Hunters have a 30 second cool down for dodge 🤦♂️ 9 seconds when fully specked into it. Titans get infinite shoulder charge for dodge. And warlocks get a double dodge on a 5 second cool down without anything.... you guys are crazy. I love how people think jumping is op yet warlocks also get 2 different grenades that can wipe a whole team... titans get tracking extra damage and instant heal thanks to OEM... but yup a hunter jumping around trying to avoid all that bs is the one that’s broken 🤦♂️ get some sense.
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Uh...shoulder charge nor icarus dash break tracking of aim assist or ability tracking. A hunter can dodge and a nova bomb will go off to space. A titan can shoulder charge and it will be tracking your ass like the IRS.
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[quote]Uh...shoulder charge nor icarus dash break tracking of aim assist or ability tracking. A hunter can dodge and a nova bomb will go off to space. A titan can shoulder charge and it will be tracking your ass like the IRS.[/quote] Icarus dash moves fast enough that your aim assist doesn’t matter. Shoulder charge? Not so much.
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Ah that’s why you get to use it infinitely and always have it up... you also get to kill people by just running into people with it and you also get a shield to put up to defend yourself as well... the dodge needs to do something dude...
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Editado por DuBChiri2: 3/3/2020 5:56:46 AMUh, you don't get a shield unless you use an exotic, an exotic almost literally nobody uses. Also, I'm not trying to say the hunter's dodge does things it shouldn't, fyi. I'm just stating the differences in how you use it vs what the benefits of it are, which plays a big part in said benefits. Hunters can be used from a stand still, removes tracking capabilities such as rockets, skip grenades, arc bolts etc. It also deactivates aim assist (which only matters on console). It also can either reload your weapon in hand or restore a melee charge if near enemies. Its cooldown can also be cut down drastically and its base cooldown isn't actually that bad. Shoulder charge requires a wind up, can kill people, can be consistently used as an evasive maneuver so long as it doesn't hit something and depending on the skill tree can offer suppression or melting point (striker's does nothing). Shoulder charge has the longest cooldown of the 3, ranging from a 1:22 to around 35 seconds at max strength which is a long time considering most life spans of players on average in crucible is about 20-30 seconds. Icarus dash can only be used in the air but grants a burst of speed in a single direction and can be used twice on a 5 second cooldown. Icarus dash is the least impactful but that's why it regenerates the fastest.
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What so you don’t get a class ability? Since when... you don’t need an exotic to put up your wall. The three classes are balanced in movement and abilities.
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I thought you were referring to an over shield, not barricade.
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I play both classes mainly warlock and actually it isn't the jumping itself that's overpowered its the fact that on console being capped at 30fps makes it somewhat difficult to keep up with hunter mobility. On pc this is not a problem. And what is this magical grenade from warlock class that wipes entire teams? HHSN? If that happens its there fault for cuddling no?
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he’s talking about arc bolt + arc web
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Yeah maybe they shouldn't be cuddling as stated lol
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Fully specing for Mobility aint hard lol.
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Fully specked for one specific trait is always easy but you have to give up a lot in other areas in order to achieve it, for example I can run 10 mobility but then in turn I can only run 7 recovery and 3 intellect. But if I run 9 mobility I can run 8 recovery 3 intellectual. (The three stats I listed are the most important stats for me) it’s give and take just like the other classes... warlocks get a healing rift tied to recovery (best stat in the game) but in order to get this they have to run lower mobility or intellect. While again they get a double dodge on a 5 second cool down for free.
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Editado por Tenor: 3/3/2020 12:07:21 AMMost of the hunters in Mythic+ (and subsequently QP/IB) run 8-10 Recovery and 9-10 Mobility. That's all they need, really. The other stats don't really matter so long as you're running more than 3 resilience.
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I prioritize recovery when I go into competetive when I'm in quickplay I usually goof around with 100 mobility
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Warlocks-improve ttk with class ability Also warlocks- hunter jumping is op!
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Facts, warlocks are potentially the fastest class lol no hunter super is fast enough to catch up with people unless it's a projectile base super, spectral can be shut down easily as all they can do is straight line and its incredibly easy to avoid an Arcstrider super too.