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4/14/2024 3:48:29 AM
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Catalyst ideas for the remaining exotics that lack catalysts

Wish-Ender: "wound channel" broad head hits 1 additional time (max of 4 hits, minimum of 2 hits) Conditional Finality: "paracausal embrace" kills with the stasis barrel give you stasis armor, kills with the solar barrel give you cure x2. Divinity: 4th times the charm + precision instrument One thousand voices: "rising chorus" each consecutive explosion that damages a single target deals 5% more damage than the previous explosion. Collective obligation: repulsors brace + dragonfly Anarchy: "Mayhem" sticking 3 grenades on a target further increase the tick damage. Additionally, sticking targets jolts them and adds the perk loose change. Bastion: adds kinetic tremors when damaging enemies with hits from all 3 bursts. Also adds deeper pockets. Devils ruin: "devils pyer" kills with the energy beam create a pool of solar energy and enemies explode spreading scorch. Edge of action/intent/concurrency: "elemental synergy" matching your subclass to the damage type greatly increase glave energy recharge rate and slowly adds +1 ammo to reserve every 5 seconds. Eyes of Tommow: chain reaction + vorpal Deterministic chaos: "rapid chaos" while holding down the trigger for a short duration, accuracy, rate of fire, and stability increase by 30%. Also adds 4th times the charm. Final Warning: "you were warned" +20 range, increases lock on range, and at full charge you can now lock on to 2 extra targets and fire all 20 rounds in the mag. Additionally, multikills or precision kills spawn threadling. Parasite: "sword logic" killing tougher enemies gives you bonus stacks of worms hunger, and increases stacks to 25. Additionally adds impulse amplifier and and explosions apply scorch stacks. Salvation grip: "salvations reprisal" shattering crystals created by salvation grip, has an escalating chance to return ammo back to reserves. Tarrabah: "hunger of the beast" while ravenous beast is active, kills auto refill the mag and cause you release of burst of cure x2. Additionally, taking damage or dealing damage to pve combatants gives increases the recharge rate for ravenous beast. The chaperone: "guardian angle" while surrounded by 3 enemies, precision hits creates a kinetic Shockwave that knocks enemies back and damages them. Additionally, precision kills give you and nearby allies damage resistance x2 The last word: offhand strike + deconstruct. Truth: "world traveler" the further the rocket travels the more damage it deals. Wavesplitter: "orb weaver" precision kills or dealing sustained damage creates an orb of power. Winterbite: "unyielding winter" increase melee damage to slowed or frozen enemies, and projectiles leave behind a slow field on impact. Additionally adds the perk danger close. Xenophage: "ohmars revenge" deals bonus damage to hive, and kills or sustained damage create sunspots. Additionally shooting a teammate gives them restoration.

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  • Here’s a few of my ideas, the ones I quote are just your ideas that I think are fine and should be added. [quote]Wish-Ender: "wound channel" broad head hits 1 additional time (max of 4 hits, minimum of 2 hits)[/quote] Conditional Finality: "paracausal embrace" Special Reload to load a supercharged round which deals bonus damage and both Freezes and Ignites. [quote]Divinity: 4th times the charm + precision instrument[/quote] * I would take 4th Times off because that would be super busted and would remove the need of Ceno. 1K Voices: Controlled Burst [quote]Collective obligation: repulsors brace + dragonfly[/quote] * I would do Destabilizing Rounds instead of Dragonfly. [quote]Anarchy: "Mayhem" sticking 3 grenades on a target further increase the tick damage. Additionally, sticking targets jolts them and adds the perk loose change.[/quote] [quote]Bastion: adds kinetic tremors when damaging enemies with hits from all 3 bursts. Also adds deeper pockets.[/quote] [quote]Devils ruin: "devils pyer" kills with the energy beam create a pool of solar energy and enemies explode spreading scorch.[/quote] [quote]Edge of action/intent/concurrency: "elemental synergy" matching your subclass to the damage type greatly increase glave energy recharge rate and slowly adds +1 ammo to reserve every 5 seconds.[/quote] [quote]Eyes of Tommow: chain reaction + vorpal[/quote] Deterministic chaos: 4th Times The Charm + Target Lock Final Warning: Cornered + Threat Detector [quote]Parasite: "sword logic" killing tougher enemies gives you bonus stacks of worms hunger, and increases stacks to 25. Additionally adds impulse amplifier and and explosions apply scorch stacks.[/quote] Salvation Grip: Freezing an enemy causes this weapon to spawn more Crystals when fired. Crystals from this weapon deal increased Shatter damage. Tarrabah: Activating Ravenous Beast or reloading this weapon after a final blow grants Cure x2. The Chaperone: Outlaw [quote]The Last Word: Offhand Strike + Deconstruct[/quote] * I would replace Deconstruct with Quickdraw all the way. [quote]Truth: "world traveler" the further the rocket travels the more damage it deals.[/quote] [quote]Wavesplitter: "orb weaver" precision kills or dealing sustained damage creates an orb of power.[/quote] *Simplify it and just give it Attrition Orbs. [quote]Winterbite: "unyielding winter" increase melee damage to slowed or frozen enemies, and projectiles leave behind a slow field on impact. Additionally adds the perk danger close.[/quote] Xenophage: After rapidly landing slugs with this weapon, it gains the ability to deal precision damage.

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