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12/22/2016 5:58:39 AM
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New to Gunslinger, quick PvP questions post-update.

Evening all, I just recently started to level my GS sub. and as have scoured the interwebz for information on a solid PvP build. Unfortunately, most of what I've come across is now dated. I realize there is no "perfect" PvP build, as this is subjective to the individual player, however I can still get a general route to take. The build I'm looking for is centered around me running RIFT in The Crucible, and not being the typical Spark Runner, but rather me playing extremely conservative & staying back, dealing damage from a distance. 1. Grenades: I've read that Tripmine grenades took a hit last patch, and were nerfed, but that they are still good. That said, I've tried using them with YAS, and I don't find myself picking up as many kills as I do with the Inc. 'Nades. Thoughts? 2. Deadeye v Combustion: Like I said, I'm going to be playing RIFT, and as it's a 6v6 format, I read that I can gather up several kills with Combustion. But, I feel like Deadeye's perk will ultimately perform better. Input? 3. Scavenger v Keyhole: Once again, I read that Scavenger was buffed, and this is now a solid choice. At the same time, Keyhole seems to be a better fit with Deadeye. Ideas? 4. Over the Horizon v Gambler's Dagger: I believe that OtH would pair nicely with Deadeye & Keyhole, not sure about Gambler's Dagger. Guidance? 5. Exotic: I tried running A. Symbiote before I unlocked Tripmine's. While four shots sounds nice on paper, it can be a challenge to "actually" round-up four targets as it is. Ergo, I am now currently running YAS with Tripmine's, but as I said earlier in this thread, I'm just not seeing the results with their use. I know BoE are always a choice, but haven't really put them to the test. Suggestions? Thanks in advance for your time and input, -Cheers all
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  • As a gunslinger main in pvp since y1, most things work if you get used to them, but today I use incendiary grenades, combustion, incendiary blade, double knives, and gunslingers trance. Switch from double knives to chain of woe when using it in pve

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    • Editado por EJCreeper: 12/24/2016 9:25:17 PM
      I role with Sealed Akamara Grips. Extra throwing knife. But I'm more of a PvE guy so yeah.

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      • 1. I prefer to run trips with YAS and have no problem with them, but I do miss the ore need spine 2. I don't see much need for deadeye as you can one shot everything without it (not sure about FoH tho) and combustion is pretty inconsistent but can be very nice, I run combustion on my setup 3. Keyhole will seldom have much use in PVP where there is more than one enemy lines up, and I've had multiple times where a regular GG shot will over penetrate and kill 2 people without combustion. However I usually use gunslingers trance over those two 4. Definitely gamblers dagger, over the horizon again just doesn't have much use in PVP because at most ranges in normal maps, GG damage won't drop off that soon, unless you are playing on the y1 maps, the. It's a reasonable option (first light, bastion, sky shock) 5. I agree with the issue of finding 4 enemies before the time runs out and like I said I really like YAS but if you don't, I would suggest another class generic exotic like the Frost EE5 or bones Good luck guardian, hope I helped

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        • Editado por PopsAutismo: 12/24/2016 6:04:42 AM
          With the Damage Buff on Deadeye, Strikers will fall to you mid-FoH. It's a no-brainer for me

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          • Editado por Benzene21: 12/23/2016 10:18:15 PM
            Tripmines are good if you wear the exotic gauntlets. You will need to be really good with tripmines if you don't wear those guantlets. You want Deadeye. Combustion is very situational. It's always good to have more damage and accuracy for your GG. I use Keyhole but I guess Scavenger is not bad. None of them are great for PvP though. Over the Horizon for sure. You can get those cross map kills. The best exotic for this subclass in PvP is the gauntlets. Knucklehead radar is an underrated exotic. I know there's the artifact that gives you radar, but I use the DoT artifact, so with the helmet I can still have radar, and I'm very good with tripmines without the exotic gauntlets, so my choice is knucklehead.

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            • Frost boots with max grenade refresh is a nice exotic to use. You can stay behind cover and run against a wall to reduce cool down instead of running in the open or in tight circles. I don't know the exact cool down but it's crazy fast. And as someone else mentioned the artifact that gives you 2 grenades and 2 melee Paired with those boots and you pretty much have them at the ready any time. Imo it pays off more than getting a super every 3 to 5 minutes. You can throw a lot of players off their game because most are used to charging after they see one grenade thrown. Either way, best of luck to you.

