With other [b]Solar classes[/b] like warlock unlimited grenades/melees u can revive with titan u get 7 hammers to throw u can get a shield in thermal vents u create with hunters u get 3 shots 2 melee knife throws 4 if u find the exotic chest armor gunslingers have way too much super left after 3 shots even with the buff where u throw a knife kill in super to keep it going longer after 3 shots the super is [u]DONE[/u]at least give the class 4 shots then with exotic chest it makes 5 the chain of woes n gunslinger trance are ok but one can go to trade for 4th shot I'm opinion.
-
2 RespostasWell instead if asking for somthing not broken you can just learn to adapt and use a celestial night hawk exotic helmet for 32 thousand damage or archlyophage helmet for an extra shot because these options both fix the issues presented also you are forgetting that these shots have no travel time aswell as a few perks gunslingers have that allow for various advantages in all forms of play such as infinite throwing knives and an increase in reload and stability via precision shots coupled with the fact that we have a 2 perks that allow our super to charge faster allowing us to use our super extremely fast when compared to others plus trip mines are the best sticky grenade because they garenteed a kill and you ignored that fact but in regards to the super it is 100 percent A-OK no fix needed however we both could use come commas and periods like this one.