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7/26/2020 10:11:11 PM
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Sunsetting is a necessary part of the design of every loot game. Loot gamers chase power. But if you give the player power forever you break the game. If you stop giving them power they get bored and stop playing. So the only way these games survive is by taking power away from you in one area and giving it back to you somewhere else. Something Bungie has clumsily been doing now for the last two years with serial nerfs.
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  • I disagree. The way to succeed is to listen to your players. They just capped all my favorite weapons, so I’m not buying the season pass. Why would I? They’ll just take away what I work for, what I’d have paid for. Major fail.

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  • In the aggregate, sure. But it is a guarenteed way to wreck your product if you try to please everyone. Or people who demand things that go against the brand identity of your product. See vanilla Destiny 2. Of of the worst brand management mistakes of the last 30 years.

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  • Destiny doesn’t have LEAGUES!!!! HELLOOOOOOOO

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  • [quote] But if you give the player power forever you break the game.[/quote] So they always do this regardless, game's not broken. [quote] If you stop giving them power they get bored and stop playing.[/quote] A problem seemingly indifferent to the issue, as the sandbox still needs help. [quote]So the only way these games survive is by taking power away from you in one area and giving it back to you somewhere else.[/quote] The way Destiny does it is cheap and does not achieve the same effect that something like Diablo does. Gear is far more significant than x item that provides x stats and practically no reason to care about it at all as the item itself matters far less than the things attached to it. Again, this reality of what makes Destiny different is arrogantly ignored because there's no proper rebuttal. [quote]Something Bungie has clumsily been doing now for the last two years with serial nerfs.[/quote] Proper Sandbox changes are not dependent on gear retirement. If 5 pinnacles are the real problem, then those are better off nerfed than getting an entire generation of gear screwed over when those things was never going to be trouble makers.

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  • Its either sunsetting or a D3 and they take away all of your stuff anyways. Take or leave it. If you wanna leave it because you feel like your time was wasted on a gun that youve had for 3 years for pre forsaken, 2 years for forsaken, and one year for shadow keep thats fine thats your opinion and its respectable. However by logic stand point of what destiny is, looter shooter mmo, Sunsetting has to happen. I want unique weapons like Fatebringer again, I don’t want this same Taken King style loot system for our guns anymore. Sunsetting allows this to happen as they only have to worry about those weapons affecting the endgame of that year and not the next 2-3 years worth of content. Go over to World of Warcrafts community and try to argue keeping that Legendary Staff you spent a months grinding the raid for only for the new expansion to invalidate it almost immediately. You won’t like the responses. Destiny can’t survive without Sunsetting.

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  • D3 would not have the same effect. As a new game doesn't ditch the older gear within that game. That is why D1 -> D2 is not a sunset, and far more tolerable. What Destiny is simply from observation is something more unique than simply "looter shooter mmo". Unlike other looters, the gear matters more than anything in terms of the player's playstyle, other games just have them as supplemental stats and bonuses. Closest thing is Borderlands, which while guns are more important to how one engages, they are almost designed to be disposable and easily moved on from. Even then, you have a bank to keep things in if you wish to remember them or liked whatever quirk the gun have that you didn't want to just sell it. Destiny's weapons are either forgotten immediately or forge their own character. Fatebringer wasn't unique apart from Oracle Disruptor, something you don't need sunsetting to bring back. If you wanted it right now, you have the MW Nation of Beasts, problem is that Adaptive HC's are inferior, and Dragonfly sucks. Not sure you mean by "TTK" loot system Not every gun is even worth worrying about for the future, as seemingly the only problem children are crucible pinnacle weapons, 1 that just expliots a perk that has needed a nerf for a long time now, one that is controversial to sniping, and another that is just an ultra-convenient SMG. No Legendary gun seriously breaks the game otherwise. Exotics are where things get really nuts, and they even touching them. Pretty sure WoW people would tell me to just transmog, not like that staff probably had THAT much going for it that the traits matter more than the weapon itself. Surely there's no cap on that. Pretty sure WoW has only one button for weapon attack anyway, so it can't possibly be the same as Destiny. Hell, if transmog is not stupidly limited, why is infusion? It's practically the same thing, just backwards. And plain and simple, if Destiny can't surivive without it, then it wouldn't have made it this far to begin with.

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  • You both have valid points. That being said, Sunsetting in the way they are sunsetting is not going to work and may very well kill this game. The players already have the power that is capsizing this boat and there is nothing that can happen until bungie takes the power back in the right way. THIS is not the right way.

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  • It’s the only way. They’ve wasted five years trying all of the others.

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  • Tell me how sunsetting armor makes sense. It just makes us waste time looking for armor we like the look of for the garbage they keep making.

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  • Modificato da TheArtist: 7/31/2020 4:58:11 PM
    Because armor—-stats and mods—-are an additional source of player power. If you dont sunset them you’ll invalidate half the loot pool and recreate the same power management and loot management problems that a Bungie is trying to solve. And transmog will solve your cosmetic concerns.

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