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              • 1: I loved tripmines before but now I prefer incineration nades mainly because I can bank them and because they cause dot which allows me to see where the enemy is (numbers keep popping up due to dot) and it works as a deterent and even prevents health to regen as fast as it would have. If you want range, the perk for throwing grenades far (forgot what its called) is a must have. 2: The accuracy of GG is absolute SHITE, if you're okay with losing the ability to get a 2for1 if two or more enemies are bunched up then id say get deadeye, it also seems to fit your playstyle a bit more if you'll hang back. 3: I can see the use in scavenger but I dont see how it can outweigh gunslingers trance. Whether you're long range or on the move (which you inevitably will be if you're a spark runner regardless of your playstyle) the stability buff is really great and it lasts like 15 seconds or something and refreshes upon a new critical kill. It outweighs in my opinion scavenger and keyhole isnt even worth thinking about since its hard for you to influence enemy position besides what angle you choose to shoot from. Either way, you wont get much out of it besides a multikill now and then when enemies line up. My last comment about scavenger is that I personally roll tier 3 on both strength and discipline and cooldowns are on 30 or 40 something seconds. In addition to that I have knife juggler because i LOVE the throwing knife and love getting those headshots to insta renew the ability. So i never use scavenger and opt for gunslingers trance instead. 4: im pretty sure GG would instakill at far range in pvp ruling out over the horizon but if you want to be sure you can use it i guess. As for gamblers dagger i dont like using it since the wait time for the cooldown throws me off balance in the heat of the moment. I dont need gamblers dagger when i roll knife juggler. That said, im unsure what to suggest for you. Unless you're good with a blade gamblers dagger wont do much use to you and if you are good with the knife you'd benefit more from kinfe juggler than gamblers dagger. That leaves chain of woe which i guess we could also live without but hey i wont say no to reload speed. You gotta hit them headshots though! 5: if you dont care for an extra 4th shot (which i can sympathize with, sometimes its hard to find those enemies in the short time) i would say go for eon boots hands down (bones of eao i call them eon boots). In rift that extra jump can throw other players of guard and your height can disorient them. Also depending on your jump you can do some cool things. Think of bones of eao with better control jump. Its pretty nice. I wouldnt say any gauntlet or chest is worth. If anything, it would be symbiote helmet or knucklehead.... probably not worth with knucklehead.... just take the bones if you dont want a 4th shot haha That answers your questions. Just keep in mind that even though youwant to play at range and hang back, you need to get in the middle of it when running for and with the spark. You may want to be at range but im sure your enemies have different plans and i guarantee youll encounter or have encounters several times with enemies just camping their rift so kaybe combustion would be nice? Etc etc. So think about what suits you and what suits rhe gametype :)

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                • You can check out how I've got my gunslinger set up if you like. I skip going for golden gun itself though (for maybe 2-3 uses per game? I'll take more consistent melee/nade charges, thank you) and run felwinters artifact and frosts. Pair it with a good hand cannon, and some of the gun handling enhancing perks of the subclass, and it's great for combos. Either soften them way up with a well placed mine and put them out of their misery with a quick shot, or get a crit with the hc and follow up with a knife. Either way, it's all about timing and placement, and knowing effective ranges for what you're running.

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                  • All i ever run on my GS is arachnid nothing more frustrating than wasting a whole GG

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                    • Sorry bro this isn't my area of expertise but you might want to message Sir_Gunslinger and I'm sure he can answer all of your questions.

