I agree, their excuse is always about space, no one ever complained, I would have loved to have a 500gb Destiny in my PC, whatever.
Some people will say we do not own the game, they do, but we paid for a game and content, removing it to later sell it back to us is what is making Bungie the same as EA and Bethesda.
I just updated my game and my whole loadout is capped to 1060, my gf bought Forsaken and Shadowkeep to find out all that gear is capped to 1060 as well, she refunded. If rendering your players time, effort, loyalty and money is what makes the devs happy, we can just all stop -blam!- about it and leave the game, because they are not gonna change and a lot of people who have spare money to pay every single DLC without the remorse of having their stuff removed is gonna support it.
They do not care about players, they care about their game, at the end its just business. But I cant stop feeling that I paid and kept paying for a service, it MUST be my choice whether I use my old ass gear or not, I do enjoy re-running old missions, I hunt bounties in certain planets, I know there is a powerful Vex in Mercury's lost sector, I know I can run public events quickly in earth, I know I can hunt Taken in Io, etc.
We are outnumbered by those who are just kissing Bungie in the cheeks right now, and I assume most of us are veterans. So lets just leave, we had a good run, we enjoyed the game, making a scene wont make Bungie change, they will find a way to cope for the lost playerbase and we do not need to argue with the ass kissers that will try to prove us wrong.
For all of you aboard the hate train, I wish you luck and I hope we all find something good enough to replace this game.
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its not about space on disks for users its about being able to maintain that much code and have patches that are able to come out when they need to patch not several months later because they have to bug hunt the patches as well as hunt for bugs in the code so they can make a patch. its just too big for them to patch with a reasonable chance of avoiding unforseen software conflicts (ie introducing bugs in patches rather than fixing them)
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I played Warframe before Destiny, it has way more content than Destiny and they keep up, they keep adding more and more without removing anything and that is what confuses me, how can a AA best a AAA in anything? Im just salty mate, Im no game dev, but a lot of games have a lot of content and bigger file size, Modern Warfare is insanely large, Black Desert online too, if we are gonna end up with a small pool of weapons in which 85% of them are duplicates, it breaks the whole idea of the sunset, meta will only change per year, people will be forced to use the same weapons with no variety, I dont understand that.
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The reason why is because they used an outdated engine when they first launched D2. Pretty sure it was actually the same engine as D1 but with some graphics updates and a different sandbox, but yeah a very old engine because they cheap out on everything. Its nothing on the players ends as they can handle it. Its Bungo's screw up because they cut costs and it came back to bite them in the ass.
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So they pulled a Bethesda stunt, Im not gonna cope my OCD on this game at all mate, this is no way to treat your players who earned a lot through the years with effort, time and money, it HAS to be my choice as a player if I want to use the new stuff or not. Im just gonna move on, back to Warframe or finally to play Black Desert Online, I cant believe Im gonna say this, but -blam!- this game and the people who makes it.
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The only thing im glad that got sunset was pinnacles. Things were just way to OP in all game modes to be Legendary and not exotics.
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This is all Recluse's fault, they couldnt nerf the abominations they made and this is the result.
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Luna/NF, Recluse, Revoker, Loaded Question, Mountaintop. Etc... All are crutchs in any game mode Strike, Gambit, Crucible. The sunset isn't the worst, but its agreeable that its not the best solution either.
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