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originally posted in: Problems with Temporary Content.
9/1/2019 4:42:26 PM
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They said very clearly that all loot associated with each activity that goes away will come back into rotation in another way, so this entire post is null and void.
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    Um. No? They said loot would come back. They didn't day for how long. They didn't say how available it will be (drop rates.) They didn't say how long we'd have to wait (look at Thunderlord and how long it took to come back). What they did say is that when it comes back, it'll be timed. Again. Therefore, there's a time limit on grinding for gear when the content first comes out AND when it returns after it leaves. The point of this post is that a time limit isn't healthy for a game in my opinion. The fact that the gear will "return" doesn't mean there's a time limit. It just means the time limit is broken up into sections.

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  • Edited by tonycawley: 9/1/2019 6:15:47 PM
    Um, no? They clearly stated all gear associated with seasonal events will be available in other ways once the activity ceases to be available. You're making a load of fuss out of absolutely nothing, which I guess is par for the course on this forum. Edit... Typo.

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  • 1
    And what about when it becomes available in "other ways" for just a week? Or it takes months for the loot to come back? Bungie hasn't updated the vendors since Forsaken dropped and it's also been confirmed the vendors aren't getting am update in Shadowkeep. If they can't update the loot in vendors in over a year what makes you think this is gonna work or the loot will be readily available when it comes back?

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  • I just read through all the information again, and unless I missed a word somewhere, there was no mention that the rewards would come back timed. They also specifically said we wouldn’t wait 6 months for them to come back.

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  • 1
    They have yet to bring back anything in a manner that wasn't timed or didn't take incredibly long to come back. Or both. Just going off of history here. Bungie has a habit of staying true to trends like this.

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  • Edited by GrundleBeans: 9/1/2019 6:48:06 PM
    Despite they said they’re not doing what you’re saying and you don’t know more info than the rest of us. How about waiting for more info before deciding.

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  • 1
    They didn't say there weren't do that. They just weren't very specific about how they were doing it, which is exactly what they've done in the past. "All items in eververse will be available for Silver and Bright Dust." Didn't happen that way. Items were still on rotation as always. "Trials is on temporary hiatus." Later turned to "indefinite hiatus." "We'll be increasing drop rates for Reckoning weapons and implementing bad luck protection to significantly increase their droprates." Didn't happen this way at all. Droprates are still garbage. The list goes on. This company has a history of being vague under the guise of "disclosure."

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  • Edited by GrundleBeans: 9/2/2019 12:06:33 AM
    [quote]They didn't say there weren't do that.[/quote] So you just [i]assume[/i] they are? They said the gear would come back later. They never said it would come back only for a limited time, so you were making that part up. They said we wouldn't have to wait "something like 6 months", clearly indicating it wouldn't be a long wait. You said the gear would probably come back way later, so you were making up that part as well. [quote]"All items in eververse will be available for Silver and Bright Dust." Didn't happen that way. Items were still on rotation as always.[/quote] We're also not in the next Season yet and they also said everything would be available for Silver and Bright dust over time. You may be right about this thing, for right now, but that doesn't make you right about other things. [quote]"Trials is on temporary hiatus."[/quote] They made no comment whatsoever how [i]long[/i] temporary meant. [quote]Later turned to "indefinite hiatus."[/quote] Regardless of what they said first, it wasn't a promise set in stone for all eternity. They said Trials is on hiatus temporarily, then indefinitely until they can decide what to do. No promises were made and making it "indefinite" is no different than if they just kept saying "temporary for a while longer" any time you asked for an update. Neither statement meant it's guaranteed to be gone forever nor guaranteed to come back in any particular time frame. [quote]"We'll be increasing drop rates for Reckoning weapons and implementing bad luck protection to significantly increase their droprates." Didn't happen this way at all. Droprates are still garbage[/quote] I don't know if that's a direct quote because I ignore everything about Reckoning and I'm not in the mood to go drudging through dozens of older TWABs looking for quotes. [quote]The list goes on. This company has a history of being vague under the guise of "disclosure."[/quote] Sure. This forum also has a long list and history of overreactions and false first impressions when they lack full information too. It's tit for tat.

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  • 1
    It's all up to interpretation. This entire forum contradicts itself 9 times out of 10 just as the developers do, as much as I love them. They're taking away content in order to create a "dynamic, evolving world." Explain to me how vendors not receiving an inventory update after a year is representative of that? It isn't. Vendors aren't getting anything in Shadowkeep except the Armor 2.0 update. No new weapons or anything. So am I wrong about what I'm saying here? Maybe. Sure. I'll give you that. But given the history of the devs, it's fair to say there's an equally large chance I'm right. Guess we'll just have to wait and see.

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  • [quote]They're taking away content in order to create a "dynamic, evolving world." Explain to me how vendors not receiving an inventory update after a year is representative of that?[/quote] It's obviously not because they're talking about content changes that are [i]going to happen in the [/i][i]future[/i], and you're talking about something in the [i]past or present[/i]. Not only that, but they said the game's [i]story and activities[/i] are what they want to evolve over time, not who [i]sells[/i] what. [quote]Vendors aren't getting anything in Shadowkeep. No new weapons or anything.[/quote] Who said that?

