Now there are actual gunfights. Now team work and talking cover are now a thing.
Too many people want the TTK to be more like cod because they keep getting team shotted. Now bungie doesn't hold your hand anymore. You now have take cover and watch your positioning. Now you have to follow your teammates. Now you have to have skill. You can't just jump around the map, shoot your gun, and and expect to get kills.
Edit: Do you guys seriously want the crucible to look like this?!?!?
https://m.youtube.com/watch?v=_DF0-89i7Dw
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I agree, it's just that you have to remember a lot of the COD fanboys are stepping into new ground since their pos game is finally dying. I'm probably not going to play D2 much since I'm honestly only mildly interested. However I do agree, I think it's more enjoyable having the ability to react to being shot. Before those with bad connection either won firefights with ease or lost before they knew what hit them, turning a corner could mean instant death, and players could be melted from across the map with proper weapons that were coupled with high AA. I don't follow why everyone is griping about team shots either. The two game modes that are being played in the beta are modes in which teams STICK TOGETHER TO WIN. Think about real situations in actual gun fights, do trained units run head on into a room mindlessly blasting everything? No they use strategic methods. I recall a few instances in which I helped my teammates drop another guardian and I recall mostly killing them myself. Maybe instead of pointing towards what someone else has already complained about attempt to find something noteworthy to whine over. The only real problem here is that the game lacks diversity, and that's only beta item diversity. You people already know there will be game changers that come with the exotic gear. As well as raid or legendary weapon drops, so why cry over two crucible game modes, that I will again remind you are played grouped up so the team shot argument makes zero sense, and a strike. That mechanically mimics the old style but far surpasses old destiny strikes in terms of map layout and level design. There are few gripes here but that's only because there is Limited content people. Chill the -blam!- out