool downs, lack of incentive. Abundance of blue gear (not that that’s changed). Along with many many more problems from year one. Nope only SBMM killed pvp. Season of the worthy averaged around 450K players. About 170K less than today. But I’m sure that’s because of the dropping of SBMM and nothing to do with “free to play” Xbox and PlayStation pass that took place in June 2020. In fact on steam at least destiny player numbers have remained practically the same fluctuating an average of 10K both up and down since December 2019. Despite the dropping of SBMM destiny hasn’t seen a dramatic increase of pvp 🤷🏻 but has seen a sh!t tone of pve players since “free to play” launched. IThe difference between the jump in pve and pvp since free to play is substantially one sided. Weird.

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  • I also feel like sbmm cant ever work instantaneously, it will take time, due to the fact that most people above the top 50% skill base has been artificially inflated stomping on solos and plebs as they would say, no offence, now when sbmm is implemented they are waaaaay out of their actual skill range and it becomes unbearable due to connections and or one sided lobbies, like the plebs are getting in cbmm mind you, untill their "skill base" is reigned in to match their actual skill and im speculating that that has a lot to do with the discomfort of sbmm for most people

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  • Editado por AbsolutZeroGI: 7/5/2021 5:03:25 AM
    You do realize that Fortnite, the world's most popular shooter, has rather stringent SBMM right? Call of Duty is like Halo. Didn't evolve fast eniugh and has steeper competition. Most people don't know what SBMM even is, but they know they don't like getting stomped over and over again by tea bagging bratsike this game has.

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  • 1
    now pubs in fortnite is dead because they ruined the MM. only reason it’s still talked about is because of tourneys.

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  • In March 2021, PUBG ranked #4 on steam and #23 on Twitch. Fortnite has more active players in the last 30 days. You are objectively and factually wrong.

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  • 1
    do you even play fortnite? pubs is dead dude. 30 people alive BEFORE the first circle even sets in. that’s NOT good. most only play it for cash cups, wagers, and tournaments. if you don’t actually play then this conversation doesn’t need to continue.

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  • Editado por Dredgen Truth: 7/5/2021 8:14:44 AM
    Call of duty also has very stringent sbmm One of those games is hated for it, and the other is praised. Wanna know why? Because sbmm is inherently more beneficial to the casual audience than the dedicated one. Fortnite, being a battle royal, is a mostly casual experience. Cod is a more competitive one. The issue with sbmm is that there are often not enough players at the higher level to actually effectively keep them in balanced skill based matches. Around the top 50-40 percent or players get a much poorer matchmaking system. This can be solved in 1 of 2 ways. Leave it as is, and give those higher tier players abysmal load times and poor connections, which was the d1 solution, or, the current d2 solution, which is throw those higher skilled players into unbalanced lobbies, where they are either forced to carry their entire team, or their team gets an easy game because the other side is carrying a team. Cod also does this, and people rightfully hate the system for it.

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  • No, SBMM is more beneficial to people who want to play people at their own skill level. Sweats don't want to play against other sweats, they want to farm casual players. That isn't bad for them, they just don't like it because they're generally entitled brats. Also, in all CBMM games, stats are BS, since players aren't playing a competitive game. Honestly, Bungo should remove all PvP stats from the game because a 3.0kd means you sweat stack control, not because you play competitively. Call of Duty is an aging franchise that hasn't had new ideas in years. It's no different than Halo in this regard. People have just moved on to other games. It has nothing to do with SBMM. D2 player base has been dropping like a stone for the last 2 years too and it's been CBMM for most of that time. Your argument holds no water because you can't prove causation when both games have dropping numbers and use wildly different PvP matching systems. In reality, it's boring, and there are other options. It's not 2002 where you can only play CSGO, Halo, or CoD anymore.

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  • Sbmm helps a more casual audience play people at their skill level. Like I was saying, players at higher levels don't have enough people at their skill level for the matchmaking system to actually put them into balanced matches. More often than not sbmm will leave higher skilled players carrying people who have no idea what they're doing. Ask any dedicated pvp player and they'll tell you the exact same thing, it's not an uncommon experience.

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  • You're discounting the part where a very large percentage of us don't play PvP because it sucks. Give us a chance to play with each other and maybe a lot of us will come back.

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  • I'm not discounting anything. I'm stating that for higher level players there just arent enough people at their skill level in the playlist for matches to be balanced when sbmm is enabled. The reason that happens is irrelevant, it still happens, and it causes significant strain on that higher end of the community when sbmm is enabled.

