put it back.. pls. players still need a challange.
you should have sped up times on protheon for his big attacks. when i ran the strike he barely slammed the ground with fire. or he would miss the blinding ark strike many times. increase void splash damage and rate of fire.
dont make the game easier then it already was. pls.. dont take anything else out
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Who the -blam!- cares its only a -blam!-ing turbine hahahahaha grow up
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...what is this Turbine everyone is talking about? I never had a chance to play D2.
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7 RisposteEnough with the turbine already... This has to be the 4th or 5th time I've seen a post like this, that's completely uninformed about what's actually going on. It wasn't a challenge to begin with and it's a pointless obstacle to have in the FIRST story mission (tutorial) of a new game where new players don't know how to play. Which is why Bungie took it out BEFORE we every played the beta. and if for some reason you haven't heard from countless other people mentioning it. The beta build we played was months old, which is why there were still 2 turbines... The difficulty curve in the beta was just fine but it will change, but for some reason people seem to keep thinking that Beta means, final build... but it doesn't. Full game hasn't been released yet, people have no idea how it will have changed and they're already complaining about nerfing this or making this more challenging or whatever. People also need to stop acting like they think they know what the best thing for the game is. You're not game designers, and you certainly don't speak for the majority of the player base. They are designing a game for a large number of players, not a niche audience.
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First game I have ever seen people crying to nerf content and weapons before the actual game is released. This community is greatly infected with crybabies that want everything to be easy for them. Adapt or find another game scrubs.
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Bungie can't admit that the real problem is the garbage jump abilities and the movement feels off, so they blamed it on the turbine. Multiple people reported missing easy and simple jumps. Turbine objective was fine. It was crystal clear where to go and what to do, but since the movement and jumps are shite, it was problematic.
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Modificato da meatballsublime: 8/3/2017 4:14:45 PMLuke Smith said the second turbine isn't in the shipped version of Destiny. He said he was surprised it was in the beta, because it had been so long since there were 2 turbines that he had forgotten about it... Now look, most of us know how Luke Smith comes across as pompous and arrogant. He acts like everything he says is gold. [b]He has no reason to casually lie about this.[/b] It doesn't fit. The point is this: Bungie isn't removing the turbine because it was too hard. They are "removing" it "now" because they had [already] removed it a while ago. [spoiler]Not to mention, the community really needs to get over itself. Why all the drama for a frickin' propeller? Choose your battles. There are much bigger priorities to debate with D2.[/spoiler]
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Leave it out. Or better explain that our jumping ability is being negatively affected.
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3 RisposteWhy do so many people care about this damn turbine???? I'm not trying to take a side on this, I just don't care about this one minute detail of one single mission.
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4 RisposteModificato da Patient3591: 8/2/2017 4:50:41 AMIt was taken out due to feedback from internal playtesting. Presumably the playtesters correctly observed that, while not genuinely challenging, the turbine "puzzle" was a pointless speed bump that killed the pacing of the mission. In the last minute of the activity, at a moment when most players are going to be antsy to reach the end of the mission, you have to stop and do a simple platforming sequence that can be easily beaten if you take the time to analyze the movement patterns, but is also easy to be killed by if you rush, and has no penalty for failure besides making you wait another couple of seconds before getting to the end cutscene. It was not removed because it was too challenging, it was removed for being a superfluous time vampire. Also, you poll options don't make sense. What if someone wants to put the turbine back in AND wants to make Protheon attack faster?
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The removal alludes to the type of gamers that Bungie wish to inspire - the casual.
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2 RisposteWho. Cares?
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Because people have never played Dead Space 1 or 2 #Centrifuge
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Seriously if people can't get past that part they should be playing a turn based game. Click one button and your character does something. What happens when people complain that moving forward and looking around is too hard? Are they going to change it into a turn based game? Lol
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3 RisposteI seem to remember having to shoot 3 turbines. Maybe Shaxx hates me lol
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make ever boss very fast
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3 RisposteThose turbine wheels were annoying!!! dude with the slow jumps I got owned multiple times and I'm like this is lame...
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Couldn't believe this when I first read that. How is that possible, removing that to make it easier sure it wasent even that difficult once you figured it out and how it worked. To remove that is a joke does that mean that the raids are going to be user friendly aswell? I'm starting to fell bungie has lost the grip
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The Turbine Nerf....first official nerfing of Destiny 2. What's the world coming too?, if gamers found that challenging it's no wonder they all cry so much in Crucible about the weapons. The one thing they definitely bought forward from D1 , their ability to mess up just about everything...consistently 🤔
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It's not looking good for the raids. That's for sure.
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I don't see how running in a clockwise direction is challenging. Really, that's all you have to do. Just drop down and run clockwise to the next pit, drop in and fire. Rise and repeat.
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1 RispondiSomehow, somewhere, some poor thumbless kid had difficulty with this.
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Because crybabies.
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10 RisposteIs this really all we have to complain about?
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Challenge? Challenge? That was just an irritating mechanic. You going to run through it a hundred times because it's so much fun?
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3 RisposteModificato da aboniks: 8/2/2017 7:18:42 PMThey measure difficulty pre-release by looking at stats (first) and getting feedback from testers (distant second). If they see stats that show a difficulty spike they didn't expect in an event, they ask the testers what's happening. If it's more difficult than they want it to be for that piece of the game, they change it. This is the first mission of a new game that they're trying to sell to as many people as possible. They want it to be a smooth experience that draws players in. Get as sweaty as you want about this, but they're making business decisions at the same time they're making game design decisions, whereas we are sitting here jawjacking with no skin in the game. It's easy to demand changes when you risk nothing on the outcome.