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                      • Editado por DreadWind: 12/22/2016 8:11:53 AM
                        I'm normally playing as a bladedancer but I like playing as a gunslinger sometimes so here's my input: [spoiler][quote]1. Grenades: I've read that Tripmine grenades took a hit last patch, and were nerfed, but that they are still good. That said, I've tried using them with YAS, and I don't find myself picking up as many kills as I do with the Inc. 'Nades. Thoughts?[/quote] [/spoiler] I have terrible luck with tripmines but I have seen them used to great effect by others. I tend to go with the incendiary but next time I think I may try to practice with tripmines again. [spoiler][quote]2. Deadeye v Combustion: Like I said, I'm going to be playing RIFT, and as it's a 6v6 format, I read that I can gather up several kills with Combustion. But, I feel like Deadeye's perk will ultimately perform better. Input?[/quote][/spoiler] Combustion is good in game modes like control or skirmish and even find it decent in supremacy. With rift it can be situational....is it a PUG or an organized team? Are they spread out to cover all angles or close together to protect the spark runner? I personally would NOT use combustion in Rift, nor would go with deadeye (GG is pretty accurate on its own), an Gunfighter can NEVER be understated as a solid choice. [spoiler][quote]3. Scavenger v Keyhole: Once again, I read that Scavenger was buffed, and this is now a solid choice. At the same time, Keyhole seems to be a better fit with Deadeye. Ideas?[/quote][/spoiler] Scavenger is great for PvE, but I've never used it in crucible. Also, even with keyhole turned on, I have NEVER had the Golden gun kill multiple guardians with a single shot. Maybe if they were lined up perfectly but im not gonna wait until that happens. Again I suggest the unstated third choice of gunslingers trance (when you unlock it obviously, I understand you're still leveling it up 🤔) ....since you should always be going for the headshot anyway. Until then roll with scavenger and maybe tell me if I should consider trying it out myself 😏 [spoiler][quote] 4. Over the Horizon v Gambler's Dagger: I believe that OtH would pair nicely with Deadeye & Keyhole, not sure about Gambler's Dagger. Guidance? [/quote][/spoiler] Gamblers dagger seems downright useless to me. Over the horizon is solid if you're on a map with open space such as Bannerfall or Frontier, but in maps like Sector 618 or the drifter, I'd skip OtH in favor of Chain of Wo since, again, you're always TRYING for precision kills anyway right? ;p [spoiler][quote]5. Exotic: I tried running A. Symbiote before I unlocked Tripmine's. While four shots sounds nice on paper, it can be a challenge to "actually" round-up four targets as it is. Ergo, I am now currently running YAS with Tripmine's, but as I said earlier in this thread, I'm just not seeing the results with their use. I know BoE are always a choice, but haven't really put them to the test. Suggestions?[/quote][/spoiler] Bones is probably your go-to choice. The 4th shot on the GG might be slightly beneficial in rift wu g Symbiote over YAS, but again...I cannot effectively use tripmines. I might also suggest Kepri's sting, which brings both you gunslinging types as well as the sneaky nightstalkers a little closer to the glory that we bladedancers enjoy 😏 i occasionally use it as a gunslinger. However I am a convert to the Frost-EE5 for any subclass...(pair it with the ROI artifact that removes sprint cooldown for extra goodness). Recharging your grenades much faster, and your knives ridiculously faster.

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                        • I'm no expert Combustion over deadeye Keyhole over scavenger Over the horizon is waste in most pvp maps Sym might be good in rift and supremecy but other game modes not so much. I like the double trips ( I suck with incendiary) but I hear bones of eao are good for any hunter subclass I also find playing passive works wonders for me with GS Cheers

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                          • I don't tend to play Rift much but I really like playing Gunslinger. Tripmine nades: - If you run these you essentially have to run YAS. Without YAS tripmines last about 10-15 seconds with YAS they last 30 seconds. Placing the grenade as a trap: - Place parallel to the path the intended target will be running not perpendicular. If placed perpendicular your target can and will often times just run through it and take no damage. - Learn how and when to take the agro from the intend target (If you must place the mine perpendicular). Doing so will often times lead to the target walking into the tripmine (Think the bank heist scene in The Dark Knight where the Joker gets the last living robber to walk in the path of the bus). Incendiary Grenades: I generally don't use these. From what I remember about them you essentially need the nade to go off at the targets feet to do enough damage to kill them. Silimar's Artifact does effect the burn damage from incendiary nades so a person wearing it more than likely will not die from your nade. Also unlike tripmines there isn't an exotic piece of armor that allows you to carry two of these nades. If you're running Bones of Eao then I recommend these grenades due to how weak tripmines are without YAS. Deadeye vs Combustion: Deadeye means whatever you hit will die no matter what. Combustion is a situational perk, unless you tend to save your super for heavy round most enemies don't tend to clump together. For me the choice is usually between Gunfighter and Deadeye but its personal preference. Scavenger vs Keyhole: I use scavenger, IMO Keyhole is a situational perk much like combustion. The one you use is personal preference. OTH vs Gamblers Dagger: The range on Golden gun is already pretty extensive without OTH so I would suggest Gamblers Dagger. In regards to using throwing knives TrueVanguard (I believe MTashed has one as well) has some videos that are really helpful if you're looking to learn how to use them.