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  • Editado por AbsolutZeroGI: 7/5/2021 9:03:47 PM
    Those people have thousands of hours in the game so finding other people who play the game 8 hours a day is difficult, you're right. But those people are exceedingly rare in the grand scheme of things, and changing a game to benefit them at the cost of everybody else's fun causes stress for literally everyone except sweats. That's the statistical majority. Making most people suffer to keep a vocal, toxic minority happy. That's why this game's numbers continue to tank. It's not a friendly community dude. People are rude and entitled af, and you're literally arguing sacrificing the fun of 95% for the sake of 5%. That's like canceling 4th of July fireworks for the whole country because some people have dogs with bad reactions. Sure, feel bad for them, and their dogs, but that's a bad reason to cancel festivities for 350 million people. That's what playing this game is like. I don't pay money, log in, and play video games to act as cannon fodder for people who have no self control and only do this all day. In fact, most people don't. Sweats need to learn to find something else to do sometimes, like normal people. I play video games, I'm not a therapy tool for anti social egotists.

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  • You assume this only happens to the best of the best, but it doesnt. I was in the top 40% of pvp players and still constantly experience this. It happens to the top half of the playerbase, not just those who have thousands upon thousands of hours. This is not a rarity.

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  • That is all kinds of uneducated untrue statements. The solution is the same as any good game. SBMM + CBMM. You region people and put them in skill based matches within their region. If their region lacks enough in their list you push further out, which will effect CBMM but only so much, and then still prioritizes putting them with other people in their skill range. Literaly one of the only good things i can say Overwatch comp does right is attempt to run a good SBMM/CBMM mix, though they do some.... interesting things with gating to keep people from moving up and down the chart. Thats another issue. BUT they have maintained a larger pvp playerbase than Destiny 2 in both regular and comp modes and thats literaly all their game is.

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  • Editado por Shatterday: 7/5/2021 12:33:23 PM
    VPNs and account recovs are why region lock/SBMM won't ever be true....or work properly. Seeing how prolific [b]both[/b] of these are, SBMM and region lock will only make things worse.

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  • Account recoveries and smurfs will always try to dick withmetrics, but if the SBMM is doing its job it should shift people into place as fast as it can. Again, something Overwatch does very well in Comp.

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  • The day this game uses SBMM and region lock will be the day it officially becomes a literal ghost town. I bet you'd find matches on D1 faster than you would D2.

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  • Regioning doesnt lock you in, its a way of starting with the higher connections and then looking further outward when the skill pool is too thin.

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  • Editado por A_mo: 7/4/2021 7:47:23 PM
    Sometimes I wonder if they came out and said they were going to make pure unadulterated boring CBMM with no real team balancing if that would make the player population shoot up real quick like it did when they first got rid of SBMM.

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  • the first time when it was an 'accident' ?

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  • Editado por A_mo: 7/5/2021 3:29:00 PM
    Ahh yes, the great matchmaking "bug." But I'm actually talking about when they got rid of it last year. It was last year right? Sometimes with this game the months in different years start to overlap in my memory. The point that I was trying to make is that most of the people who prefer CBMM don't really post on here. And I bet that if they were to come out and say "alright we are turning lobby balancing 'off' for right now" people would probably flood into PvP. At least for a little bit. Average joes were getting we rans left and right, but that's also kind of an example of why that super pure CBMM might not be so good in the long term. With a lot of people it really just a matter of how the game feels though. It definitely feels better when the feel is put first and foremost. Unfortunately you also get people in lobbies that just bought the game and will be scoring zero.

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  • Yeah I was just trying to figure out what we meant by ' the first time' I heard that it was originaly a bug, and then last year they removed it for all but... 2 modes? But if you look at just.. a competent competative list, they put people onto skill tiers and dont try to do force low tier players to grind against what would be semi professional players just to get a gun.

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  • They didn't really get rid of it after the bug. If I have my timeframe right that was about when f2p came along and Control was split off into SBMM and Quickplay was down in the corner and was some amalgamation of something something. When it comes to the rewards in this game and people wanting the game to basically make them feel like a streamer for not really doing anything I'm just not a big fan of that approach. It contributes to other things that aren't very good for a competitive environment imo. If you make it to the top, you should expect to have to play like that's where you're at.

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  • Being at the top should be the achievement in a competitive atmosphere. You dont gate useful weapons and gear from people behind a wall of semi pro players, cheaters, and carries, who will beat them down basicly every time. Again, something even Overwatch understands.

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