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#feedback

Editado por Spawn: 12/3/2018 1:20:26 PM
215

So I decided to test and see how nonexistent Bungie's PvP matchmaking logic actually is...

I made a new/alt account and started a new guardian. Made a Warlock but that doesn't matter for this. Played the Homecoming mission and then Spark, unlocked crucible and hopped in. Quickplay, mind you. A level 4 warlock with nothing but white gear. Very first match: One guy with a Not Forgotten. My team mates weren't mentally handicapped and it was Vostok so I guess the field was more or less evened and we won the match. But the very second match: A four stack, with at least one Luna. They completely stomped us and emote'd at the end. Third match: An ongoing control match. No big teams, only a double. But I entered, as expected on the losing side. I got supered three or four times within the first thirty or fourty seconds and I had no means of fighting back because to this day, almost five years of Destiny total, you still enter ongoing matches without any super energy. Oh yeah, and there were Luna's Howls a plenty too. Next match: Fairly decent team distribution and no notable amount of pinnacle weapons. Instead all people played super sweaty and tryhard and I lost count of how many Nova Warps on the enemy team got multikills. The alarm sound of the enemy team getting power play after power play kind of made me lose count before we lost around 50 to 150 with four people in my team going negative while only one person in the opposing team was negative and one went 20.0 in KD The game after that: Ongoing control match again, score was 44 to 97. I decided I was done, for now, and bailed out. After three matches I got "breaking up those teams for better matches". And it never worked because these kinds of matches and constellations are all you get, even as a fresh player with horrible gear and no abilities to defend oneself. Bungie, Crucible is in an absolutely abysmal state. Matchmaking is just one of the issues. There are way more of them. And here you are, revealing patch notes for Black Armory entirely ignoring the immense need PvP has for quality of life improvements resulting in massive frustration only shortly after you took a few right steps with Forsaken. If you omit changes or nerf things for a reason or great master plan then you clearly failed to state or hint and reasons for your actions and should that be the case then you are making a big mistake in gambling with trust not yet fully restored. And personally, I'm sorry, but I no longer think anyone in the studio is listening. It seems to me now that you sit on your ears and only pay attention when you feel the situation gets dire. The picture I got from the forums and feedback is drastically different from the things you adress or miss to adress. It merely feels like you deliberately or accidentally smoothly move between critique and and feedback. And I think that's just indefensible given the dire situation D2 was in before Forsaken. Honestly, to this day I think Destiny in PvE and PvP has massive potential, way more than has been utilized in any content drop or QoL fix. And after so many years seeing this potential left behind unused is frustrating and irritating. I wanted to get this off my chest because, I guess at the core of it all, I like Destiny. And I like playing it. But I think that not adressing issues and problems and pretending that everything is fine does not help. Neither in the short and certainly not in the long run. [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback

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