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                            • Editado por SpamTheDamage: 12/22/2016 4:31:29 PM
                              For the trip mine grenades, you can/have to be kinda sneaky about it. Using YAS, I get lots of kills by throwing them next to the spark in general, or on routes towards my teams rift when they pick up the spark. Since they're scrambling to get to the rift oftentimes, it's easy for them to run right through and not realize they're there, which nets an easy kill. Unless they're spec'd for max armour. Also, I forget what tree it's in, but I use both gunfighter and circle of life. I rarely get combustion kills, and keyhole/deadeye/over the horizon have never given me a noticeable edge. Finally, I run chain of woe instead of gamblers dagger. If you're consistent with head shots, it can keep your weapon uptime high since you spend less time reloading. TL;DR: Gunfighter, circle of life, chain of woe, scavenger, trip mines with YAS work best for me.

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                              • I still use tripmines with pretty good effectiveness. Try to hit the wall with them when an opponent is about to run by and then finish them with a single hand cannon shot. They're not the death sticks they use to be, but I still use them more effectively than the other grenades. I use combustion for control and rift, and gunfighter in all other playmodes. Tier 5 intellect and gun fighter gives so many supers. I run key hole in crucible. And gunslinger's trance in pve. Check out True Vanguard's throwing knife video for best use on those. I tend to run a hand cannon exclusively when using a gunslinger as they pair best with throwing knives.

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                                • I normally run gunslinger full time in PvP. But I hardly play rift, mainly when it's IB. When I do play rift I tend to stick with nightstalker. Using snare as a smoke grenade is so much fun. You can get some multi kills with it and the grenade. As for gunslinger I'll leave my hunter equipped for how I use it in PvP for today.

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                                  • For PvP: 1. I use trip mines with spine. Not using spine? Inc then. Trip mines are used to either flush someone out, or to influence someone's direction. Got a guy behind a pillar who's weak? Throw a tripmine at the wall behind it to make him come out. Or is he full health? Throw the trip mine to a side, and start strafing the opposite way. Or thrown behind two people in a 1v2 to weaken/kill both or one. 2. Combustion. Relatively easy to get 2 kills with at least one of your shots. And deadeye is kinda useless here as only a striker running unstoppable mid foh can [i]maybe[/i] tank it (haven't tried since the update) and over 2ish years, I've had that happen maybe 10 times. 3. Scavenger. Very useful if you use abilities, kill some and pick up primary, or grab special box. Keyhole is kinda useless as people are rarely lined up in a line for you to shoot at. If people see you, they tend to stand side by side or fan out to team shot (hence combustion). 4. Gamblers dagger. I love having two melees and two grenades (again, I use spine) with my super still there. Combined with scavenger, I almost always have at least one of each. And since the update, I haven't had damage falloff fail to kill someone yet, so OtH is unneeded here. 5. Again, I use Spine. If you don't like tripmines, I'd vote Bones for speed and maneuverability. And no Symbiote because like you said, it's hard to round up that many people as they scatter. Only times I'd use Symbiote is if I was going against 3+ Bubbles, and even then I'd probably just use Outbreak. If not Those, then Crest for quick res (obviously not for rift) and more orbs for your team.

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                                    • I don't see why anyone would use deadeye in PvP, the extra 30% damage is not needed as golden gun kills almost everything in one shot. I think the only thing that can survive is a mid FOH striker but how often do you run into that situation. To me it would definitely be between gunfighter and combustion. Combustion for Control where people clump on flags and maybe rift but other than that I would use gunfighter.

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                                      • My gunslinger setup (pretty much only use gunslinger in pvp) Grenade? Incendiary. Once you get used to them they are amazing Super? Combustion. While it may not seem to be the best choice, people in pvp really tend to bunch up Knives? Incendiary Blade. Thanks to the recent knife nerf, they don't do as much direct damage, the burn really helps Extra Perks 1? Neither of the ones you mentioned. I personally use gunslingers trance, and that extra stability is really good Extra Perks 2? Again, neither of the ones you chose. Chain of woe is really good thanks to the reload speed buff if you're using hand cannons, and that extra recovery makes it even better Armour? I personally use bones of eao along with controlled jump. That allows you to have the same (if not more) midair mobility as twilight garrison before it's nerf Stats? I go for max armour and as much recovery as I can get with max armour (which isn't much, but it's still good). I also run a 5-5-1 build, mainly because throwing knives aren't useful Gunslinger is my most reliable hunter subclass that I personally prefer over both nightstalker and bladedancer (though bladedancer is a close second)

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