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Edited by Wes: 1/9/2020 2:22:00 PM
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Wes

Destiny is in Need of a Quality of Life Update (Repost)

Repost from an original that got a lot of attention, but it died over the break. I'd like to see if this post can get some attention while everyone is back. 1-10 are especially important to me and several of my friends actually. These are honest improvements that I think could contribute the the replayability of the game. Other top items I'd like to see that currently aren't on this list are: 23. Raid encounters should drop 1 armor piece and one weapon guaranteed. 24. Everyone in the raid should get an additional, drop at each encounter for each member in the fireteam that hasn't completed that raid. Players should be able to select weapon or armor for this drop. These two items go hand-in-hand with item 10. This game is about bringing guardians together, so let's do it. Original post here and pasted below: https://www.bungie.net/en/Forum/Post/254851170/0/0 Top things I'd personally like to see: 1. All the Warlock glitches/bugs fixed. There are a lot. 2. Warlock melee speed addressed. 3. Farmable, weapon specific Gambit Prime Bounties. 4. Make all universal ornaments available for all Armor 2.0 pieces. 5. Ascendant Shards and Prisms from Valor and Infamy max ranks and resets. 6. More pinnacle drop sources (Maybe a weekly featured raid that rotates? Pinnacles from all dungeons.) 7. Vendor updates. 8. Better protection from duplicate pinnacle drops. 9. Reset on world drops. If we add more weapons to the loot pool, some need to go. Maybe tie tangled web armor and some of the other armor sets to a Spider destination engram. 10. An in-game LFG system. No app. Your casual player isn't going to go the the app every time he wants to try something new. 11. Number of crucible tokens gained after a match increased significantly. In fact, more rewards and incentive for PvP in general. 12. Choice between a weapon and a piece of armor from vendor rank up. The list probably goes on. Those 12 are just the top items that would affect the replayability of both PvE and PvP. Edit (Notable additions from replies. There are more below. I don't want to add every single one. Post will get too long.): 13. Bounties from orbit 14. Y1 Nightfall weapons brought up to year 2 with random rolls. Get rid of the 3 nightfall playlist and just add all weapons to strikes as strike specific loot. 15. Console performance improvements. 16. Black screens in PvP. 17. More sources for Eververse loot. Either make more sources for bright dust, or tie the loot to triumphs or activities. 18. More vault and inventory space. 19. More sensitivity options for controllers. 20. Ability to set quantity when deleting items. 21. Advanced tooltips for weapon and armor stats and similar things that give us accurate numbers of how much dmg increase one stack of rampage is for example. 22. Optional "apply to all items" button when previewing a shader. 25. (23 and 24 above) Raid clan engram should give raid rewards from the first raid you completed that week. If no raid was completed, it gives Vanguard gear.

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  • Edited by Stives09: 1/9/2020 6:38:33 PM
    [quote]3. Farmable, weapon specific Gambit Prime Bounties.[/quote] Good idea. As the franchise has continued to grow and get better, this is one of the things they have has gotten much better. Certainly could be applied to gambit. [quote]4. Make all universal ornaments available for all Armor 2.0 pieces. [/quote] Is it not? Genuine question because I don't care about aesthetics. Weird. [quote]5. Ascendant Shards and Prisms from Valor and Infamy max ranks and resets. [/quote] God no. First, how are you not swimming in both??? Anybody who plays at a level that would necessitate min maxing (in reality, there is no content in the game that remotely requires masterworked gear) has a ton of this stuff. Anybody who doesn't have a ton isn't doing endgame content and shouldn't be receiving endgame min max materials. [quote]6. More pinnacle drop sources (Maybe a weekly featured raid that rotates? Pinnacles from all dungeons.)[/quote] It takes 2 weeks (3 if you have awful RNG) to hit the new hard cap with the current pinnacle drops. Exactly how fast do you want to hit the MAXIMUM light in any particular season? Why bother with pinnacles at a certain point?? Just when a new season starts, we log in and have our gear automatically at the new hard cap, and we receive every piece of gear and every triumph for free. [quote]7. Vendor updates.[/quote] Is the hive mind here still pretending that vendors ever mattered??? We can go ahead and skip this one. Don't waste development time on a bunch of crap were all going to ignore. [quote]8. Better protection from duplicate pinnacle drops. [/quote] Absolutely [quote]10. An in-game LFG system. No app. Your casual player isn't going to go the the app every time he wants to try something new. [/quote] This would be Good. I've always thought just simple in game chat on consoles, especially for clans, would be great. I hate sending a message to the clan chat on the app and everyone that's on has no idea. [quote]11. Number of crucible tokens gained after a match increased significantly. In fact, more rewards and incentive for PvP in general. [/quote] If you actually play crucible, your opinions about gaming are completely invalidated. Remove crucible. It's [b][i]the[/i][/b] single worst PvP in all of gaming. [Quote]12. Choice between a weapon and a piece of armor from vendor rank up.[/quote] Sure but who cares [quote]13. Bounties from orbit[/quote] Sounds like this is coming. Good. [quote]16. Black screens in PvP.[/quote] Remove crucible. Replace with a PvP that isn't complete and utter trash from the ground up. [quote]18. More vault and inventory space.[/quote] HOW IS 500 VAULT SPACES NOT ENOUGH. WTF ARE YOU HOARDING FOR [quote]20. Ability to set quantity when deleting items.[/quote] absolutely [quote]23. Raid encounters should drop 1 armor piece and one weapon guaranteed. [/quote] God no. Wtf. My god this is what happens when cod kids pop into a multiplayer/MMO game for the first time. We could entertain a conversation about maybe being able to pick armor/weapon, but raid loot shouldnt be handed out. [quote]24. Everyone in the raid should get an additional, drop at each encounter for each member in the fireteam that hasn't completed that raid. Players should be able to select weapon or armor for this drop.[/quote] Actually a good idea. At least to be iterated upon. You're being way too generous but the premise of rewarding sherpas is great. Idk about every encounter, and every new player. That's kinda nuts, but some additional reward for sherpas is great. Maybe some kind of point system where each first player gives points that progress towards additional rewards? There has to be a way to strike a balance between being rewarding enough to be worth it but not handing out raid loot like candy. [quote]25. (23 and 24 above) Raid clan engram should give raid rewards from the first raid you completed that week. If no raid was completed, it gives Vanguard gear.[/quote] Let me get this straight. So you want each encounter to give 2 drops, plus one PER Sherpa for upwards of 7 drops for every encounter. 7x4 encounters means 28 drops from GoS, plus 1 for the challenge totaling 29 drops from GoS per character per week. But wait that's not enough, add a raid clan engram, bringing the grant total to 30'drops per week for GoS. I presume you want all of these to be pinnacle as well? And think we need more pinnacle sources? Oh and if your clan doesn't do the raid, they should get a reward for doing the raid.

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