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Editado por Guardian3681: 4/16/2019 8:38:22 PM
84

Crucible Pinnacle Weapons should be rewarded for time investment as well as skill

[b]Please actually read the post in it’s entirety before commenting[/b] This is somewhat in response to the guy who said he was quitting because he couldn’t get the weapon. There’s been a lot of arguments about pinnacle weapons since the introduction of LH/NF, namely because of their difficulty to acquire for lower skilled and/or solo players. As it is right now, pinnacle weapons are awarded entirely based upon a person’s ability to perform in competitive pvp. That means that those that struggle in pvp or those that cannot find team are severely disadvantaged when trying to acquire these weapons. Many of these players have left pvp entirely as evidenced by the shrinking pvp population. In a vacuum this sounds like a typical meritocracy which a lot of people may think is fine but this is a video game, not real life. There should be some form of meritocracy in which the best players are rewarded quickest but video games should reward time investment above all else. My proposal (and I’m pretty sure ideas like this have already been recommended) would be to add a alternative to reaching 2100 glory in comp based on time invested in the comp playlist. Something along the lines of 100ish wins in competitive. Assuming a 50% win ratio and that a comp Game lasts ~ 10 minutes you’d play 200 10 minutes games giving 33.33 hours. Of course a 50% win ratio would get you to 2100 well before that so a person that has to meet the 100 win threshold likely has a win rate around or below 40. That means they’d likely dedicate 35+ hours to the comp playlist to get it Hell they could just follow up with the Redrix broadsword idea (I’ve seen this recommended tons and it sounds like a great idea to me) and make the weapon available through grinding quick play the following season. Either way, the best players would still be rewarded their pinnacle weapons first but those dedicated enough could still get them. Both skill and time investment would be rewarded and it’d probably help the pvp numbers a little bit. Even then, a change like this would be coming too late and pvp still has loads of issues but at the very least it’d keep some people playing more. Edit: I went overboard with the original win requirement. 100ish would be way more reasonable than 300 Edit 2: People are assuming I can’t get pinnacle weapons/suck at comp. check my titan. Here’s my stats too for the “LMAO git gud” Brigade: https://destinytracker.com/d2/profile/psn/VxIxCxIxOxUxS My motivation for writing this post is solely because I believe that this (among other issues) is responsible for the dying pvp population Edit 3: As an addendum, I’d like to add that Bungie should create a NF version of every pvp pinnacle weapon that’s slightly better to give the pvp gods their trophy. Credit to Ace616 for the suggestion Edit 4: The main response I’m getting is something along the lines of “lmao participation trophy” and I don’t get this one. Earning a weapon for getting to the halfway point (I.E fabled) seems like it it promotes participation trophys. Why should you get a “pinnacle weapon” if you don’t even reach the pinnacle rank. Shouldn’t you guys have an issue with this as well?

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