They measure difficulty pre-release by looking at stats (first) and getting feedback from testers (distant second). If they see stats that show a difficulty spike they didn't expect in an event, they ask the testers what's happening. If it's more difficult than they want it to be for that piece of the game, they change it.
This is the first mission of a new game that they're trying to sell to as many people as possible. They want it to be a smooth experience that draws players in.
Get as sweaty as you want about this, but they're making business decisions at the same time they're making game design decisions, whereas we are sitting here jawjacking with no skin in the game. It's easy to demand changes when you risk nothing on the outcome.
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And I respect that. I really do. But I love the Destiny franchise. But I play higher difficult stuff. And they should at least have some harcore stuff as well. Not that the dual turbine is hardcore but I liked it. It was different. It was new. And they got rid of it. They arnt selling to kids. Most gamers are in their 30s and I read that somewhere. If a 30 year old can't make those jumps them try it again. A hard game can be enjoyable look at the dark souls series. Hard as -blam!-. I die all the time. And I love it.
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Don't worry, I'm sure there will be plenty of challenges to take on. Real ones,not goofy ones like a turbine. Sometimes I wanted a challenge in D1,so I would go hit COE solo. On one Sunday I beat the 390 COE twice after beating the regular (320?) version twice. I thought it was a good day. I still can't solo a raid,though I've tried a few times. There is always something.
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Casual gamers don't have to be kids. I respect that you love a particular kind of difficulty in your games, but you have to be realistic about who the customers are and what Bungie exists to do. They're going to try to smooth out the difficulty as much as possible in the early missions. Nothing else in the first mission is likely to kill players more than once. They start on easy mode and ramp up the platforming difficult towards the end of story lines. They've been doing it that way from the beginning of the franchise. They need to hook [i]new[/i], not average customers. Destiny wasn't even in the top 20 last year when it comes to units sold. Bungie needs a broader (ie more casual) player base if they hope to change that, and I promise that they definitely want to make more money. Catering specifically to averages tends to net you a tiny sliver of the total population, because the average doesn't actually exist. It's a mathematical fiction. If you want to know what to expect from AAA games going forward, [url=http://essentialfacts.theesa.com/mobile/]look at the market research developers use to make decisions[/url], not at your own preferences or game forums. Your opinions and preferences are totally valid, but they're not a sound basis for judging the performance of a company unless you're ordering a cheeseburger.