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Edited by Stives09: 1/9/2020 6:38:33 PM
3
[quote]3. Farmable, weapon specific Gambit Prime Bounties.[/quote] Good idea. As the franchise has continued to grow and get better, this is one of the things they have has gotten much better. Certainly could be applied to gambit. [quote]4. Make all universal ornaments available for all Armor 2.0 pieces. [/quote] Is it not? Genuine question because I don't care about aesthetics. Weird. [quote]5. Ascendant Shards and Prisms from Valor and Infamy max ranks and resets. [/quote] God no. First, how are you not swimming in both??? Anybody who plays at a level that would necessitate min maxing (in reality, there is no content in the game that remotely requires masterworked gear) has a ton of this stuff. Anybody who doesn't have a ton isn't doing endgame content and shouldn't be receiving endgame min max materials. [quote]6. More pinnacle drop sources (Maybe a weekly featured raid that rotates? Pinnacles from all dungeons.)[/quote] It takes 2 weeks (3 if you have awful RNG) to hit the new hard cap with the current pinnacle drops. Exactly how fast do you want to hit the MAXIMUM light in any particular season? Why bother with pinnacles at a certain point?? Just when a new season starts, we log in and have our gear automatically at the new hard cap, and we receive every piece of gear and every triumph for free. [quote]7. Vendor updates.[/quote] Is the hive mind here still pretending that vendors ever mattered??? We can go ahead and skip this one. Don't waste development time on a bunch of crap were all going to ignore. [quote]8. Better protection from duplicate pinnacle drops. [/quote] Absolutely [quote]10. An in-game LFG system. No app. Your casual player isn't going to go the the app every time he wants to try something new. [/quote] This would be Good. I've always thought just simple in game chat on consoles, especially for clans, would be great. I hate sending a message to the clan chat on the app and everyone that's on has no idea. [quote]11. Number of crucible tokens gained after a match increased significantly. In fact, more rewards and incentive for PvP in general. [/quote] If you actually play crucible, your opinions about gaming are completely invalidated. Remove crucible. It's [b][i]the[/i][/b] single worst PvP in all of gaming. [Quote]12. Choice between a weapon and a piece of armor from vendor rank up.[/quote] Sure but who cares [quote]13. Bounties from orbit[/quote] Sounds like this is coming. Good. [quote]16. Black screens in PvP.[/quote] Remove crucible. Replace with a PvP that isn't complete and utter trash from the ground up. [quote]18. More vault and inventory space.[/quote] HOW IS 500 VAULT SPACES NOT ENOUGH. WTF ARE YOU HOARDING FOR [quote]20. Ability to set quantity when deleting items.[/quote] absolutely [quote]23. Raid encounters should drop 1 armor piece and one weapon guaranteed. [/quote] God no. Wtf. My god this is what happens when cod kids pop into a multiplayer/MMO game for the first time. We could entertain a conversation about maybe being able to pick armor/weapon, but raid loot shouldnt be handed out. [quote]24. Everyone in the raid should get an additional, drop at each encounter for each member in the fireteam that hasn't completed that raid. Players should be able to select weapon or armor for this drop.[/quote] Actually a good idea. At least to be iterated upon. You're being way too generous but the premise of rewarding sherpas is great. Idk about every encounter, and every new player. That's kinda nuts, but some additional reward for sherpas is great. Maybe some kind of point system where each first player gives points that progress towards additional rewards? There has to be a way to strike a balance between being rewarding enough to be worth it but not handing out raid loot like candy. [quote]25. (23 and 24 above) Raid clan engram should give raid rewards from the first raid you completed that week. If no raid was completed, it gives Vanguard gear.[/quote] Let me get this straight. So you want each encounter to give 2 drops, plus one PER Sherpa for upwards of 7 drops for every encounter. 7x4 encounters means 28 drops from GoS, plus 1 for the challenge totaling 29 drops from GoS per character per week. But wait that's not enough, add a raid clan engram, bringing the grant total to 30'drops per week for GoS. I presume you want all of these to be pinnacle as well? And think we need more pinnacle sources? Oh and if your clan doesn't do the raid, they should get a reward for doing the raid.
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  • Edited by Wes: 1/9/2020 6:53:58 PM
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    In no particular order: 1. Removing PvP is stupid. All I'm saying there. 2. PvP is in the game. The game is a looter shooter, therefore there needs to be loot-based incentives to play. Every PvP player wants this. Ascendant Shards and Prisms are good options. I never once said I didn't have the materials either. All my gear on my main is masterworked for a reason. 3. I never said the additional loot from raids should be pinnacle. The additional loot is meant to serve as an incentive for sherpas, specifically targeted at the people who do 3 raids every week trying to get that perfect roll. 4. One armor and one weapon dropped per encounter was done in D1 and people loved it. It helps people who are grinding raids for perfect gear or just a really good roll. RNG is far to unforgiving in this game. Also, Garden ties certain loot to certain encounters. So if you don't want the sniper, there's little point in doing the final boss since getting to max power really doesn't change much. 5. It does not take two weeks to hit max power. To put it in perspective, I did every single bounty on all three characters in IB. Almost all EXCLUSIVELY energy weapons, which made them useless. If the RNG is going to he that bad, we need more sources. Granted being at max power should mean more than being able to do nightfalls easier, but that's not a quality of life issue. 6. I specifically said if you hadn't done a raid then the raid engram should give you vanguard gear. Not sure what you're going on about that. The point of my list is to provide quality of life improvements that would benefit the vast majority and the overall replayability of the game, rather than myself. PvE players should be able to enjoy the game just as much as PvP players and vice versa. And to get all those raid drops you mentioned, 1 person would have to sherpa 5 players. Not everyone is gonna do that and I doubt it'll be a 30 minute run.

