They aren't hard to deal with tbh..
Anarchy, Arsenic Bite (Overload bow), and Succession (Barrier sniper)
1 bow shot, 2 anarchy shots, and the Overload is gone.
You're welcome!
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Editado por TheArtist: 2/18/2021 8:12:19 PMI don’t have Anarchy. And once again, if you’re tuning the content to one of the most inaccessible weapons in the game? You’ve just proved my point. The content is broken.... and this is how power creep breaks games, and why sunsetting is necessary.
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You just say a 2yr old raid [b]exotic[/b] power creeped the game into needing sunsetting...?
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Why don't you get anarchy then? Only 12 DSC runs.
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Because I don’t want to..,and I shouldn’t have to. I don’t like Destiny 2s raids.
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Editado por ZoniCat: 2/18/2021 10:05:24 PMYou are farming content that is some of the hardest in the game, with incredibly powerful and unique loot, and you are doing it underlevel, and you refuse to acquire the potent weapons that will help you complete it. Stop complaining and start raiding.
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Raiding is for raid loot. I shouldn’t have to raid to run the equivalent of a NIGHTFALL. And going in 10 under the delta shouldn’t make the content basically unplayable. Get over yourself.
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Raiding is for Raid Loot which is some of the best loot in the game, designed to help you complete some of the hardest loot in the game. You [u]should[/u] have to complete Raids to get loot that enables you to complete the harder content early, that's just how activity progression should work. So instead of running a raid, take solace in the fact that you will eventually reach 1300 power and the legend lost sector will become barely more difficult than the battlegrounds playlist. It either takes Grind, Skill, or Endgame loot to complete hard content, as it should in an RPG.
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Do as I did. I went in for the first chest in dsc. took some weeks but totally worth it.
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I don’t want to do it. I don’t like using grenade launchers, and content that only has one or two viable solutions is broken. By design. The point is not finding a solution. The point is showing how ridiculous the situation itself is. To be fighting a MINIBOSS...that can heal itself faster that an active super can damage it. That is not reasonable.
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It can be done easily with multiple loadouts, I just gave you a suggestion. Want a more accessible one? Long Shadow, Arsenic Bite, Lament. Easily done with that too.
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What part of “If the problem only has one solution in a game with hundreds of weapons and thousands of loadouts, it’s broken” was unclear? In each case, the problem is only solvable by using one of the most powerful exotic heavy weapons in the game. That shows that the enemy in question is [i]broken.[/i]
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The only thing broken is your strategy against them. The is tons of viable loadouts.
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Editado por TheArtist: 2/18/2021 9:02:10 PMNo there aren’t. Because the solutions either requires weapons I don’t have, or strategies that are near suicidal for a warlock at 1288. Which is a hallmark of either poorly designed or poorly tuned content. In short, this is OG The Reckoning all over again. Content that even Bungie admits was terrible.
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Done trying to help you, as you refuse to listen. I could make a video with 10 loadouts that are easily accessible and walk through the lost sector 10 times, and you would still think you are right and bury your head in the sand and refuse to listen to anyone offering you advice. So, instead, I am just gonna sum it up now for you instead with the real underlying issue: SUCKS TO SUCK.
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Editado por TheArtist: 2/18/2021 9:07:38 PMGood. Because I wasn’t **ASKING **FOR HELP. I was offering Bungie feedback on an enemy class that is poorly designed and poorly tuned. And this Lost Sector is a good example of how that fact manifests in the game. An enemy class that can literally heal itself faster than a an active super can damage it. Is. BROKEN. An enemy class that can heal itself faster than 95% of the games lengendary heavy weapons can damage it. Is. Broken.
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Yet you attack anyone else that dares to offer Bungie any feedback. I personally find this hilarious, please do go on.
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They aren't poorly designed, nor poorly tuned, you just suck and refuse to adapt. That's on you.
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Then you don’t know what you’re talking about. This is not a game like Halo. The whole point of a loot game like this is build diversity, and content having many viable solutions so that many play styles can be entertained. Plus replayability supported. Which is why very few loot games adopt this punishing game play style that Bungie is trying to force-feed us (again). It grates against power fantasy. It mashed the game flat and reduces the game to usually one or two viable play styles and a handful of viable loadouts. Which is where we were BEFORE the sword nerf. What you fail to realize is once you’ve opened your mouth to say, “You have to run this loadout and play this way.” You’ve already made my point for me...and demonstrated the fundamental game design mistake being made here.
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s2s Kelly!
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Go troll someone else. The entire point of this thread has escaped you.