I get it, Bungie. You want to create an evolving, dynamic world with those "you had to he there" moments. However, is taking away content really the best way to so that?
We say the example of Ada and her forges. At the end of that season, Drifter would have strolled on it to her story and Ada would have left, along with her forges.
Now the next season, Calus comes along and there goes Drifter and Gambit Prime/Reckoning.
Let's think about this for a moment. I've done several hundred forges trying get a perfect Kindled Orchid and Blast Furnace. I've gotten neither. I've done several hundred Tier 2 and Tier 3 Reckoning along with several resets worth of Gambit Prime trying to get a decent or perfect Sole Survivor and Spare Rations. I've gotten neither, which is pretty bad considering I've set aside 15-20 perk combination on Spare Rations that I'd be happy with.
Now hunting for top tier loot is supposed to be engaging and borderline addictive, to the point people don't ever want to stop, until they get frustrated, take a break, and try again. The system should also be designed to minimize the amount of frustration in all honesty. (Not exactly the case with D2, but with the drop rate buffs coming we might be in better shape.)
With this new system of temporary content, you have broken this system. There is now a time limit on all loot. With my current RNG, I wouldn't get any of it I want. And I HIGHLY doubt I'm the only one with this experience.
This does not create "you had to be there" experiences. This creates "thank God it's over" and "guess I'll never get that" experiences and just overwhelming feelings of disappointment from putting a lot of time into an activity and getting nothing. (No. The battle pass doesn't fix this.)
Part of grinding for gear is the possibility that you'll actually get it. You just introduced a time limit, thus severally limiting that potential. Unless loot rains down like crazy, this next year is going to be a lot of disappointment.
Edit: A lot of people are bringing up the fact that the activity will return after it's taken away. While this is true, it doesn't remove the time limit they are enforcing with this new annual format. Rather, it just breaks the time limit in to sections. Imagine Reckoning disappearing for half a season and then the loot returning for a week. That's still a time limit for gear that people will want to grind for.
Granted, none of this is a problem if the drop rates are generous and there's a way to target what you want, but I doubt they'll be the case.
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17 RepliesThey said very clearly that all loot associated with each activity that goes away will come back into rotation in another way, so this entire post is null and void.
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11 RepliesYou will no longer buy destiny content, you will rent it. Once its been taken away, you will rent it again in a future season. Same content, different name. This is a way for them to continually make you pay for the same content over and over.
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1 ReplyContent should never be temporary. Year 3 dlc should not exist if we are hitting unstable levels of data. People complain about glitches/loadtimes/errors as it is. This is not going to get better and its not fixable. Load times are going to increase and so will errors/game crashing.
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You will always have a hunt for best tier gear. You just have to do it while it's current.
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4 RepliesWell one issue is the rng aspect as you mentioned. But at some point they have to reconcile the world with players that want to farm rolls endlessly. For the overall health and progression of the title, it's a no-brainer. It has to be the world. All the God rolls in the universe do not matter if the world is never changing, there are no stakes and player interaction has no effect. At some point they have to decide on a course and determine what the priorities of the title are. And it can't just be random rolls. Lots of titles have live service aspects that are timed. Fact is there are many games I play personally that do this. I can't play them all, and I can't be there for every live event. That's just life. Sometimes the timing is good, sometimes it's not so good. My advice to players that find themselves struggling with this is to prioritize and decide far in advance what live events that are not surprise events, they feel are important enough to try and schedule. And thus act accordingly.
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7 RepliesDude all the planets are stale, lifeless and boring after you’re done with everything. This is great.
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13 RepliesYou can't read properly can you, all the loot will be attainable after the content is gone.
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5 RepliesBungie literally confirmed that the loot from content they remove will be reintroduced post season.
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5 RepliesI understand the sentiment, but statistically those activities that were introduced in seasons barely see any play after the season is over anyways. Before the afk forge exploit was found, they saw less than 1% of the playerbase on any given day. It sucks for long term grinders but it statistically makes sense
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5 RepliesIt's just a bad idea. Make the game completely free and I'll for it. But if you are charging for a yearly DLC AND charging for the seasons...nope.
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Amen I’m in same boat 1 year later 2 bygones drop no ship for dredgen title 6 1/2 infamy ranks absolutely completely fing ridiculous waste of time
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5 RepliesJust keep in mind how large of a download the game will end up being if they don't get rid of some activities. Mostly a problem on console, though
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Sometimes I get bored, I go and I do forges for a better Kindled Orchid or Blast Furnace. Can’t wait for that shit to just BE GONE.
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3 RepliesLuke Smith pointed out that if Bungie were to remove Forges, that Banshee would have the frames and would rotate them in from time to time. Bungie said they would remove content while making sure to bring in the rewards in from other sources.
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[quote]I get it, Bungie. You want to create an evolving, dynamic world with those "you had to he there" moments. However, is taking away content really the best way to so that? We say the example of Ada and her forges. At the end of that season, Drifter would have strolled on it to her story and Ada would have left, along with her forges. Now the next season, Calus comes along and there goes Drifter and Gambit Prime/Reckoning. Let's think about this for a moment. I've done several hundred forges trying get a perfect Kindled Orchid and Blast Furnace. I've gotten neither. I've done several hundred Tier 2 and Tier 3 Reckoning along with several resets worth of Gambit Prime trying to get a decent or perfect Sole Survivor and Spare Rations. I've gotten neither, which is pretty bad considering I've set aside 15-20 perk combination on Spare Rations that I'd be happy with. Now hunting for top tier loot is supposed to be engaging and borderline addictive, to the point people don't ever want to stop, until they get frustrated, take a break, and try again. The system should also be designed to minimize the amount of frustration in all honesty. (Not exactly the case with D2, but with the drop rate buffs coming we might be in better shape.) With this new system of temporary content, you have broken this system. There is now a time limit on all loot. With my current RNG, I wouldn't get any of it I want. And I HIGHLY doubt I'm the only one with this experience. This does not create "you had to be there" experiences. This creates "thank God it's over" and "guess I'll never get that" experiences and just overwhelming feelings of disappointment from putting a lot of time into an activity and getting nothing. (No. The battle pass doesn't fix this.) Part of grinding for gear is the possibility that you'll actually get it. You just introduced a time limit, thus severally limiting that potential. Unless loot rains down like crazy, this next year is going to be a lot of disappointment.[/quote] The whole game is temporary content
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1 ReplyClown time Clown time
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1 ReplyYou can’t use the forges and gambit as examples. They were made for a different type of content.