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3/22/2019 2:31:49 PM
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I was right, we apparently played two totally different Destiny 1 games. Majority of the loot in D1 was scrapped every yearly expansion. You couldn't reobtain older weapons until they made it possible with AoT bounties. Every expansion have you newly designed weapons with virtually identical stats. Archetypes along with perk rolls severely limited your arsenal if you wanted to optimize DPS. Everyone played hoping that RNG blessed them with luck. Everyone played to obtain the same rolls. So don't give me that mumbo jumbo about D1 having a superior loot system. It didn't. Its practically identical to D2 post Forsaken. I look at my collections page and I STILL see stuff I have yet to acquire. I still haven't earn half the loot in this game. I honestly think you should stop playing if you feel the way you do. You're obviously burnt out. And quite frankly, you're projecting a very silly expectation of game development onto a game that's been doing the same thing for 5 years now. I seriously don't know what copy of Destiny you played, but I can't say I ever experienced this extravagant loot system you preach on and on about
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  • 1. I'm a Day 1 Destiny 1 player. I remember very clearly how the game worked. 2. You are confusion RNG loot....with RNG PROGRESSION. The two are VERY different. Destiny 1 had both RNG loot and RNG progression until House of Wolves, when Bungie introduced what would eventually become infusion. "Forever 29" is what happens when you attach an RNG progression system to an unrewarding loot game. That was a broken system....and people rightfluly complained about it. Infusion helps to mitigate the impact of RNG on progression....and when Bungie went to 1:1 infusion, by late Y2....the game finally had a reasonably well-designed progression system . OTOH, RNG LOOT is a part of every loot-based game...and every one who plays one has to make their peace with the fact that there may be some things on theloot table that the game just will never give you. I never got a Fatebringer in Y1. One raid my ENTIRE FIRETEAM got one to drop, except for me....saying that -blam!-ING SUCKED doesn't begin to do it justice....but that's just how these games are. But "how these games" also "are" is that PROGRESSION is an investment process. You progress in a predictable fashion in response to how much time you invest in playing the game.......ANY part of the game. The Progression system in vanilla D1 violated that rule.....but the Bungie of 2015 went on to fix that problem. The Progression system in Y2 of D2 is once again violating that rule. But the Bungie of 2019 is giving the player base the One-Finger Salute....and telling us to STFU and deal with their broken system. Big difference.

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  • It still has both lol. You don't know what power level your powerful items will be when they drop. Could be 1 level higher, could be 5, who knows! And you certainly don't know what your rewards will be. For example, I still don't have Jotuun no matter how hard I try. Infusion is still 1:1, so I don't know what you're talking about lol. The only violation of progression is poor inventory management on the player's part. If reaching 700 light takes you nearly 4 months then I honestly recommend finding another game. I am having no trouble with the Enhancment Core economy. I expect to have my favorite gear at 700 and fully masterworked by this time next month. 3 weeks in and my light level is around 685 so I can begin infusion whenever I want. And that's as a casual player. As far as investment is concerned, I find it to be spot on. You don't play much, you don't progress much and vice versa if you treat the game like a full time job. Like I said, if you can't feel rewarded from an already streamlined and simple progression system, it's time to move on. I think you've reached your time.

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