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    It was said in an interview with Bungie at Gamescom. The article is in German I think, so there's a translation here: https://www.reddit.com/r/DestinyTheGame/comments/cyb73x/i_hate_to_say_it_but_a_lot_of_the_content_we_are/ And they said their goal was to evolve the world narratively and physically. Vendors being updated to current gear and maybe that gear being designed to fit the narrative might y'know, make sense. They're characters in the game after all. Bungie says they want to evolve the game narratively and physically, but then they limit themselves by not involving vendors and characters? It doesn't make sense. Blatant contradiction. And then they say Armor 2.0 was designed to reduce the grind of getting perfect armor and it's supposed to give us more freedom in our builds. But then they introduce the element system which makes running a shotgun scavenger and sniper scavenger perk at the same time impossible (Both mods are only on legs. Shotgun is arc. Sniper is void. Confirmed, not likely to change.) So Way of the Wraith with Chaperone and a sniper? Nope. Can't do it effectively with Armor 2.0, as we can now. That goes for almost EVERY double special build. Just can't do it. Again, blatant contradiction. And then Armor 2.0 was presented in a way to give us the idea that the grind wouldn't be as bad. Wrong. Now, we grind for the armor itself, one of three possible stat combinations (mobile, restorative, heavy), and the perks we want. In Armor 2.0, we'll be grinding for the armor, the correct element, and the correct distribution of 6 stats. If they are truly random, the odds of getting 6 things to align well for your purpose is EXTREMELY unlikely, but there's no weighting so it's not impossible. However, if Bungie has assigned certain averages for each stat upon drop in order to make some rolls more rare than others (That's what they've done so far with weapons, so it's fair assumption to make), the probability distribution function of any stat becomes nonlinear, and the probability of getting the values on the far right (rarest ones), becomes EVEN LOWER than if it were just purely random. That's math. Math doesn't lie. (Although it can be changed if the formula for Shadowkeep is changed, but I'm not holding my breath there.) Now apply that to 6 stats and start grinding. Whether it's completely random or nonlinear, the grind is going to be so much more, and some builds aren't even going to be possible. Contradictions everywhere. Maybe they'll change some of this before the actual release? I hope so. I'd like for ALL builds and even more to be viable under Armor 2.0 and I'd like a direct path of progression towards my build of choice. But that's not likely. All I'm saying is that we shouldn't be taking Bungie's words to heart. At the end of the day, myself and many others could be right, but we could very well be wrong as well. (Although, I'm betting a lot that my prediction on the Armor 2.0 grind and the element/build problem is gonna be spot on unless they make some changes.)

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  • Who has what gear for sale still has [i]absolutely nothing[/i] to do with narrative or activity evolutions as they said they were doing. There is no contradiction there to speak of.

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    I disagree. Bungie said they wanted [i]physical[/i] evolutions as well. They said it allows for their team to be "innovative." There is nothing innovative about vendors being static for a year and possibly another.

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  • Edited by GrundleBeans: 9/2/2019 7:16:09 PM
    They said the world would change and evolve with seasonal activities. They only specified the seasonal activities and their rewards are going to come and go to show the [i]story[/i] evolving and changing. What does that have to do with what Zavala sells? I didn’t know vendors were the only keystone to whether “we’re evolving content” actually means evolving content. You’re extrapolating more than what they said.

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    They literally said they're also doing it because it allows them to be innovative. If they want to be innovative, fine. But innovative does not mean leaving vendors untouched for 2 years. If they were really being innovative as they say they are, vendors would have rotating inventories. The seasonal activities would drastically change from season to season (They might. No clue.), and EVERY aspect of the world would change, rather than changing some and leaving the rest to be static. That's not innovative. That's making excuses. That's narrow vision. Players live in the moment. And if one moment a vendor has one thing and a year later 0 has changed, that's not an evolving world, regardless of anything else. That's a static feature that'll just stand out even more than it does now if everything else changes.

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  • Edited by GrundleBeans: 9/2/2019 8:43:59 PM
    Rotating inventories is in no way innovative... There is absolutely nothing that states “being innovative requires vendors to have new inventories”. It can [i]include[/i] vendors doing something new, but not including vendors in their innovations makes no difference to whether they’re innovating. Stop making things up.

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    I'm not making things up. All I'm saying is if they're doing this in the name of "innovation," I'd like to see it come to the little things too. And they currently are not. They're currently going to be leaving vendors static for several more months to another full year. Details make the game. The details are what keep the players engaged. The fact that Bungie is making changes in the name of overall innovation for their game and then leaving details that the community has continuously brought up out of that innovation is a contradiction to their "vision." And if if you're just so picky to not call it that, it's just downright disrespectful to the playerbase at the absolute least. (Not that half this playerbase deserves anything less, but you get my point.) And your point is flawed. Yes. Nothing states vendors having rotating inventories is innovating or innovation must include that. Nothing states cores must be in infusion to make infusion impactful or meaningful, and yet here we are. (They're adding more materials to that too.) Infusion could have been made impactful many ways, but they decided cores were the only option they'd pursue. In fact, they completely ignored the community in one of their most overwhelming concerns. "Remove cores!" "We're listening to your feedback about cores." "Here's some more bounties." The fact of the matter is the ideas of innovation, changing the world in meaningful ways, and creating a physically, evolving world clash with the existence static content. And it doesn't have to be rotating inventories. It could easily be a inventory change due to some research or something the playerbase did in game. It could be a player-driven change of any kind in order to be more original. But it's not. It's gonna be static for 2 years.

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