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Destiny 2

Discuss all things Destiny 2.
Edited by WinterCoin921: 7/15/2020 8:53:28 PM
38

Why is sunsetting getting rid of the good guns

Why are we sunsetting the weapons that take hours to get. Like python it is so fun and with its low fire rate it isn’t a good pvp weapon so i don’t understand, and 21 delirium come on man it took HOURS.

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  • So we can get new good guns, without breaking the game. I regularly play Master/GM Nightfalls /Raids / Dungons and it's been the same meta weapon setups for the better part of over a year now. If you're not using the currently "best in class" weapons on a specific NF, then you're putting your team at a deficit. After you've been running these builds for a while, it's time for a change. "Sunsetting" isn't new to Destiny, this happened back in Destiny 1. While I do miss my Fatebringer/Black Hammer, Ghorn setup from Y1, looking back on it, it was the right call to cap those weapons to Y1 power levels. When going through Taken King/Rise of Iron content, I was able to seek new weapons and builds and it had me experimenting with gear that I hadn't normally used. My main concerns at first with sunsetting in D2 were the following : 1. A simpler path to acquire a specific weapon - Bungie has "focus engrams" and game currency to spend to address this. They also did this in S10 with Bunker Bounties, and in S9 with Sundial. 2. Easier ways to farm high stat roll gear - Bungie has addressed this with the new Dungeon and changes for retroactive raid gear farming. 3. Simplicity to the mod system - Bungie announced changes starting in S12 that mod slots will obtain mods over the year, rather than the current +1/-1 rule. Don't get me wrong, I would like to see how they plan on addressing the "reprint" issue that many suggest (having to farm a new version of a weapon when you have the perfect one you like already sitting in your vault), but regardless, allowing a simpler path to obtain specific weapons does help in this. I have already obtained 3 Gnawing Hunger's this season that is the same as my previous (S6) with an alternate 4th perk slot as well. However, I am eager to look forward to having new powerful weapons that will have their time in the spotlight, new builds to experiment and play with for endgame. As soon as these plans were announced, I have been sifting through my vault getting rid of old weapons, replacing some already, and organize what builds I want to use more going forward. I enjoy using Mountaintop (10K kills), Recluse (50k kills), Delirium (8k kills), Wendigo (10k kills), etc as much as the next person, but I am excited to see what new weapons and builds come from all these changes.

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