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  • [quote]1. Removing PvP is stupid. All I'm saying there. [/quote] There's a reason why crucible is [b][u]the[/u][/b] laughing stock of PvP gaming. It's not because it's a well designed experience for high skill gamers. [quote]PvP is in the game. The game is a looter shooter, therefore there needs to be loot-based incentives to play. Every PvP player wants this. Ascendant Shards and Prisms are good options. I never once said I didn't have the materials either. All my gear on my main is masterworked for a reason. [/quote] It shouldn't be in the game. There are loot reasons to play PvP (god knows that's the only reason I ever touch that shitfest). End game, min max materials do not belong as a hand out for participation. Adding them as rewards for glory rank ups maybe, but certainly not valor which is attained simply by being in a match and touching buttons often enough not to get booted. [quote]3. I never said the additional loot from raids should be pinnacle. The additional loot is meant to serve as an incentive for sherpas, specifically targeted at the people who do 3 raids every week trying to get that perfect roll. [/quote] You're severely overstating the importance of the god roll. That being said, i already said I agree that some sort of incentive for sherpas is good, just that you're being too generous. Taking your ideas as a starting point is fine, they would just need to find a system that doesn't go quite as far. After all, most of the value of raid loot is its scarcity and exclusivity. Handing out 30 drops per character per week would completely destroy both of those factors. Hell, I would have been done with the raid after the first week if that was the case [quote]4. One armor and one weapon dropped per encounter was done in D1 and people loved it. It helps people who are grinding raids for perfect gear or just a really good roll. RNG is far to unforgiving in this game. Also, Garden ties certain loot to certain encounters. So if you don't want the sniper, there's little point in doing the final boss since getting to max power really doesn't change much.[/quote] For challenges. And I agree that RNG is shit, which is why some of your RNG mitigation ideas are good, but simply showering people in loot to the point that it's devalued is not the answer. [quote]5. It does not take two weeks to hit max power. To put it in perspective, I did every single bounty on all three characters in IB. Almost all EXCLUSIVELY energy weapons, which made them useless. If the RNG is going to he that bad, we need more sources. Granted being at max power should mean more than being able to do nightfalls easier, but that's not a quality of life issue.[/quote] Did you really just cherry pick the one activity that was intentionally weighted heavily towards weapons and pretend that it supported your point??? Gosh, did you also get only armor out of the dungeon? You don't say. [quote]6. I specifically said if you hadn't done a raid then the raid engram should give you vanguard gear. Not sure what you're going on about that. [/quote] Yep. Again, you want the [b]raid[/b] engrams to give you a reward even if you don't do a [b]raid[/b] [quote]And to get all those raid drops you mentioned, 1 person would have to sherpa 5 players. Not everyone is gonna do that and I doubt it'll be a 30 minute run.[/quote] Recoveries anyone? Alt accounts?

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  • Edited by Wes: 1/9/2020 9:40:48 PM
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    You're too biased on PvP to have a conversation and too focused on yourself rather than the big picture. You don't like it, great. The 366K players playing right right now and the average 400K daily PvP players do like it, and they should have access to cool, PvP-based loot and incentives just like PvE players get access to tip tier materials and activities. Your opinion is not worth any more than there's, so I'm just leaving that conversation here. Now: 1. If you're in a clan, and the clan earns that raid engram, you're going to be able to get it. Period. That's the current system right now. The current system gives a Vanguard item by default. I'm saying if you did the raid, that engram is raid gear instead. If you didn't do the raid, that engram is STILL Vanguard gear. Guess what? If your clan didn't earn the raid engram in the first place, nobody gets it. That's the current system and I'm not even saying to change that. 2. IB is primary energy weapons. Raid is 4 energy weapons and two primaries. No heavy. They are both BS. I did the Garden challenges and the first boss each 3 times last week trying to get some gear and I got almost exclusively gauntlets and chest pieces out of the 10 drops I got. That's RNG. RNG has no place in progression. 3. God rolls are very important to a lot of people and some are game changing in the eyes of some players. My shotgun I have is absolutely amazing (It's on my Hunter if you want to look.) and it's rolls like that that make me want to keep playing and have fun, and that's the point of the game. 4. The only real RNG mitigation methods for raids are to allow farming the raids for non-pinnacle loot, providing reliable ways to target what you want, or increasing the amount of loot that drops. Pick one or all. I don't care. In my opinion, there should be some sort of randomness to a raid, but you should leave with your pockets full. Lot of potentially valuable loot. 5. An alt account would only help the one main account in the fire team that one time a weak. You don't gain anything from making an account and then doing a raid, since you can't transfer items. Paid recoveries already happen too. If anything, this paired with an in-game LFG system might work fantastically well to increase the raid population. Sure, maybe a little too much loot is given out, but of 1 person sherpas 5 people for all three of his raids then they deserve it.

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