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publicado originalmente em: Warlock PvP Super issues
12/3/2019 3:40:35 AM
4
Hahahah, NOOOOOO! The slower charge on the super is necessary so players can have an oppurtunity to escape for a poorly set up charge. If anything more supers need this kind of a weakness so players can dodge them, supers should not be freebie kills. Without a super that super is still the one of the hardest to shut down supers in the game because you have that dumb blink that lets you easily take 0 damage and then self heal after a kill (a passive that Titans LOST because it is a broken idea and should be also removed from the Nova Warp for consistancy as no super should have a way to heal itself for killing).
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  • Bottom tree Sunbreaker gets more health back on kill. What you on mate?

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  • So aside dromfrom the obvious salt and lack of facts, whats your argument point. Titans lost the perk (*which should have been lowered health per kill*) because of the constant spam the super could do. Warlocks lost damage resistance on the super and the exotic gloves too, move speed, move speed when charging, damage per charge tier, and costs too much to blink with. It's very easy to shutdown.

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  • No, its pretty darn hard to shutdown, at least on PC where people blink on top of your head before you know whats coming and... dead. If anything the current PvP meta is... Nova Warp, what a f***ing suprise, a class with a one shot instant kill with some stupid range and little in the way of aiming, and a super that has a really good gap closers other supers would kill for ontop of a heal during the super.

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  • No, Nova Warp on PC is easier to counter than it is against Spectral Blade, Arc Staff, Fists of Havoc or Daybreak. It takes time for Nova Warp to unleash the super then it takes even longer to proc a charged blast. On PC, where each second can be utilised to its fullest this is easily countered. People run Attunement of Fission because of the Handheld grenade.

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