Here’s a few of my ideas, the ones I quote are just your ideas that I think are fine and should be added.
[quote]Wish-Ender: "wound channel" broad head hits 1 additional time (max of 4 hits, minimum of 2 hits)[/quote]
Conditional Finality: "paracausal embrace" Special Reload to load a supercharged round which deals bonus damage and both Freezes and Ignites.
[quote]Divinity: 4th times the charm + precision instrument[/quote]
* I would take 4th Times off because that would be super busted and would remove the need of Ceno.
1K Voices: Controlled Burst
[quote]Collective obligation: repulsors brace + dragonfly[/quote]
* I would do Destabilizing Rounds instead of Dragonfly.
[quote]Anarchy: "Mayhem" sticking 3 grenades on a target further increase the tick damage. Additionally, sticking targets jolts them and adds the perk loose change.[/quote]
[quote]Bastion: adds kinetic tremors when damaging enemies with hits from all 3 bursts. Also adds deeper pockets.[/quote]
[quote]Devils ruin: "devils pyer" kills with the energy beam create a pool of solar energy and enemies explode spreading scorch.[/quote]
[quote]Edge of action/intent/concurrency: "elemental synergy" matching your subclass to the damage type greatly increase glave energy recharge rate and slowly adds +1 ammo to reserve every 5 seconds.[/quote]
[quote]Eyes of Tommow: chain reaction + vorpal[/quote]
Deterministic chaos: 4th Times The Charm + Target Lock
Final Warning: Cornered + Threat Detector
[quote]Parasite: "sword logic" killing tougher enemies gives you bonus stacks of worms hunger, and increases stacks to 25. Additionally adds impulse amplifier and and explosions apply scorch stacks.[/quote]
Salvation Grip: Freezing an enemy causes this weapon to spawn more Crystals when fired. Crystals from this weapon deal increased Shatter damage.
Tarrabah: Activating Ravenous Beast or reloading this weapon after a final blow grants Cure x2.
The Chaperone: Outlaw
[quote]The Last Word: Offhand Strike + Deconstruct[/quote]
* I would replace Deconstruct with Quickdraw all the way.
[quote]Truth: "world traveler" the further the rocket travels the more damage it deals.[/quote]
[quote]Wavesplitter: "orb weaver" precision kills or dealing sustained damage creates an orb of power.[/quote]
*Simplify it and just give it Attrition Orbs.
[quote]Winterbite: "unyielding winter" increase melee damage to slowed or frozen enemies, and projectiles leave behind a slow field on impact. Additionally adds the perk danger close.[/quote]
Xenophage: After rapidly landing slugs with this weapon, it gains the ability to deal precision damage.
English
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“This would be too busted” Proceeds to list absolutely busted catalyst ideas themselves. Xenophage crits? Really?
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If you think Xeno hitting crits would be busted, you’re crazy. It’s literally not even used for anything but DSC Security and Oracles.