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Edited by King Leaps: 10/8/2022 8:42:20 PM
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Hot take: This changes nothing. Most players who have it will probably still use it and do perfectly fine with it. I was against it right up until reading the notes, and even though it’s a big change, is it really? The big thing is it’s not as good to use on champions now, which sucks, but it’s still gonna be a good option for them. For endgame stuff, it’s still going to be a top tier option. I mean, why would you use Tether over Divinity when fighting Taniks, when shooting the bubble under his fat robot cheeks is way better. Probably still gonna use it to clap daughters since there’s a lot of flinch during the dps phase of that encounter. It’s still going to do wonders in Gm’s because it’s an easy, on demand debuff for your team, that intrinsically has overload, and is especially useful this season with arc burn being present in all but one GM. Obviously Void Tether is finally more useful in certain encounters, but Whisper of the Worm is also finally a good option, since it’s catalyst doesn’t work with Divinity. It’s lowkey one of the best heavy weapons in the game, but no one really uses it since Divinity is/was more useful. Obviously there’s encounters you’ll never use it in, but encounters like Oryx for example lend themselves really well to whisper. Maybe other heavy weapons like rockets or grenade launchers might be more useful since the dps difference is close idk, I haven’t looked at numbers for those archetypes in months. I’ve seen people bring up the fact that if Bungie designed encounters with Divinity in mind, why nerf it, like that point is a good point, but it’s not. Building around an outlier is not healthy for game development. That’s like building the PvP in this game around the sweats, and lemme tell you, they definitely ain’t doing that right now, otherwise you would need a whole group to even start a que for Trials, Rift would be a permanent mode, and we’d have more PvP maps (heavy copium for more maps). Overall, it’s really just a whatever, nothing burger change to me, but I like commenting on stuff, so there’s my opinion. The real thing that should be controversial is why haven’t certain bugs been fixed before the nerf? Why am I still dying in Duality for doing the bell mechanic correctly, a bug that’s been persistent for almost 2 whole seasons now? Why has the new Titan exotic been guttered before players had a chance to actually use it? Hasn’t Dawn Chorus also been bugged since last season? Why can’t I pick it from my collections yet? It’s been months since I’ve seen it dropped, so I’m all but convinced they accidentally deleted it. [b]I love that you’re working on new stuff Bungie, but I have old problems that need fixing.[/b]
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  • I don't like this take because now tether goes from a dps super to a debuff super. U have to run trapper tether instead of mobius quiver so it actually lasts a while. Tether is gonna probably feel worse because mobius quiver is going to have to be timed to use properly instead of just throwing it out for a quick burst of dps.

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  • Orpheus rig Morpheus, if you draw it out and don't just spam all 3 volleys lasts longer than deadfall

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  • Again like I stated it's losing it's burst dps capability. Now u have to micro manage it and do that perfectly.

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  • [quote]Orpheus rig Morpheus, if you draw it out and don't just spam all 3 volleys lasts longer than deadfall[/quote]

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