Thing is destiny 2 feels exactly like d1 did whenever you get a gun that had a bad roll.
The problem is every gun in destiny 2 is that 'bad roll' gun, Not only is everything reskinned but each gun has the exact same stats for the most part.
Also the perks are so weak that you cant tell the difference between a green autorifle and a legendary autorifle. I tested this, I even found that I prefered the green auto over my legendary.
Why?? Why is it like this? Thats easy. Bungie wanted to make guns not matter at all so that noobs to the game wouldnt get stomped in pvp because every gun is the exact -blam!-ing same.
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Exactly. It makes the grind somewhat meaningless, all weapons feel the same (and look the same), the weapon system in D1 was perfectly fine. Bungie wanted balance, well, they balanced the shit out of D2, congratulations.
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Everything is overall weaker and slower than it was in D1 and random rolls on guns isn't going to help or change that, or speed up ttk times in crucible. The mod system which I like the thought of better can be improved and built upon, while rng garbage can't be because you know it's rng...